Jump to content

milkandcerealfromyt

Member
  • Posts

    5
  • Joined

  • Last visited

Everything posted by milkandcerealfromyt

  1. I have a character and it has a move and it's supposed to change its state to another state. But it won't work. it'll only work if its trigger is Time = 0. there were some hyper portraits so i deleted those and see if they could work. They still don't. The trigger is Time = 141. [Statedef 3200] type = S movetype = A physics = A anim = 3200 velset = 0,0 ctrl = 0 poweradd = -2000 [State 200, ChangeState] type = ChangeState trigger1 = Time = 141 value = 3201 Anim = 3201 ctrl = 1 I tried putting State 3201 above the code, still doesn't work.
  2. It's been a bit long but i learnt some stuff about mugen and now i made it so that he'll die automatically. thank you
  3. I saw another post saying that, it worked for them, it didn't work for me but i might've done it wrong... do I put the freeze ray command higher than the heavy kick command? or is it in the states?
  4. The title's pretty bad, but basically I'm making an edit of a character who can only punch and kick, I decided I wanted to give him some moves since he didn't have any. He has a Freeze Ray attack which is done by Down+Forward+B. It works, but when I add a heavy kick to B, Freeze Ray won't work. It only works if I delete the heavy kick and make pressing B not do anything. Here's some of the code if you need it: [Command] name = "DFB" command = D,F,b time = 20 [State -1, Freeze Ray] type = ChangeState value = 240 triggerall = command = "DFB" triggerall = statetype = S trigger1 = ctrl
  5. I'm making an edit of a character in Fighter Factory Studio, and I'm trying to duplicate a sprite, but everytime i change that sprite, the original sprite changes. I found out it was because they were shared. How do I duplicate a sprite without making them shared?
  6. hold on... how do i make a dummy character that KOs itself?? I looked at another post and it just made kfm not move and not killable so when the boss died the round wouldn't end
  7. I've been playing Mugen and whenever I play Simul Arcade, there would be duplicates of the same boss. This makes it impossible to beat (the boss is Symbiote Onslaught) the boss. How do I make it so that the final boss would just be the boss alone? I'm using Mugen 1.0 if that helps
×
×
  • Create New...