Popular Post Kohaku Posted June 17, 2016 Popular Post Posted June 17, 2016 Shana has been released along with updates with the rest of my AP characters. As of 6-27-16, Shana has been updated. 6-27-16 v1.11 - Aerial version of Red Lotus can now cancel to other attacks upon landing, provided the attack isn't blocked or whiffed 6-26-16 v1.1 - Fixed error where certain opponents wouldn't block any of Shana's attacks (notably in training mode) - Blazing Heart damage increased - Infernal Blade damage increased - Fixed error where Judgment's buff would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over) - Blaze Wing hit pause decreased - Red Lotus/Crimson Rose hit pause/hit stun decreased, aerial version can no longer cancel to other attacks upon landing - Red Lotus AP charge increased, AP consumption while in Awakening increased - Cancelling window from Blazing Flame into applicable EX Drives increased - Blazing Flame start up increased, fixed error where it would be unblockable at point blank range - Fixed error where certain attacks were able to cancel to other attacks after landing - Wilhelmina assist cooldown increased, damage increased, removed shadow from bandages - Fixed error where some voice clips during victory poses were being omitted - Added time over/lose animation - Adjusted hit sparks - Special intro with Sennou-Room's Kirito added --------- Senna v1.3 - Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit - Usage of EXE Finshers while Choukaifuku is active will temporarily pause its effects and duration - Tsubaki Ran damage decreased - Shijuusen damage increased - Fixed error where dust effects would appear when using Oukahishousen while in the air - Voice clips added when activating Awakening Homura v1.4 - Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit - Life decreased from 1000 to 900 - Dread Chase ammo cost increased from 3 to 4 - Pipebomb and Reinforced Bomb base detection range increased, bonus detection range from SP decreased, and will now detect vertical range - Can now cancel to most attacks when landing from a jump - Voice clips added when activating Awakening - New voice clips added Taiga v1.5 - AP/Power gain when using Overlimit Skills increased - Bonus damage from Awakening decreased from 15% to 10% - Awakening cooldown increased from 3 to 5 seconds - Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit - AP gain when using T&D Connection increased - T&D Connection rush distance decreased, recovery time after block or whiff increased, initial hitbox changed - Fixed error where the black background would disappear when T&D Connection was blocked - Usage of EXE Finishers while Eye of the Tiger is active will temporarily pause its duration - Can now cancel to most attacks when landing from a jump - Updated super portrait - Voice clips added when activating Awakening Rentaro v1.3 - AP/Power gain when using Overlimit Skills increased - Bonus damage from Awakening decreased from 15% to 10% - Awakening cooldown increased from 3 to 5 seconds - Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit - AP gain when using Final Strike increased - Increased size of Final Strike hit boxes - Usage of EXE Finishers while Terminal Horizon is active will temporarily pause its duration - Can now cancel to most attacks when landing from a jump - Updated super portrait - Updated big portrait - Voice clips added when activating Awakening Miyuki v1.2 - AP/Power gain when using Overlimit Skills increased - Bonus damage from Awakening decreased from 15% to 10% - Awakening cooldown increased from 3 to 5 seconds - Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit - AP gain when using Diamond Dust increased - Usage of EXE Finishers while Niflheim is active will temporarily pause its effects and duration - Horizontal range and damage of Niflheim wind blasts increased - Azure Lotus damage decreased - Tatsuya assist cooldown decreased - Can now cancel to most attacks when landing from a jump - Updated super portrait - Voice clips added when activating Awakening - Special intro with Shana added kohaku.trinitymugen.net Type-Mugen 1.0+ ---> Characters lucasnava, gui0007, Kazagami and 6 others 9
DartzPie Posted June 17, 2016 Posted June 17, 2016 ooh seems a lot updates nice. :o Also ive been wanting to ask this question but which location can i move the gauges? its on widescreen it gets on the way... Spoiler "Your so Naive-"
Kohaku Posted June 17, 2016 Author Posted June 17, 2016 In order to change the position of the meters in the bottom, you need to adjust the explods in the following StateDefs in the cns files: 6003, 6004, 6010. Look for the following Explod blocks in the corresponding StateDefs and adjust the value in bold. Depending on your resolution, you might need to adjust the second number next to the bolded value. Just continue to fiddle around with until you're satisfied. To adjust the horizontal positioning of the Awakening bars you will also need to adjust the first two numbers after the "TeamSide = 1" part. The first number is the position of P1 side and the second is P2. Just a reminder, this is to adjust the position of the bars of my DBFC characters and adjusting the ones for Senna and Homura are slightly different. For those two, just follow the same steps as before with the exception of StateDef 6004, as both Senna and Homura don't have that particular StateDef, so you only need to adjust the positions of the Explod blocks in StateDefs 6003 and 6010. StateDef 6003 Spoiler [State 6003, Explod] type = explod trigger1 = Time = 0 id = 6022 anim = 6022 pos = Ifelse(Teamside = 1,34,282),ifelse(1.0*gamewidth/gameheight<1.34,227,167)-(20*(var(0))) postype = left scale = 0.5,0.5 ownpal = 1 bindtime = -1 removetime = -1 ontop = 1 facing = 1 pausemovetime=-2**31-1 supermovetime=-2**31-1 StateDef 6004 Spoiler [State 6004, Explod] type = explod trigger1 = IsHelper(6004) trigger1 = time = 0 ID = 6040 anim = IfElse(Teamside = 1,6040+Random%3,6050+Random%3) pos = Ifelse(Teamside = 1,62,257),ifelse(1.0*gamewidth/gameheight<1.34,227,168)-(20*(var(0))) postype = left scale = 0.5,0.5 ownpal = 1 bindtime = -1 removetime = -1 ontop = 1 facing = 1 pausemovetime=-1 supermovetime=-1 [State 6004, Explod] type = explod trigger1 = IsHelper(181) trigger1 = time = 0 ID = 6060 anim = IfElse(Teamside = 1,6060+Random%2,6070+Random%2) pos = Ifelse(Teamside = 1,62,257),ifelse(1.0*gamewidth/gameheight<1.34,227,168)-(20*(var(0))) postype = left scale = 0.5,0.5 ownpal = 1 bindtime = -1 removetime = -1 ontop = 1 facing = 1 pausemovetime=-1 supermovetime=-1 [State 6004, Explod] type = explod trigger1 = IsHelper(6080) trigger1 = time = 0 ID = 6080 anim = IfElse(Teamside = 1,6080+Random%2,6090+Random%2) pos = Ifelse(Teamside = 1,62,257),ifelse(1.0*gamewidth/gameheight<1.34,227,168)-(20*(var(0))) postype = left scale = 0.5,0.5 ownpal = 1 bindtime = -1 removetime = -1 ontop = 1 facing = 1 pausemovetime=-1 supermovetime=-1 StateDef 6010 Spoiler [State 6010, Explod] type = explod trigger1 = Numexplod(6010)=0 ID = 6010 anim = IfElse(Teamside = 1,6010,6011) pos = Ifelse(Teamside = 1,5,314),ifelse(1.0*gamewidth/gameheight<1.34,238,178)-(20*(var(0))) postype = left scale = 0.5,0.5 ownpal = 1 bindtime = -1 removetime = -1 ontop = 1 facing = 1 pausemovetime=-1 supermovetime=-1 [State 6010, Explod] type = explod trigger1 = NumExplod(6012) = 0 id = 6012 anim = 6012 pos = Ifelse(Teamside = 1,6,313),ifelse(1.0*gamewidth/gameheight<1.34,235,175)-(20*(var(0))) postype = left scale = 0.5,0.5 ownpal = 0 bindtime = -1 removetime = -1 ontop = 1 facing = ifelse(teamside=1,1,-1) pausemovetime=-1 supermovetime=-1 [State 6010, Explod] type = explod trigger1 = NumExplod(6013) = 0 id = 6013 anim = 6013 pos = Ifelse(Teamside = 1,70,248),ifelse(1.0*gamewidth/gameheight<1.34,228,168)-(20*(var(0))) postype = left scale = 0.5,0.5 ownpal = 1 bindtime = -1 removetime = -1 ontop = 1 facing = ifelse(teamside=1,1,-1) pausemovetime=-1 supermovetime=-1 [State 6010, Explod] type = explod trigger1 = NumExplod(6014) = 0 trigger1 = var(4) id = 6014 anim = 6013+var(4)+3*(var(4)>6) pos = Ifelse(Teamside = 1,3,316),ifelse(1.0*gamewidth/gameheight<1.34,229,169)-(20*(var(0))) postype = left scale = 0.5,0.5 ownpal = 1 bindtime = -1 removetime = -1 ontop = 1 facing = ifelse(teamside=1,1,-1) pausemovetime=-1 supermovetime=-1 [State 6010, Explod] type = Explod trigger1 = NumExplod(6030) = 0 anim = 6030+Var(1) ID = 6030 pos = Ifelse(Teamside = 1,113,190),ifelse(1.0*gamewidth/gameheight<1.34,238,178)-(20*(var(0))) postype = left bindtime = -1 removetime = -1 scale = 0.5,0.5 ontop = 1 ownpal = 1 pausemovetime=-1 supermovetime=-1 [State 6010, Explod] type = Explod trigger1 = NumExplod(6031) = 0 anim = 6030+Var(2) ID = 6031 pos = Ifelse(Teamside = 1,119,196),ifelse(1.0*gamewidth/gameheight<1.34,238,178)-(20*(var(0))) postype = left bindtime = -1 removetime = -1 scale = 0.5,0.5 ontop = 1 ownpal = 1 pausemovetime=-1 supermovetime=-1 [State 6010, Explod] type = Explod trigger1 = NumExplod(6032) = 0 anim = 6030+Var(3) ID = 6032 pos = Ifelse(Teamside = 1,125,202),ifelse(1.0*gamewidth/gameheight<1.34,238,178)-(20*(var(0))) postype = left bindtime = -1 removetime = -1 scale = 0.5,0.5 ontop = 1 ownpal = 1 pausemovetime=-1 supermovetime=-1
Lucasmic Posted June 17, 2016 Posted June 17, 2016 Been waiting for a better DBFC sprited shana for a while. Will play and test her extensively.
sonikun Posted June 17, 2016 Posted June 17, 2016 I've been waiting for this. Thanks for the share and updates, mate.
gui0007 Posted June 19, 2016 Posted June 19, 2016 OH YEAAAAHHH!!! :D :D Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
Kohaku Posted June 27, 2016 Author Posted June 27, 2016 Shana has been updated. Mainly bug fixes and balancing. Shana v1.1 - Fixed error where certain opponents wouldn't block any of Shana's attacks (notably in training mode) - Blazing Heart damage increased - Infernal Blade damage increased - Fixed error where Judgment's buff would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over) - Blaze Wing hit pause decreased - Red Lotus/Crimson Rose hit pause/hit stun decreased, aerial version can no longer cancel to other attacks upon landing - Red Lotus AP charge increased, AP consumption while in Awakening increased - Cancelling window from Blazing Flame into applicable EX Drives increased - Blazing Flame start up increased, fixed error where it would be unblockable at point blank range - Fixed error where certain attacks were able to cancel to other attacks after landing - Wilhelmina assist cooldown increased, damage increased, removed shadow from bandages - Fixed error where some voice clips during victory poses were being omitted - Added time over/lose animation - Adjusted hit sparks - Special intro with Sennou-Room's Kirito added lucasnava 1
Kohaku Posted June 28, 2016 Author Posted June 28, 2016 Shana has been updated once again. Normally I don't like to do small updates, let alone back to back ones, but sometimes exceptions are fine too. Especially when it involves the overall fun factor of the character. Shana v1.11 - Aerial version of Red Lotus can now cancel to other attacks upon landing, provided the attack isn't blocked or whiffed gui0007 1
Dronekiller Posted July 2, 2016 Posted July 2, 2016 Interesting...I thought the assist will wrap the opponent like original game. But still fun to play. I feel ,I'm Enjoy this
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