Popular Post The Unexpected Visitor Posted February 6, 2016 Popular Post Posted February 6, 2016 Morrigan Aensland Version 1.5 Hello people. I've made my first Capcom character, Morrigan Aensland, her gameplay is a weird mixture of (what I think at least :p) Marvel vs Capcom and Vampire Savior, I hope you guys like it and hopefully issues will be resolved soon: Here's some pictures of her! Spoiler Download Link! http://www.mediafire.com/download/i23igvsfd78zfoi/Morrigan_D9x7+V1.5.zip CHANGE LIST: Spoiler V1.5 -Fixed y-pos on the Soul Eraser hitspark. -Control re-enabled after an air normal now. -Ghost Cancelling added. -Double press negative edge added. V1.4 -Projectiles now work as intended and should not duplicate effects. -Corrected Hold B MK/HK throws' "cornerpush". -Adjusted Dark Force to also produce ground/wallbounce effects. -Fixed Eternal Slumber dissapear effect from being duplicated. -Fixed curtains from creeping through the sides too. -Getting the same announcer call out twice in a row wont make the announcer sound. -Eternal Slumber bar won't go on if the round already was won. -Furthermore, Dark Force helper won't stick around during a winpose. V1.3 -Y vel on Launcher fixed. -Y vel on j.MP and j.MK fixed. -Given Low priority on announcer and fixed the sound overlapping after point collecting at the end of a round. Will think of what to do to make the text less obstructive one of these days. -Added continue anim. (5500) try on Yamori X's Lilith's Showtime for extra lulz! V1.2 -Aligned Air Soul Fist. -Cryptic Needle no longer gives power on hit. -K throw is now techable like it should be. -Super Portrait sticks to the back edge since it's not drawn to allow it to go further. -Fixed Valkyrie Turn explods. V1.1 - Most Debug Errors on: Valkyrie Turn Eternal Slumber -Sinking through the floor on Shell Pierce contact has been fixed. -There should be no shadows after the death effect on Eternal Slumber. -Eternal Slumber bar fixed on P2's side. -Minimal Scaling on supers raised to at least 60% -> Special case is Darkness Illusion, for being the combo super, has at least 85% minimum scaling. Mani mani thank 4 Yamori X!! Alex S., BlackRockShooter119, gui0007 and 4 others 7
Alex S. Posted February 6, 2016 Posted February 6, 2016 Nice character. I'm testing it now (M.U.G.E.N. 1.0, stage0 as Training stage) and I've found this: - I got this debug message when doing Valkyrie Turn: WARNING: EXPRESSION TRUNCATED TO INTEGER: PLAYER B0RF (56) IN STATE 3151: 255.000000; - it's a bit difficult, but if you manage to make the enemy bounce on the ground with the Shell Pierce (Hold D, HK on air), sometimes the "hitting ground" sound effect doesn't play, and also you can see the enemy going through the floor before bouncing. Eternal Slumber problems: - Debug flood when doing Eternal Slumber, regarding the Spinning Wheel: when I press a button, to make it stop spinning, WARNING: PLAYER SPINNING WHEEL (71) IN STATE 3516: DIVISION BY ZERO but you knew this already. - When she gets the "Death" on the Spinning Wheel, you can still see the shadow (on the default Training stage for Mugen); - the Eternal Slumber bar doesn't work very well for p2; - Poison: WARNING: PLAYER POISON (201) IN STATE 3533: HAS NO TARGET WITH HIT ID -1 that's all for now.
Big Green Posted February 6, 2016 Posted February 6, 2016 QCBx2 + Punch doesn't produce a sound when it hits the opponent. Youtube Channel: Here Website: Here
The Unexpected Visitor Posted February 6, 2016 Author Posted February 6, 2016 Thank you people for downloading her :) Let's go through the feedback: 3 hours ago, Alex S. said: Nice character. I'm testing it now (M.U.G.E.N. 1.0, stage0 as Training stage) and I've found this: - I got this debug message when doing Valkyrie Turn: WARNING: EXPRESSION TRUNCATED TO INTEGER: PLAYER B0RF (56) IN STATE 3151: 255.000000; - it's a bit difficult, but if you manage to make the enemy bounce on the ground with the Shell Pierce (Hold D, HK on air), sometimes the "hitting ground" sound effect doesn't play, and also you can see the enemy going through the floor before bouncing. Eternal Slumber problems: - Debug flood when doing Eternal Slumber, regarding the Spinning Wheel: when I press a button, to make it stop spinning, WARNING: PLAYER SPINNING WHEEL (71) IN STATE 3516: DIVISION BY ZERO but you knew this already. - When she gets the "Death" on the Spinning Wheel, you can still see the shadow (on the default Training stage for Mugen); - the Eternal Slumber bar doesn't work very well for p2; - Poison: WARNING: PLAYER POISON (201) IN STATE 3533: HAS NO TARGET WITH HIT ID -1 that's all for now. -I found the error, it was caused by setting an integer variable to pos X, but then I forgot Pos X is a float :p -I can't seem to replicate it, but I do know that it can happen if Morrigan and P2 were to trade hits, sadly this is a problem due to the targetstating being delayed one tick. The sinking through the floor though, that has been fixed! -Yeah, I really don't know what's causing the wheel to behave so well yet to produce such error. -Turns out I had the set up for the death thing quite well done, except it was referencing the wrong state on the prevstateno check on state 5150, it has been now corrected. -D'OH! I should had taken more into account to P2's side, the facing of the P2 bar is now corrected if teamside = 2. -Turns out I had a few references to target without a triggerall = numtarget, this has been corrected! Thank you for playing! 3 hours ago, W' XI UM said: QCBx2 + Punch doesn't produce a sound when it hits the opponent. Weird... Cause it does on my end Anywho the things have been corrected now: UPDATED: - Most Debug Errors on: Valkyrie Turn Eternal Slumber -Sinking through the floor on Shell Pierce contact has been fixed. -There should be no shadows after the death effect on Eternal Slumber. -Eternal Slumber bar fixed on P2's side. -Minimal Scaling on supers raised to at least 60% -> Special case is Darkness Illusion, for being the combo super, has at least 85% minimum scaling. Here is the update: http://www.mediafire.com/download/pxjen8i98y2yyc1/Morrigan_D9x7+V1.1.zip Galvatron and gui0007 2
gui0007 Posted February 6, 2016 Posted February 6, 2016 Definitely an awesome Morrigan right here! I really enjoy a lot, mainly the custom stuff. Congrats Dan! Yes, i made a video demonstration of her for sure! Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
The Unexpected Visitor Posted February 7, 2016 Author Posted February 7, 2016 Mani mani mani thank!!! It was my pleasure! Here's an update people: http://www.mediafire.com/download/11frexwuqw8vpyw/Morrigan_D9x7+V1.2.zip V1.2 Changes: -Aligned Air Soul Fist. -Cryptic Needle no longer gives power on hit. -K throw is now techable like it should be. -Super Portrait sticks to the back edge since it's not drawn to allow it to go further. -Fixed Valkyrie Turn explods. gui0007 1
Sir Ghostler Posted February 7, 2016 Posted February 7, 2016 I would suggest making the combo and point text smaller as it can be a bit obstructive at times with how large it is. That One Zio said: a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin The King and the Zio said: invisible sonic booms are the way of the future
gui0007 Posted February 7, 2016 Posted February 7, 2016 2 hours ago, Daniel9999999 said: Mani mani mani thank!!! It was my pleasure! No prob, glad you enjoy the video Dan. :D Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
The Unexpected Visitor Posted February 9, 2016 Author Posted February 9, 2016 On 07-02-2016 at 4:20 AM, ゴーストキラー said: I would suggest making the combo and point text smaller as it can be a bit obstructive at times with how large it is. I am a bit on the fence with doing that since I don't want to make the graphics look bad due to stretching.. I might get to change it one of these days On 07-02-2016 at 6:34 AM, gui0007 said: No prob, glad you enjoy the video Dan. :D ;) http://www.mediafire.com/download/nge7m3cp7eeb3o5/Morrigan_D9x7+V1.4.zip Here's yet another update: V1.4 -Projectiles now work as intended and should not duplicate effects. -Corrected Hold B MK/HK throws' "cornerpush". -Adjusted Dark Force to also produce ground/wallbounce effects. -Fixed Eternal Slumber dissapear effect from being duplicated. -Fixed curtains from creeping through the sides too. -Getting the same announcer call out twice in a row wont make the announcer sound. -Eternal Slumber bar won't go on if the round already was won. -Furthermore, Dark Force helper won't stick around during a winpose. gui0007 1
The Unexpected Visitor Posted February 11, 2016 Author Posted February 11, 2016 Another update!!! http://www.mediafire.com/download/i23igvsfd78zfoi/Morrigan_D9x7+V1.5.zip V1.5 -Fixed y-pos on the Soul Eraser hitspark. -Control re-enabled after an air normal now. -Ghost Cancelling added. -Double press negative edge added. gui0007 1
Yamori X Posted February 11, 2016 Posted February 11, 2016 Awesome job, Dan. Great to see the dedication! just forget about it
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