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  • 5 months later...
Posted

Me waiting for an actually good Kouma char while Akiha already has tons of well-made versions:

Matt Damon Grandpa GIF

I swear Kouma always gets the short end of the stick, it's unfair. Been like that since Act Cadenza 

Posted
19 minutes ago, Rootatouille said:

Me waiting for an actually good Kouma char while Akiha already has tons of well-made versions:

Matt Damon Grandpa GIF

I swear Kouma always gets the short end of the stick, it's unfair. Been like that since Act Cadenza 

And even worse, no Shadow Kouma 2.

Also the images are broken.

1MY6OgM.jpg xYbIXvj.jpg

Posted
5 minutes ago, GreatFunk said:

And even worse, no Shadow Kouma 2.

Also the images are broken.

But wasn't shadow kouma a red-herring edit that was anything but Kouma? (GIFs don't appear?)

 

Posted
1 hour ago, Rootatouille said:

But wasn't shadow kouma a red-herring edit that was anything but Kouma? (GIFs don't appear?)

 

That Kouma is good, it just doesn't play like MBTL

Posted
4 minutes ago, snowy997 said:

That Kouma is good, it just doesn't play like MBTL

Well, Kouma's MBTL moveset still lacks moves like the down follow-up of 214A/B and he still has 0 command normals except for the universal launcher. The moon drive dropkick is just recycled DP followup while old melty had its own sprites. plus Absolutely no Feints. And then worst of all, a lazy Last Arc that looks low effort compared to every other character in Type Lumina. He doesn't have a cinematic and flashy Last Arc and then you look at Aoko and Miyako and they've got a whole better care put into it.

And then, what if you wanted to make a Kouma char that utilizes weakpunch/strongpunch/weakkick/strongkick controls? Kouma doesn't have enough kick sprites for the two kick buttons since it will be used for the DP.

I feel like I'm the only one who truly cares about this character, and fearing he'll just stay irrelevant...

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