So, here's the catch: I am using Fighter Factory 32. Whenever I put unindexed sprite into new SFF, it's always black that is considered transparent color. Also, if any other sprite has more colors, than first sprite, then it's palette shifts. I call that effect "Polymorphitis".
The question is: How do I index sprites? And with what tool, if that requires?
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Private Mucho
So, here's the catch: I am using Fighter Factory 32. Whenever I put unindexed sprite into new SFF, it's always black that is considered transparent color. Also, if any other sprite has more colors, than first sprite, then it's palette shifts. I call that effect "Polymorphitis".
The question is: How do I index sprites? And with what tool, if that requires?
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