RicePigeon Posted December 29, 2018 Author Posted December 29, 2018 12/29/18: (Gensokyo Reloaded) Flandre Scarlet updated Flandre has been updated with a few adjustments. [System] Corrected bug involving dash landing states. [System] Minor sound adjustments. 2y: Hitbox adjusted, now moves forward slightly. 2z: Minor graphical adjustments.
RicePigeon Posted December 31, 2018 Author Posted December 31, 2018 12/31/18: (Gensokyo Reloaded) Hong Meiling & Mima updated GR Meiling and GR Mima have been updated with a shared bugfix. Fixed bug with launcher states.
RicePigeon Posted January 12, 2019 Author Posted January 12, 2019 01/11/19: (Gensokyo Reloaded) Komachi Onozuka updated GR Komachi has been updated with a minor aesthetic change that was long overdue. Voice added. CoolAnimeHustler 1
RicePigeon Posted January 15, 2019 Author Posted January 15, 2019 01/14/19: (Gensokyo Reloaded) Cirno, Lie Meiling, & Yuyuko updated GR Cirno, Lie Meiling, & Yuyuko have been updated with a shared bugfix. Throw: Corrected bugs involving teching Back Throw.
RicePigeon Posted January 24, 2019 Author Posted January 24, 2019 01/23/19: (Gensokyo Reloaded) Patchouli updated GR Patchouli has been updated with some major rebalancing & bugfixes. 5x: Damage decreased (30->25), proration increased (0.92->0.95). 2x: Damage decreased (30->25), proration increased (0.9->0.92). 5y: Hitbox priority decreased. 5y: Proration increased (0.92^2->0.945^2), damage decreased (35x2->31x2). 6y: Fixed bug where move causes less raw damage when cancelled into. 6z: Now causes a knockdown, hitvels adjusted. 2z: Removed. 3z input remapped to 2z. j5y: Proration increased (0.8->0.85). j5z: Proration increased (0.84^2->0.895^2). Summer Red: Fixed juggle flags, hitstun and blockstun increased by 3f. Grounded recovery increased by 4f. Summer Red [Air]: Recoil reduced, hitstun and blockstun now the same as grounded version. Sylphae Horn: Fixed bug involving combo counter. Supercancel conditions adjusted. Emerald City: Vertical hit velocity increased, proration increased (0.75->0.8). Autumn Blade: Fixed juggle flags. Winter Element: Proration increased (0.75->0.8). "St. Elmo's Pillar": Fireball now lands 3f earlier. Velocity formula adjusted to compensate. "Elemental Harvester": Can now be used in midair. "Royal Flare": Damage per hit increased (Total damage: 440->460), vertical hit velocity increased. "Philosopher's Stone": Fixed unintended behavior that allowed p2 to recover prematurely. PlasmoidThunder 1
RicePigeon Posted January 25, 2019 Author Posted January 25, 2019 01/24/19: (Gensokyo Reloaded) Cirno & Sakuya updated GR Cirno and GR Sakuya have been updated with some bugfixes. Icicle Shot [Z ver]: Fixed juggle flags. "Ice Tornado": Fixed issue where opponent could recover prematurely. "Great Crusher": Damage increased (414->432), fixed issue where opponent could recover prematurely. "Jill the Ripper": Fixed issue where opponent could recover prematurely.
RicePigeon Posted January 26, 2019 Author Posted January 26, 2019 01/25/19: (Gensokyo Reloaded) Youmu, Yuuka, & Yukari updated GR Youmu, Yuuka, and Yukari have been updated with some bugfixes. [SYSTEM] Resolved issue with missing sounds. "Meditation": Fixed issue where opponent could recover prematurely. "Slash of Present": Fixed issue where opponent could recover prematurely. "The Beauty of Nature": Fixed issue where opponent could recover prematurely. 3z: Fixed visual bug with gap effect. "Fight the Ocean": Fixed issue with juggle flags. "Chen": Fixed issue where opponent could recover prematurely.
RicePigeon Posted January 27, 2019 Author Posted January 27, 2019 01/27/19: (Gensokyo Reloaded) 6 Characters updated GR Reimu, Marisa, Sanae, Alice, Eirin, & Mamizou have been updated with some bugfixes. [System]: Updated recovery frame flags to current standard. Hakurei Amulet: Fixed juggle flag issue. "Fantasy Nature": Fixed issue with guard distance on second active frames onward. "Final Spark": Fixed issue where opponent could recover prematurely. j2y: Startup increased by 2f, hitbox size decreased. Wind Goddess ~ Pillar: Fixed juggle flag issue. "Night of the Supernova Storm": Fixed issue where opponent could recover prematurely. Volatile Doll: Fixed juggle flags. "Goliath Doll MkII": Damage increased (435->455). "Lemmings Parade": Damage increased (13xN->14xN), fixed issue where opponent could recover prematurely. Tidal Forces: Fixed juggle flags. "Apollo 13": Fixed issue where opponent could recover prematurely. [System] Fixed issue with landing sounds. "Youkai World Gate of 100 Demons": Fixed issue where opponent could recover prematurely.
RicePigeon Posted January 29, 2019 Author Posted January 29, 2019 01/28/19: (Gensokyo Reloaded) 4 Characters updated GR Flandre, Komachi, Reisen, and Suika have been updated with some bugfixes. [System] Recovery flags updated to current standards. "Weapon of Mass Destruction": Fixed issue where opponent could recover prematurely. Floating Indolent Dead Spirits: Fixed issue with juggle flags. Soul Detonate: Opponent is now always knocked away from Komachi. Disbelief Aspect: Fixed issue with juggle flags. "X-Wave": Fixed issue where opponent could recover prematurely. "Lunatic Red Eyes": Fixed issue where opponent could recover prematurely. "Tele-Mesmerism": Fixed issue where opponent could recover prematurely. "Missing Purple Power": Fixed issue where opponent could recover prematurely.
RicePigeon Posted January 30, 2019 Author Posted January 30, 2019 01/29/19: (Gensokyo Reloaded) Utsuho Reiuji & Hong Meiling updated GR Utsuho & GR Meiling have been updated with some fixes. "Creeping Sun": Fixed issue where opponent could recover prematurely. "Uncontrollable Dive": Fixed issue where opponent could recover prematurely. [System] Recovery flags updated to current standards. 5y: Hit velocities adjusted, now easier to connect after the launch. "Roc's Fist": Fixed issue where opponent could recover prematurely.
RicePigeon Posted January 31, 2019 Author Posted January 31, 2019 01/30/19: (Gensokyo Reloaded) Remilia Scarlet & Ichirin Kumoi updated GR Remilia & GR Ichirin have been updated with some fixes. Chain Gang: Fixed issue with juggle flags. "Bad Lady Scramble": Fixed issue where opponent could recover prematurely. "Forseeing Nyuudou Cloud": Fixed issue where opponent could recover prematurely.
RicePigeon Posted February 2, 2019 Author Posted February 2, 2019 01/31/19: (Gensokyo Reloaded) Yuyuko Saigyouji updated GR Yuyuko have been updated with some fixes. [System] Fixeed issue on Spellcards where opponent could recover prematurely. Lance of the Swallowtail Crest: Fixed juggle flag issue. "Ticket to the Netherworld": Z version now fires projectile at an upward angle. 02/01/19: (Gensokyo Reloaded) Byakuren, Koishi, & Mima updated GR Byakuren, Koishi, and Mima have been updated with some fixes. Sword of Vidudhaka: Corrected missing sound effects. "Brilliance of Mahavairocana": Fixed issue where opponent could recover prematurely. "Angrias' Knowledge": Total damage increased (395->445). "Sakra Devanam Indra's Thunderstorm": Damage increased (60xN->62xN), fixed bug where projectiles would disappear prematurely if used in a corner. 4y: Fixed issue with hitting opponents out of a reset. Growing Pain: Fixed juggle flag issues. 3z: Hit acceleration adjusted, now easier to follow up after launch. "Orerries Sun": Fixed issue where opponent could recover prematurely.
RicePigeon Posted February 3, 2019 Author Posted February 3, 2019 02/02/19: (Gensokyo Reloaded) Koishi & Meimu updated GR Koishi gets a few additional fixes, and GR Meimu gets some as well. Backward Dash (Attack): Fixed issue with hitting opponents out of a reset. 4z: Fixed issue with hitting opponents out of a reset. "Ancestors are Watching You": Damage decreased (36xN->27xN), now always knocks opponent in direction Koishi is facing. "Ancestors are watching You": Koishi can no longer gain meter while unused spirits are still on screen. "Eldritch Abomination": Fixed issue where opponent could recover prematurely. "Let this World Return to Nothingness!": Fixed issue where opponent could recover prematurely. [Boss] "End of Fantasy -Gensokyo Reloaded-": Addressed issue with Meimu taking too much damage from certain attacks. [Boss] "End of Fantasy -Gensokyo Reloaded-": Fixed issue where Meimu could be hit during teleports. [Boss] "End of Fantasy -Gensokyo Reloaded-": Countdown timer now freezes while Meimu is under Spell Break. [Boss] "End of Fantasy -Gensokyo Reloaded-": Proration on damage received during non-Spell Break decreased (90%->85%).
RicePigeon Posted February 8, 2019 Author Posted February 8, 2019 02/07/19: (Gensokyo Reloaded) Flandre Scarlet updated GR Flandre has been updated with a bugfix. Throw: Corrected bug that prevented proper proration.
RicePigeon Posted February 12, 2019 Author Posted February 12, 2019 02/11/19: (Gensokyo Reloaded) Remilia Scarlet updated GR Remilia has been updated with a bugfix. Chain Gang: Fixed visual bugs.
RicePigeon Posted February 16, 2019 Author Posted February 16, 2019 02/16/19: (Gensokyo Reloaded) Reimu Hakurei, Marisa Kirisame, Youmu Konpaku, & Alice Margatroid updated GR Reimu, GR Marisa, GR Youmu, and GR Alice have been updated with a few bugfixes. [System] Corrected bug that erroneously give projectiles counterhit properties. Thousand Spear Dolls: Fixed Counterhit properties.
RicePigeon Posted February 17, 2019 Author Posted February 17, 2019 02/17/19: (Gensokyo Reloaded) Five characters updated GR Lie Meiling, GR Mokou, GR Komachi, GR Kanako, and GR Utsuho have been updated with a few bugfixes. [System] Corrected bug that erroneously give projectiles counterhit properties.
RicePigeon Posted February 18, 2019 Author Posted February 18, 2019 02/18/19: (Gensokyo Reloaded) Five characters updated GR Ichirin, GR Meimu, GR Cirno, GR Meiling, & GR Reisen have been updated with a few bugfixes. [System] Corrected bug that erroneously give projectiles counterhit properties. 2y: Corrected juggle flags. 4y/j4y: Corrected juggle flags. 2y: Corrected juggle flags.
RicePigeon Posted February 22, 2019 Author Posted February 22, 2019 02/21/19: (Gensokyo Reloaded) Reimu Hakurei updated GR Reimu has been updated with a system fix. [System] Charge input buffer times decreased (47f/50f -> 42f/42f).
RicePigeon Posted February 24, 2019 Author Posted February 24, 2019 02/23/19: (Gensokyo Reloaded) Lie Meiling updated GR Lie Meiling has been updated with a few bug fixes. Four Star Sword: Corrected Supercancel flags. Monochromatic Hurricane: Corrected Supercancel flags. Youkai Flip [Throw]: Now correctly applies 80% prorate.
RicePigeon Posted February 26, 2019 Author Posted February 26, 2019 02/25/19: (Gensokyo Reloaded) Reimu Hakurei updated GR Reimu has been updated with a balance change. Hakurei Amulet: Hitstun and Blockstun decreased by 2f.
RicePigeon Posted March 12, 2019 Author Posted March 12, 2019 03/12/19: (Gensokyo Reloaded) Byakuren Hijiri updated GR Byakuren has been updated with some system fixes. [System] Adjustments to common state animations and hurtboxes. [System] Updated Recovery frame flags to current standards. [System] Updated Hitdef triggers to current standards. [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing. Throw: Now applies 0.9 normal proration. Dance of Hanuman (3rd hit): Fixed hitdef trigger bug which prevented the hitbox's first active frame from making contact with an opponent. Guard Cancel Counter: No longer gains counterhit bonuses.
RicePigeon Posted March 16, 2019 Author Posted March 16, 2019 03/15/19: (Gensokyo Reloaded) Komachi Onozuka updated GR Komachi has been updated with some general fixes. [System] Updated Recovery frame flags to current standards. [System] Updated Hitdef triggers to current standards. [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing. 2x: Proration increased (0.97->0.92). j5y: Corrected oversight where the move could be blocked by crouching opponents. j2z: Now applies a 90% groundbounce multiplier to the base proration upon counterhit. Throw: Now applies 90% normal proration. Soul Detonate: Detonated Spirits will now flag recovery frames once the explosion's active frames have ended. Guard Cancel Counter: No longer gains counterhit bonuses.
RicePigeon Posted April 10, 2019 Author Posted April 10, 2019 04/10/19: (Gensokyo Reloaded) Reisen U. Inaba updated GR Reisen has been updated with several system fixes. [System] Minor adjustments to hurtboxes in some gethit states. [System] Updated outdated Recovery frame flags to current standards. [System] Updated outdated Hitdef triggers to current standards. [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing. [System] Corrected regular jump landing time (5f -> 4f). [System] Corrected forward dash startup time (7f -> 5f). [System] Corrected time in which the forward dash can be jump cancelled. [System] Corrected back hop/air dash landing times (12f -> 8f). [System] Adjusted how the character handles landing sounds in certain basic states. Fixed visual issue where the tech recovery explod was being affected by palfx. Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow. 6y: Corrected juggle flag. 2x: Corrected inability to conserve forward dash momentum into the attack. Guard Cancel Counter: No longer gains counterhit bonuses. Lunacy Ray: Fixed IKEMEN exclusive visual issue where the laser effect helpers would incorrectly generate a shadow. CoolAnimeHustler 1
RicePigeon Posted April 16, 2019 Author Posted April 16, 2019 04/15/19: (Gensokyo Reloaded) Chen updated GR Chen has been updated with several system fixes. [System] Minor adjustments to hurtboxes in some gethit states. [System] Updated outdated Recovery frame flags to current standards. [System] Updated outdated Hitdef triggers to current standards. [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing. [System] Corrected regular jump landing time (5f -> 4f). [System] Corrected forward dash startup time (4f -> 5f). [System] Corrected time in which the forward dash can be jump cancelled. [System] Corrected back hop/air dash landing times (10f -> 8f). [System] Adjusted how the character handles landing sounds in certain basic states. [System] Air dashes now have a height restriction. Fixed visual issue where the tech recovery explod was being affected by palfx. Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow. 2x: Corrected inability to conserve forward dash momentum into the attack. 6y: No longer loses overhead properties when chained into. Guard Cancel Counter: No longer gains counterhit bonuses. Immortal Sage's Rumbling (Recoil): Added a landing sound effect. All Spellcards: Corrected issue with charge buffer that would allow for the moves' activations without releasing back. Cait Sith of Mayohiga: Corrected recovery frame flag time. Soaring Bishamonten: Fixed IKEMEN exclusive visual issue where the final hit's effect helper would incorrectly generate a shadow. CoolAnimeHustler 1
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