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Reisen Udongein Inaba WIP


Nep Heart

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 So, roughly a month after finishing Miyako, I decided to set up the basic template for Reisen in advance before I went on break from making any more characters. So, nearly two months later after Miyako's release, I've decided to get started on this character. So far, all intros, win/lose poses, taunt and normals are done in about a week. That week also involved adding the character's unique aesthetics that I have prepared (some made personally by me such as the Insanity gauge). She also has several specials finished, which factors in variations for each type as I traditionally do it.

 

 Anyway, to show some progress on how she's looking so far as of today. With that in mind, I intend to go for (yet) another pressure focused character who excels fairly well at virtually any range, but most of all, I'm going to focus on incorporating her Insanity mechanic, Reisen's Unique Ability, which will utilize both an Insanity gauge that I plan to have enhance her specials, grounded dash and level 3 super as well as also utilizing fields with the Unique Ability button that has two different effects depending on which field color is called whenever the enemy steps inside it. Specific illusory attacks will fill up the Insanity gauge, each illusion will fill it by a certain amount depending on the attack in question. Reisen may take a while since this will be my second character that I will attempt to implement an AI and Gold Mode along the line. 

 

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Reisen's lv3, which, indeed, is a full screen similar to Haruhi's before her. Unlike Haruhi's, it doesn't ignore damage scaling (although it does ignore defense just like hers) and instead maxes out the Insanity gauge after a successful hit. Damage is based on how much of the Insanity gauge is filled, ranging from 400 with an empty gauge up to 600 with full Insanity.

 

https://streamable.com/j4oin

 

 Last super done, although I figured with MUGEN's strict limitations when it comes to status effect, this may possibly be the first character that may require certain measures of compatibility to minimize bugs as much as possible. Basically, on top of draining a good chunk of power from a target, it's supposed to induce a confusion status effect that disables them from using special and super moves for 8 seconds if they are hit... granted, this may not work 100% due to the aforementioned limitations of MUGEN not being friendly with non-hit based influences.

 

https://streamable.com/88znv
 

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  • 2 weeks later...

Been considering updating the superpause BG so that there is a bit more to look at than a black screen, so, this was one of the FX ideas I was playing around with.

 

https://streamable.com/enzue

 

 Recoverable life has already been a thing in my characters concerning Series Abilities in some form or another, but I think it's about time I actually had a red health bar to make it easier to indicate how much life is actually recoverable in proportion to total life.

 

 

https://streamable.com/l963n

 

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