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How do I make it so that whenever I play Simul Arcade, the final boss would not have a partner?


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Posted

I've been playing Mugen and whenever I play Simul Arcade, there would be duplicates of the same boss. This makes it impossible to beat (the boss is Symbiote Onslaught) the boss. How do I make it so that the final boss would just be the boss alone? I'm using Mugen 1.0 if that helps

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Posted

I don't believe that's possible in the traditional sense. You could code everything into the characters, but I'm willing to bet you're not wanting to do that 😛

 

I suppose the easiest thing to do is have a dummy character that KOs itself and pair the boss up with it.

FXhJiHL.png XslF5vn.png malcsRF.png

  Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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Posted
  On 3/1/2021 at 10:11 AM, PlasmoidThunder said:

I don't believe that's possible in the traditional sense. You could code everything into the characters, but I'm willing to bet you're not wanting to do that 😛

 

I suppose the easiest thing to do is have a dummy character that KOs itself and pair the boss up with it.

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But if I were to play single arcade, the boss might be the dummy character

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Posted

You can specify a different set of orders between single and team arcade, so have the single bosses be an order that doesn't show up in team and vice versa; sure this means you'll need to have two entries for the boss(es) in select.def, but that's just the way it is.

FXhJiHL.png XslF5vn.png malcsRF.png

  Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Expand  
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Posted
  On 3/1/2021 at 11:22 PM, PlasmoidThunder said:

You can specify a different set of orders between single and team arcade, so have the single bosses be an order that doesn't show up in team and vice versa; sure this means you'll need to have two entries for the boss(es) in select.def, but that's just the way it is.

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oh yeah. i forgot about that T_T

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Posted
  On 3/1/2021 at 10:11 AM, PlasmoidThunder said:

I don't believe that's possible in the traditional sense. You could code everything into the characters, but I'm willing to bet you're not wanting to do that 😛

 

I suppose the easiest thing to do is have a dummy character that KOs itself and pair the boss up with it.

Expand  

hold on... how do i make a dummy character that KOs itself?? I looked at another post and it just made kfm not move and not killable so when the boss died the round wouldn't end

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Posted

Put a LifeSet with a value of 0 in the dummy character's state -2 with any trigger that makes sense (such as life > 0). This kills the character.

FXhJiHL.png XslF5vn.png malcsRF.png

  Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Expand  
  • 0
Posted

Assuming the dummy character is KFM, he doesn't have one by default, but he does have a section for it above state -3; simply add [Statedef -2] to that section.

FXhJiHL.png XslF5vn.png malcsRF.png

  Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Expand  

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