Popular Post WlanmaniaX Posted December 10, 2015 Popular Post Posted December 10, 2015 Hello, folks. Count Duckula has got finally released as his final update! Next creation I will do was R.O.B. Download Link: Download him as v1.25! If you test him, please send your feedback. Krypto 'SAM' saiyaN, EndercreeperMugen, Dan and 2 others 5 Spoiler Spoiler'd because it's exceeding the maximum signature height limit
Hellzone Posted December 10, 2015 Posted December 10, 2015 so while testing him i found an infinite with his crouch z attack Here is what i mean Find Yourself. Find Peace. Find Creativity
jenngra505 Posted December 10, 2015 Posted December 10, 2015 so while testing him i found an infinite with his crouch z attack Here is what i mean This technically isn't an infinite because the opponent can guard the later hits. (Guarding it can lead to a potential infinite tho)
Krypto 'SAM' saiyaN Posted December 11, 2015 Posted December 11, 2015 Cool, been waiting for this! WlanmaniaX 1
EndercreeperMugen Posted December 11, 2015 Posted December 11, 2015 Awesome! Trying him out now. WlanmaniaX 1
EndercreeperMugen Posted December 11, 2015 Posted December 11, 2015 Oh boy, feedback time! +Sprites are appealing and are well drawn +Animations are smooth +Collisions are consistent +Quiet a lot of specials and hypers +Voices are clear and audible +Damage of specials and hypers are balanced out fairly -Some sprites have transparency on Duckula's eyes/hair (Blocking sprites in case of the former) -A few voices are too quiet -Some sprites are off-center in 1280x720 (Which is the resolution I initially tested Duckula on) -Voice for standing heavy punch plays when the attack finishes -Bats Flying hyper can be activated through C Overall, a well done beta. Really has me hyped for the final release! WlanmaniaX 1
gui0007 Posted December 11, 2015 Posted December 11, 2015 Needs some improve, but yeah, my waiting is over! Thanks for the release bruh! :) WlanmaniaX 1 Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
Lord Batros Posted December 12, 2015 Posted December 12, 2015 i loved this series as a child & im so glad to see a beta release, gotta give em a run My Reason For Living My little Demon Joesph Jr & My Demon Princess Lilly R.I.P Dad i miss u everyday
Ryochi Posted December 14, 2015 Posted December 14, 2015 well He's off to a good start. Here is some of the things I found that need to be fixed in later updates. !: the move where he pulls out the spoon or hammer thing doesn't hit the person if he is up next to them 2 Some of his supers like the Terrance blaster and sax super keep play long after the background effect has gone 3 his teleport seems a bit too slow. 4 the win pose with the vampire carrot should make him run off the stage instead of running in place. Other than that he's pretty cool. take care!!
WlanmaniaX Posted December 15, 2015 Author Posted December 15, 2015 19 hours ago, Ryochi said: well He's off to a good start. Here is some of the things I found that need to be fixed in later updates. !: the move where he pulls out the spoon or hammer thing doesn't hit the person if he is up next to them 2 Some of his supers like the Terrance blaster and sax super keep play long after the background effect has gone 3 his teleport seems a bit too slow. 4 the win pose with the vampire carrot should make him run off the stage instead of running in place. Other than that he's pretty cool. take care!! On 12/11/2015 at 4:55 PM, EndercreeperMugen said: Oh boy, feedback time! +Sprites are appealing and are well drawn +Animations are smooth +Collisions are consistent +Quiet a lot of specials and hypers +Voices are clear and audible +Damage of specials and hypers are balanced out fairly -Some sprites have transparency on Duckula's eyes/hair (Blocking sprites in case of the former) -A few voices are too quiet -Some sprites are off-center in 1280x720 (Which is the resolution I initially tested Duckula on) -Voice for standing heavy punch plays when the attack finishes -Bats Flying hyper can be activated through C Overall, a well done beta. Really has me hyped for the final release! Thanks for your feedback, guys! I planning to release new updates of Fido Dido and Danger Mouse for Christmas Eve. Also for the final update of Count Duckula will be planned on his release for New Year's Eve.I hope you'll be patience.. Spoiler Spoiler'd because it's exceeding the maximum signature height limit
WlanmaniaX Posted January 23, 2016 Author Posted January 23, 2016 Count Duckula has been released as his final update for my 18th birthday for today! Download Duckula's final update!: http://www.mediafire.com/download/pc5dvvakdj4hoaj/duckula.rar Galvatron and gui0007 2 Spoiler Spoiler'd because it's exceeding the maximum signature height limit
gui0007 Posted January 23, 2016 Posted January 23, 2016 I'll check this update. Also, happy birthday! :) Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
Ryochi Posted January 23, 2016 Posted January 23, 2016 So you finally got around to updating the duck eh? Cool!! do you still have his stage around? Happy belated birthday to you as well
Galvatron Posted January 23, 2016 Posted January 23, 2016 Nice! I need to try him out. Kind of late but Awesome release and update WlanmaniaX. and happy Birthday to ya. MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
WlanmaniaX Posted January 23, 2016 Author Posted January 23, 2016 6 hours ago, Ryochi said: So you finally got around to updating the duck eh? Cool!! do you still have his stage around? Happy belated birthday to you as well I have made Duckula's stage if anyone has Count Duckula: http://www.mediafire.com/download/6d48ecr1878e68n/castleduckulav2.rar Galvatron 1 Spoiler Spoiler'd because it's exceeding the maximum signature height limit
Krypto 'SAM' saiyaN Posted January 24, 2016 Posted January 24, 2016 Heheh, I've been waiting for the final released. Now I can make his custom port! Thanks man!
Zemilia Posted January 24, 2016 Posted January 24, 2016 Haven't tested him in 1.0 yet, but I did test him in 1.1 (with the version made for it). Here's my say: -When he stops talking, his lips (or beak) still moves as if he's still talking. -Duckula apparently has the ability to fly infinitely (and by infinitely, I mean by spam both fwd and back airdash). -His running stop animation takes way too long to finish (and I can't cancel out of it). -"Charge" just repeats the animation instead of just hanging in there continously. -Why does his opponent glow white during mk and jump hk, but for the rest they don't? -Mis-aligned hitsparks here and there. -Aside from standing mp, his standing normals deal a pathetically weak amount of damage (and just to put this in exact: mp is somehow stronger than hp and hk) -MP chains by itself. -Goosewing's Bullet hitbox (and the bullet itself from the gun) is mis-aligned. -His "dodge" doesn't have a hitbox. -That's one large hitbox for a thunder attack. -Igor's grab position is mis-aligned. -What's the point of EX Vegetable Flare if it does the same damage as regular? (Also, it gives back meter) -"Tremendous" gives back a slight bit of meter. -Tremendous doesn't even reach all the way (and the effect's cut off too). -If I use Tremendous in the air, hitspark's mis-aligned. -After reaching lvl 1, Tremendous doesn't drain super whatsoever (aside from being lvl 4 and 5) -Why is Saxophone a super if it doesn't even drain any meter after reaching lvl 2? -Obligatory big hitbox for Saxophone. -After Saxophone is used, his super bg still hangs in there. -For a Lvl 3, "Bats" did too little of a damage. -Same for "AutoDuck", for a lvl 5 btw. -Autoduck's command is surprisingly hard to perform, due to the dash and Transport getting in the way. -His grab during "Vampire" doesn't even reach, yet it hits anyway. I may miss some more, but otherwise for a final release, he still needs work. Lots of it.
Ryochi Posted January 26, 2016 Posted January 26, 2016 Tested him out in 1.0 and though he's improved in some areas, there are still things that need to be fixed. Mainly the timing of the sounds played during certain attacks and specials (Like the super sax attack.) The Super Sax attack could use some extra stuff to it like having him blow sour music notes out of it that explode on contact like projectiles across the screen.. Still It's nice you got him going this far. Laters!
WlanmaniaX Posted January 27, 2016 Author Posted January 27, 2016 On 1/24/2016 at 1:16 PM, Zemilia said: Haven't tested him in 1.0 yet, but I did test him in 1.1 (with the version made for it). Here's my say: -When he stops talking, his lips (or beak) still moves as if he's still talking. -Duckula apparently has the ability to fly infinitely (and by infinitely, I mean by spam both fwd and back airdash). -His running stop animation takes way too long to finish (and I can't cancel out of it). -"Charge" just repeats the animation instead of just hanging in there continously. -Why does his opponent glow white during mk and jump hk, but for the rest they don't? -Mis-aligned hitsparks here and there. -Aside from standing mp, his standing normals deal a pathetically weak amount of damage (and just to put this in exact: mp is somehow stronger than hp and hk) -MP chains by itself. -Goosewing's Bullet hitbox (and the bullet itself from the gun) is mis-aligned. -His "dodge" doesn't have a hitbox. -That's one large hitbox for a thunder attack. -Igor's grab position is mis-aligned. -What's the point of EX Vegetable Flare if it does the same damage as regular? (Also, it gives back meter) -"Tremendous" gives back a slight bit of meter. -Tremendous doesn't even reach all the way (and the effect's cut off too). -If I use Tremendous in the air, hitspark's mis-aligned. -After reaching lvl 1, Tremendous doesn't drain super whatsoever (aside from being lvl 4 and 5) -Why is Saxophone a super if it doesn't even drain any meter after reaching lvl 2? -Obligatory big hitbox for Saxophone. -After Saxophone is used, his super bg still hangs in there. -For a Lvl 3, "Bats" did too little of a damage. -Same for "AutoDuck", for a lvl 5 btw. -Autoduck's command is surprisingly hard to perform, due to the dash and Transport getting in the way. -His grab during "Vampire" doesn't even reach, yet it hits anyway. I may miss some more, but otherwise for a final release, he still needs work. Lots of it. Thanks for your feedback, I will fix some of Duckula's problems, along with Fido in this winter. Spoiler Spoiler'd because it's exceeding the maximum signature height limit
WlanmaniaX Posted February 4, 2016 Author Posted February 4, 2016 Good news, Count Duckula has been updated to V.1.2! Thanks to N1000sh and Zemilia for their feedback. http://www.mediafire.com/download/eku2uvfr30j8pi6/duckulav.1.2.rar Spoiler Spoiler'd because it's exceeding the maximum signature height limit
jenngra505 Posted February 4, 2016 Posted February 4, 2016 Mystic Saxophone and Tremendous Terrance have the same command, leaving Mystic Sax unusable.
WlanmaniaX Posted February 5, 2016 Author Posted February 5, 2016 Thanks to N1000sh for fixing problems fro him! http://www.mediafire.com/download/ltnc4yka97hlxro/duckula+v.1.25.rar Spoiler Spoiler'd because it's exceeding the maximum signature height limit
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