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Super Better Luigi V3 (Remastered) Released! + Super Better Mario updated V3.1


DS12

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Wow, that was quicker than my other two W.I.Ps. But I kinda have reasons for getting this out of the way.

It pretty much concerns my life outiside M.U.G.E.N and my stress about it. 

Basically I'll be taking a break from making characters (but I'm NOT stopping it altogether).

If I'm lucky, I'll probably be able to dig into making AI patches, but as of now, I'm kinda having the pressure of doing character creations.

Anyways, I hope you guys enjoy these two releases. And don't worry, I'll still be around for you guys even if I'm away.

VIDEO:

 

DOWNLOADS:

Super Better Luigi V3.1: https://drive.google.com/open?id=1hPMnEeiQaW9ic7Ml5E9-ah-iJxChzop8

Super Better Mario V3.11: https://drive.google.com/open?id=15anpP9T86jiH1Hs-S2PepCn_BCgp459N

 

Hope you guys enjoy them!

 

CHANGELOG (For super better mario):

V1.1: The Bros. Update
-Palettes are now available, thanks to BestGamerReview! What's in them you may ask? Check them out for yourself!
    - Though the custom palettes may mess up some of the individual sprites, and also won't apply to Mario's freeze sprites since the sprite itself isn't "custom palette friendly."
-Added a NEW Crouching Heavy Kick animation
-Added ctrl to airdashes
-Normals can now be cancelled to all specials
-"Mario Finale" proj. now goes faster after a while to prevent infinite hits
-"Mario Finale" proj. damage increased by 2%
-Adjusted crouching medium punch's animation
-Added CLSN2 boxes ontop of CLSN1 boxes each time mario strikes his hand/feet out.
-Added minor cooldown time to fireball (and EX) special to prevent attempted spamming
-Aligned some sprites
-Added missing sounds
-Updated Readme

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Super Better Luigi's been updated for a hotfix:

V1.01: A Green Hotfix

- Shrinked hitboxes for the shockwaves from SilverBall

- Added a Pause effect for the OHKO sequence - Added "no foreground" for the OHKO sequence

- Added a new victory Portrait

- Fixed aerial bug with dash attack and standing heavy attack

 

Link (UPDATED): https://drive.google.com/open?id=1hPMnEeiQaW9ic7Ml5E9-ah-iJxChzop8

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Super Better Mario and Super Better Luigi now have their fixes (from all of your feedback) released.
If you want the changelogs for them, then here they are:


Super Better Mario V3.11 (A small, red plumbing fix):
- Special intro against Bowser Jr. no longer plays during simuls (cause of complex coding and shet)
- Added juggle limit to ground pound to avoid infinites
- Crouching Strong Punch no longer can be comboed into iceball due to infinites
- Fixed bug where EX fireball is unblockable up close
- Added Uya icons


Super Better Luigi V3.1 ("I wanna do absolutely nothing already" small fix):
- Fixed stone intro where you could control the opponent after he/she was hit (fixed on version 3.01)
- Added Juggle limit to ground pound to avoid infinites
- Removed debug variable that was left in statedef -2
- Icon now has shared palettes on the hat and overalls (if you could SEE it)
- Hammer Luigi now only throws out 3 hammers instead of 4 (in exchange for damage increase by 3%)
- Hammer Proj. now block at middle
- Shrinked hitboxes for electric palm's proj.
- Cleaned up portrait
- Fixed bug where EX fireball is unblockable close up
- Did some playing around with the hypers
- Added Uya Icons


Here's the video for it as well:


DOWNLOADS:
Super Better Mario V3.11: https://drive.google.com/open?id=15anpP9T86jiH1Hs-S2PepCn_BCgp459N
Super Better Luigi V3.1: https://drive.google.com/open?id=1hPMnEeiQaW9ic7Ml5E9-ah-iJxChzop8

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  • 3 years later...

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