Zzyzzyxx Posted June 25, 2019 Posted June 25, 2019 Download:http://www.mediafire.com/file/dc5c86ugmndc3hj/saki_mamiya_z_2_10.rar/file Make sure to look at the config file to check for new options that I made available for her. Demo video (Lv8 new AI x Lv8 old AI): https://www.youtube.com/watch?v=xESIPkIYDT4 The main reason for this new update is that I finally added the long overdue ability to cancel supers into supers. I had been working on my chars recently (taking off the rust from not having touched them for over 3 years), but she was the only one who received genuinely substantial additions. I'm also making public some extra NSFW sffs, with various degrees of skin exposition, which I made back when I was working on her color separation. I had been keeping them private through all these years, but since this is a 2.0 version, I felt like finally sharing them. aaaugh, IDGCaptainRussia and Sete 3
wicloud Posted June 25, 2019 Posted June 25, 2019 super cancel? welp im sold, she's already a challenging character to begin with. downloading
Zzyzzyxx Posted July 4, 2019 Author Posted July 4, 2019 Thanks a lot for appreciating the work I made on her. Saki Mamiya updated to v 2.10. Download:http://www.mediafire.com/file/dc5c86ugmndc3hj/saki_mamiya_z_2_10.rar/file Her best update so far. * I added a new game mode in her config file in which her special moves don't cost power anymore. Her supers and D-CAN cost 1000, and MAX Mode, 2000. The most common complaint about her gameplay so far was about her having a requirement of 250 power for every single special move. That was how she played in Inma no Ken, and I brought that feeling to my Mugen conversion of her. I had been afraid to touch the entire code I made for her, since there are lots of mechanics to take into consideration and whatnot. Turns out that giving this feature for her ended up being much more simple than I thought. * Fixed a bug where the player couldn't perform her aerial tatsus during a Spinning-Bird-Kick-ripoff during MAX Mode. * Fixed a bug where her Strong Aerial tatsu couldn't knock down a non-airborne opponent * Fixed a bug where performing a Crouching Light Kick during D-CAN caused her to travel through the entire screen. * Added an option in her config file that makes her Standing Heavy Punch not knock down an opponent after several consecutive light attacks. Since her Standing Heavy Kick doesn't have this feature and adding this option makes her gameplay flow nicely, why not? Long story short. Now you can make her more powerful than ever by putting all the options you can toggle on into use: Have fun.
Jessica Smoke Posted July 6, 2019 Posted July 6, 2019 i like...big tits... Riku Minato and 中野 三玖 ( 𝓣𝓱𝓲𝓻𝓭) 1 1
wicloud Posted July 7, 2019 Posted July 7, 2019 grabbing the update now, make her however you want rimu, besides...complaints about 250 power per hyper? anyone can change that power requirement it's easy.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now