DS12 Posted July 6, 2019 Posted July 6, 2019 Well this was a lot quicker than expected. Then again, I had Super Better Mario nearly complete when I posted my W.I.P vid. So, this brave plumber is making is "remastered" appearance in M.U.G.E.N. Hopefully this one will replace the old...version. As for Bowser Jr's update, I hope you all are satisified with the fixes I've put into him. I may have missed some oppurtunities, but it's sufficient enough that I took care of all the bugs that persisted in him. Other than that, enjoy these two projects! VIDEO: DOWNLOADS: Super Better Mario V3: https://drive.google.com/open?id=1xON_vSen3gXf_yCqkR6gLhciHfYz6aG3 Bowser Jr V3.1: https://drive.google.com/open?id=1tT1O3ZFe1f3KXSdRtvSVP1ELdKg-Xo8v Hope you guys enjoy them! CHANGELOG FOR BOWSER JR: - Added shaking effect to Air heavy punch and kick - Added recovery frames for crouching medium and heavy punch - Fixed hit velocities for "The Koopa Kombo" - Decreased mechakoopa's hit counters to 2 instead of 5. - Fixed sprpriority on Pipe Intro - Adjusted some hitboxes - Looped dizzy sound - Shell Spindash's cooldown system now activates when you get hit (not effective on custom states though) - Opponent can be punished heavily when hit by shell spindash in air. - Shortened ctrl time on "done with powercharge" state. - Tweaked the POW block a bit - Added PALFX to when the bullet bill gets knocked onto the edge of the stage - Arranged attack's animtypes the right way - Replaced sounds for throwing into SSBU ones - Fixed the palette for one of Bowser Jr's custom portraits (Miku lifebar icon portrait) - Added Bowser Jr's dizzy voice - AI guards more frequently - Changed CRIT effect entirely - Made some tweaks of Frame Data - Added effects and sound effects to the powercharge (Thanks to Mr Ansatsuken for the effects and coding!) - Adjusted head and mid positions - Added in a SSBU parry - Added special intro and winpose against Remastered Super Better Mario Gaulbetti 1 DS12's Youtube Channel
DS12 Posted July 6, 2019 Author Posted July 6, 2019 Super Better Mario updated V3.01: V1.01: A little hotfix -Added juggle limit to Super Jump Punch -Shortened Super Spin by 10% -Lowered Hammer Mario's damage -Lowered Thunderstorm's hyper damage by 20% -Lowered volume of the thunder hyper by 50% -Added CLSN box to the foot of the heavy punch -Added CLSNS to Mario's down taunt -Added cooldown to Rock Mario -Tweaked Guardcancel a bit Get the update here (also linked on the first post but you choose): https://drive.google.com/open?id=1xON_vSen3gXf_yCqkR6gLhciHfYz6aG3 DS12's Youtube Channel
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