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Heavy D! HUUGE Update 8/1/17


ultrafatality18

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Updated.

-Changed his small port
-Ex moves and supers no longer gain meter
-didnt change the -7 on hit because i like it that way, but i did make the second hit an overhead
-kof sounds are intentional
-you have a really keen eye haha it had all the frames but it was slightly off. fixed
-im not super specialized on hitboxes but ill study it a lil more to figure out hey they are supposed to be
- fixed infinite on both blast uppers
-added grab sound
-its not unblockable it just has high priority, but tuned the priority down.

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  • 5 months later...

He got a HUUGGE update:

 

-Fixed timings on light punch, now slightly slower
-Fixed timings on crouch light punch, a little slower also
-fixed timings on crouch light kick
-fixed All, standing, Crouching, Jumping normals CLSN's
-Fixed walk positioning
-fixed timings on crouch HP
-Fixed walk Fwd and Walk Back Vels so its a little slower like in the og game.
-changed air vel and yaccel on light punch and added air cornerpush
-added the overhead punch that i didnt know how to incorporate in the
first release lol
-Fixed the second intro not working, so he has 2 intros now
-Changed the hard punch, now it knocks the opponent down
-added the light punch to medium punch combo back
-fixed z counter hit, now connects
-changed timings on crouch medium kick
-changed timings on crouch heavy kick, made a couple ticks faster
-changed timings on jumping strong kick made it slightly faster
so it doesnt wiff near the ground everytime
-made jump strong kick cause knockdown when in op in the air
-Also made it an overhead
-changed timings on weak RSD made it slightly faster and changed the ground vel to make it sort of a space clearer
-made ex rsd slightly faster
-changed timings on close ducking combination, made it slightly faster
-Fixed the overhead punch not making op fall when they are in the air
-Made ex ducking combination faster
-Fixed ducking combination hook early cornerpush making the last 2 hits miss
-fixed ex ducking combo hook same thing
-fixed alignment on all soul flowers
-fixed alignment on ex rsd
-changed the the last hit of D.Crazy so u can no longer chain anything after the last hit
-changed D.Medley now it works like roberts ryuko ranbo where he dashes and the full animation doesnt start unless the move connects
-fixed timings on all blast uppers, slightly faster startup but slower recovery time
-there should no longer be any corner infinites (i pray)
-changed his gameplay alot, made him a couple different combos
-overhead punch knocks opponent to ground when they are in the air
-last hit of hard kick knocks air opponent to the ground
-Fixed first hit of EX Soul Flower
-Fixed some soul flower clsns
-Realigned D.Crazy and Max D.Crazy Animations
-Realigned D.Catastrophe animations
-realigned all blast upper animations
-realigned all soul flower animations
-Changed his hieght and width slightly just because he looked bulky next alot of characters
-Changed the velocity of alot of different hits so things chain properly
-changed the blast upper hitspark positions
-Realigned the parry FX so they dont look sloppy like they were
-some combos i know ive added to the readme
-made his normals slightly weaker because he can combo with them pretty well
-made his role faster, and its also shorter


i thinkkkk thats it there mightve been some i missed cuz i didnt start logging the fixes and stuff right away
 

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