Jump to content
  • 0

Dark Savior's stages issues


tehdevil

Question

3 answers to this question

Recommended Posts

  • 1

This only occurs in 1.1, and i suspected it's because the delta used for both those bg elements are .3125, 1. Mugen 1.1 may consider this as inappropriate.

 

To fix it, simply change the delta to .3

 

Change from

 

[BG 0]
type = normal 
spriteno = 0, 0
start = 0, 0
delta = .3125, 1

[BG 1]
type = anim
actionno = 1
start = -142, 44
delta = .3125, 1

 

to

 

[BG 0]
type = normal 
spriteno = 0, 0
start = 0, 0
delta = .3, 1

[BG 1]
type = anim
actionno = 1
start = -142, 44
delta = .3, 1

 

 

Link to comment
Share on other sites

  • 0

It looks like the offset is off by one pixel for that part of the stage, implemented via the jigsaw the method. Essentially, to avoid colorloss, the stage background was split into many different pieces and stitched together in the stage's .def file. You'd have to find out which one that is and adjust it and all of the preceding squares appropriately. Kind of a pain really.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...