RicePigeon Posted March 14, 2021 Author Posted March 14, 2021 03/14/21: (Incident Zero) Four characters updated IZ Meiling, IZ Sakuya, IZ Youmu, and IZ Yukari have been updated. All characters now follow a new file structure and can be downloaded as a bundle or separately. See instructions on the downloads page for more info. Added the following characters to the file structure: Meiling, Sakuya, Youmu, Yukari [Common][System] Reorganized file structure, all IZ characters now share a common System file. [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames. [Common][System] Fixed graphical bug involving dash effects during superpauses. [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [Common][System] All characters now use a new buffer system, as the old system was causing visual oddities. [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge. [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. [Common][System] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks. [Common][System] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active. [Meiling][System] Corrected command priority between Sky Dragon Kick/Scarlet Cannon and Kick of Showering Brilliance/Water Taichi Fist. [Meiling][System] Added Lie Meiling mode (accessed by pressing U,U,D,D,B,F,B,F,D,U when palette #10 is highlighted during palette selection). [Meiling] Water Taichi Fist: Damage increased (50/60/70->50/65/80), fixed oversight that would allow two projectiles on screen at once. [Meiling] "Colorful Light Lotus Flower Palm": Fixed bug that would occur if Meiling trades hits with opponent. [Youmu][System] Fixed oversight where certain attacks would not add Spirit gauge during Type-ß. [Youmu] "Sword of Meditation": Added safeguard that prevents 2nd hit onward from whiffing against airborne opponents if the first hit connects. [Yukari][System] Portrait & Superportrait updated. [Yukari][System] Fixed oversight that made air dashes cover more horizontal distance than intended. [Yukari][System] Adjusted command priority between Specials; Fantasy Firefly Nest now takes command priority over Full Moon Umbrella and Illusionary Rift. [Yukari][System] Corrected gravity values on several of Yukari's attacks. [Yukari] "Spell Overdrive": Fixed various system bugs that would occur when Spellcards are used.
RicePigeon Posted September 4, 2021 Author Posted September 4, 2021 09/04/21: (Incident Zero) Toyosatomimi no Miko released, Three characters updated The 17th Incident Zero character, the Taoist saint Toyosatomimi no Miko, has been released. Special thanks to Blade/Darkart for the sprites. In addition, IZ Marisa, IZ Reisen, and IZ Yuuka have been updated. All characters now follow a new file structure and can be downloaded as a bundle or separately. See instructions on the downloads page for more info. Added the following characters to the file structure: Marisa, Miko, Reisen, Yuuka. [Common][System] Reorganized file structure, all IZ characters now share a common System file. [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames. [Common][System] Fixed graphical bug involving dash effects during superpauses. [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [Common][System] All characters now use a new buffer system, as the old system was causing visual oddities. [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge. [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. [Common][System] Fixed how proration & Type-ß spirit gains are handled on multi-hit attacks. [Common][System] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active. [Marisa] Adjusted command priority between Witch Leyline and Miasma Sweep. [Miko] First release. [Reisen] 5z: Vertical hit velocities increased to accomodate an oversight in wallbounce states. [Yuuka][System] Corrected erroneous animation frame in walk back animation. [Yuuka] Throw: Slightly increased hitbox size to make grab success more consistent. [Yuuka] Soil Tilling: Fixed bug where Power and Spirit gains were not taking effect before the final hit. [Yuuka] Soil Tilling: Damage increased (200/200/220->200/220/240), followup damage increased (20->35). [Yuuka] Flower Parasol Charge: Animation & properties redone, no longer possesses armor. All versions now have the ability to cancel out opponent's projectiles. [Yuuka] Flower Parasol Charge: Damage increased (80/90/100->100/110/120), proration decreased (80%->85%). CoolAnimeHustler 1
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