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Nayuki Minase WIP


Nep Heart

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nayuki1.png
nayuki2.png
snow.gif
keropi.gif
asplode.gif
spring-cleaning.gif

 

https://streamable.com/3c26v
https://streamable.com/jl4y8
https://streamable.com/l4tg1
https://streamable.com/k8pv8
https://streamable.com/cd14n

 

 A project I've been working alongside with Doppel Nanase, she'll draw a lot from her source game while also having plenty of new additions to her gameplay all while operating under my custom gameplay as with my previous characters. So far, she's definitely showing to be the second fastest character so far, which will gear her playstyle to being similar to Sayaka's with some key differences such as her Unique Ability in Keropi.

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  • 3 weeks later...

 It's been weeks since I've posted here, but that's likely because I don't have too much to show that is actually new and the fact I was finishing up Doppel Nanase at the time. Time to present something here to at least keep interest alive.

 

 Here is Nayuki's special intro if she gets KO'd in a previous round, something unique to her that my previous stuff don't have.

 

https://streamable.com/gfeoy

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Been mentioning this at the servers I go to for a week or so now, but I've been planning to revise my current juggle system for a while now. It'll be timer based juggle system and hitstun/guardstun decay will be implemented for all character updates when Nayuki is released.

 

 Here is a demonstration of the mechanic revisions (note how after the hitstun falls to 75%, the aerial combo became invalid?).

 

https://streamable.com/6dvsc

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