Jump to content
  • 0

How do I make it so that whenever I play Simul Arcade, the final boss would not have a partner?


milkandcerealfromyt

Question

9 answers to this question

Recommended Posts

  • 0

I don't believe that's possible in the traditional sense. You could code everything into the characters, but I'm willing to bet you're not wanting to do that 😛

 

I suppose the easiest thing to do is have a dummy character that KOs itself and pair the boss up with it.

Link to comment
Share on other sites

  • 0
4 hours ago, PlasmoidThunder said:

I don't believe that's possible in the traditional sense. You could code everything into the characters, but I'm willing to bet you're not wanting to do that 😛

 

I suppose the easiest thing to do is have a dummy character that KOs itself and pair the boss up with it.

But if I were to play single arcade, the boss might be the dummy character

Link to comment
Share on other sites

  • 0

You can specify a different set of orders between single and team arcade, so have the single bosses be an order that doesn't show up in team and vice versa; sure this means you'll need to have two entries for the boss(es) in select.def, but that's just the way it is.

Link to comment
Share on other sites

  • 0
4 hours ago, PlasmoidThunder said:

You can specify a different set of orders between single and team arcade, so have the single bosses be an order that doesn't show up in team and vice versa; sure this means you'll need to have two entries for the boss(es) in select.def, but that's just the way it is.

oh yeah. i forgot about that T_T

Link to comment
Share on other sites

  • 0
18 hours ago, PlasmoidThunder said:

I don't believe that's possible in the traditional sense. You could code everything into the characters, but I'm willing to bet you're not wanting to do that 😛

 

I suppose the easiest thing to do is have a dummy character that KOs itself and pair the boss up with it.

hold on... how do i make a dummy character that KOs itself?? I looked at another post and it just made kfm not move and not killable so when the boss died the round wouldn't end

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...