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Super Better Mario V3 (Remastered) Released! + Bowser Jr updated V3.1


DS12

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Well this was a lot quicker than expected. Then again, I had Super Better Mario nearly complete when I posted my W.I.P vid. 

So, this brave plumber is making is "remastered" appearance in M.U.G.E.N. Hopefully this one will replace the old...version.

As for Bowser Jr's update, I hope you all are satisified with the fixes I've put into him. I may have missed some oppurtunities, but

it's sufficient enough that I took care of all the bugs that persisted in him. Other than that, enjoy these two projects!

VIDEO:

 

DOWNLOADS:

Super Better Mario V3: https://drive.google.com/open?id=1xON_vSen3gXf_yCqkR6gLhciHfYz6aG3

Bowser Jr V3.1: https://drive.google.com/open?id=1tT1O3ZFe1f3KXSdRtvSVP1ELdKg-Xo8v

 

Hope you guys enjoy them!

 

CHANGELOG FOR BOWSER JR:

- Added shaking effect to Air heavy punch and kick
- Added recovery frames for crouching medium and heavy punch 
- Fixed hit velocities for "The Koopa Kombo"
- Decreased mechakoopa's hit counters to 2 instead of 5.
- Fixed sprpriority on Pipe Intro
- Adjusted some hitboxes
- Looped dizzy sound
- Shell Spindash's cooldown system now activates when you get hit (not effective on custom states though)
- Opponent can be punished heavily when hit by shell spindash in air.
- Shortened ctrl time on "done with powercharge" state.
- Tweaked the POW block a bit
- Added PALFX to when the bullet bill gets knocked onto the edge of the stage
- Arranged attack's animtypes the right way
- Replaced sounds for throwing into SSBU ones
- Fixed the palette for one of Bowser Jr's custom portraits (Miku lifebar icon portrait)
- Added Bowser Jr's dizzy voice
- AI guards more frequently
- Changed CRIT effect entirely
- Made some tweaks of Frame Data
- Added effects and sound effects to the powercharge (Thanks to Mr Ansatsuken for the effects and coding!)
- Adjusted head and mid positions
- Added in a SSBU parry
- Added special intro and winpose against Remastered Super Better Mario

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Super Better Mario updated V3.01:

V1.01: A little hotfix
-Added juggle limit to Super Jump Punch
-Shortened Super Spin by 10%
-Lowered Hammer Mario's damage
-Lowered Thunderstorm's hyper damage by 20%
-Lowered volume of the thunder hyper by 50%
-Added CLSN box to the foot of the heavy punch
-Added CLSNS to Mario's down taunt
-Added cooldown to Rock Mario
-Tweaked Guardcancel a bit

Get the update here (also linked on the first post but you choose): https://drive.google.com/open?id=1xON_vSen3gXf_yCqkR6gLhciHfYz6aG3

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