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How do I make it so that whenever I play Simul Arcade, the final boss would not have a partner?


milkandcerealfromyt
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I've been playing Mugen and whenever I play Simul Arcade, there would be duplicates of the same boss. This makes it impossible to beat (the boss is Symbiote Onslaught) the boss. How do I make it so that the final boss would just be the boss alone? I'm using Mugen 1.0 if that helps

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I don't believe that's possible in the traditional sense. You could code everything into the characters, but I'm willing to bet you're not wanting to do that 😛

 

I suppose the easiest thing to do is have a dummy character that KOs itself and pair the boss up with it.

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4 hours ago, PlasmoidThunder said:

I don't believe that's possible in the traditional sense. You could code everything into the characters, but I'm willing to bet you're not wanting to do that 😛

 

I suppose the easiest thing to do is have a dummy character that KOs itself and pair the boss up with it.

But if I were to play single arcade, the boss might be the dummy character

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You can specify a different set of orders between single and team arcade, so have the single bosses be an order that doesn't show up in team and vice versa; sure this means you'll need to have two entries for the boss(es) in select.def, but that's just the way it is.

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4 hours ago, PlasmoidThunder said:

You can specify a different set of orders between single and team arcade, so have the single bosses be an order that doesn't show up in team and vice versa; sure this means you'll need to have two entries for the boss(es) in select.def, but that's just the way it is.

oh yeah. i forgot about that T_T

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18 hours ago, PlasmoidThunder said:

I don't believe that's possible in the traditional sense. You could code everything into the characters, but I'm willing to bet you're not wanting to do that 😛

 

I suppose the easiest thing to do is have a dummy character that KOs itself and pair the boss up with it.

hold on... how do i make a dummy character that KOs itself?? I looked at another post and it just made kfm not move and not killable so when the boss died the round wouldn't end

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