RicePigeon Posted June 6, 2018 Author Posted June 6, 2018 Cirno updated 2 new palettes added. Icicle Sword: Now forces a crouching opponent into standing state on hit. Icicle Sword: Now properly pushes against crouching opponents.
RicePigeon Posted June 6, 2018 Author Posted June 6, 2018 Sakuya updated Fixed missing FX on dashes. 2z: Hitbox adjusted. Cross-up Magic [Ground]: L and M versions now have startup invincibility. Time Paradox: Melee hits no longer hit overhead.
RicePigeon Posted June 9, 2018 Author Posted June 9, 2018 Lie Meiling, Kanako, & Utsuho updated Fixed bug where Lie would be unable to perform a grab in certain situations. 2x: Hitbox repositioned. Startup increased by 1f. 2y: Recovery increased by 4f, now hits Mid. j5z: Startup increased by 2f. Movement velocities slightly adjusted. 5y: Recovery increased by 2f. 2y: Damage decreased (80->70). j5y: Damage decreased (90->80). j5z: Damage decreased (125->110), hitboxes adjusted, now causes a Knockdown. j6z: Damage decreased (110->100). Control Rod [Lv 2]: Recovery increased by 6f on ground versions. Control Rod [Lv 3]: Recovery increased by 6f on ground versions.
RicePigeon Posted June 25, 2018 Author Posted June 25, 2018 Reisen & Yuyuko updated Illusionary Blast: Fixed bug regarding crossup inputs. Grounded backdash arc adjusted. j5z: Hitbox extended downward on first few active frames, now causes a soft knockdown. Ghost Butterfly: Now disappears if Yuyuko is hit. Butterfly Dream Dance: Startup on all versions decreased by 1f. Butterfly Dream Dance [Y ver]: Damage increased (120->130). Butterfly Dream Dance [Z ver]: Damage increased (120/100->130/110).
RicePigeon Posted June 26, 2018 Author Posted June 26, 2018 Major Patchouli update. Fixed bugs with cancels & command processing. Updated command inputs to current standards (courtesy of Plasmoidthunder). Adjustments to hurtboxes on certain system animations. Slight adjustments to airdash behaviors. 5x: Hitbox size increased. 5y: Hitbox position adjusted. New Command Normal: 6z. 2y: Hitbox & Hurtbox adjusted. 3z: Velocity increased. j5y: Hitbox now remains consistent during all active frames. j5z: Hitbox position adjusted. Summer Red: Hitstun & Blockstun decreased by 13f. Summer Red [Ground]: Recovery decreased by 13f. Summer Red [Air]: Now induces recoil, button press now determines angle. Spring Wind: Removed. Replaced with Sylphae Horn. Winter Element: Fixed bug with juggle flags, startup reduced by 1f. "Philosopher's Stone": Duration decreased (1200f->840f), chip damage on crystal projectiles decreased (5xN->2xN).
RicePigeon Posted July 1, 2018 Author Posted July 1, 2018 Marisa updated Voice added courtesy of PlasmoidThunder. 1 New palette added. Miasma Sweep: Fixed IKEMEN-exclusive bug with invincibility.
RicePigeon Posted July 4, 2018 Author Posted July 4, 2018 Auer's original character and the final boss of Touhou: Gensokyo Reloaded, has been released. Get her in the Characters section. Link: http://ricepigeon.neocities.org First release. CoolAnimeHustler 1
RicePigeon Posted July 24, 2018 Author Posted July 24, 2018 Meimu updated Boss version now has a slight visual difference from the playable version. 5z: No longer causes a knockdown, now causes a wallbounce on counterhit. j5z: No longer causes knockdown against grounded opponents. Formless Movement: Startup decreased by 3f. Boundary of Shadow and Substance: Now a melee attack. L/M versions are now low blockable. "Eldritch Abomination": Maximum hitbox size extended. "Eldritch Abomination": Is now air usable. "Molecular Splitter": Fixed bug where opponent could be knocked out of attack early.
RicePigeon Posted August 10, 2018 Author Posted August 10, 2018 Yukari GR style updated Minor changes to victory quotes. Horizontal jump velocities slightly increased to be consistent with walk velocities. "Laplace's Demon": Minimum proration per hit increased (10%->30%). "Laplace's Demon": Base damage per hit increased (33xN->39xN). "Danmaku Bounded Field": Command changed to F,DF,D,DB,B,F,DF,D,DB,B + X+Y+Z (6321463214xyz). "Danmaku Bounded Field": Startup invincibility now lasts until last active frame. "Danmaku Bounded Field": Superpause now ends directly before 1st active frame.
RicePigeon Posted August 15, 2018 Author Posted August 15, 2018 Reisen & Mima updated "Orreries Sun": Duration decreased (10 sec -> 8 sec). Undersense Break: Hitbox vertical size slightly decreased. Is now air blockable. "X-Wave": Damage decreased (40xN->36xN). CoolAnimeHustler 1
RicePigeon Posted August 18, 2018 Author Posted August 18, 2018 Flandre updated Fixed inability to cancel into certain spellcards.
RicePigeon Posted August 20, 2018 Author Posted August 20, 2018 Byakuren, Meiling, & Meimu updated j2y: Landing recovery decreased by 6f. Hit velocities reduced. Scarlet Cannon: Can now hit crouching opponents. Shadow Dive: LP & MP versions no longer cause knockdown on grounded opponents. Hit vels adjusted. Shadow Dive: MP & HP landing recovery reduced by 4f. CoolAnimeHustler 1
RicePigeon Posted August 22, 2018 Author Posted August 22, 2018 Couldnt post this yesterday due to site downtime, but Reisen, Chen, Kanako, and Utsuho have been updated - Ultrared Field/"X-wave": Reisen no longer possesses projectile invincibility while invisible. Now periodically becomes briefly visible. 1 new palette added. j5y: Active frames reduced by 3f. Omiwatari God Cross: Number of uses is now shared with number of air dashes. Maximum number of uses reduced to 2. Rumbling Jikokuten: Button press now determines projectile speed. Damage of Y and Z versions decreased. Control Rod [Lv 3]: Vertical hit velocity increased. Flare Up: Replaced with Radiant Blade. Guard Cancel remains unchanged.
RicePigeon Posted August 23, 2018 Author Posted August 23, 2018 Further updates for Reisen & Kanako. Throw: Hitbox size slightly increased. No longer gains a hitbox extension while a clone is active. 2y: Recovery increased by 1f, projectile duration decreased by 2f. Illusionary Blast [X ver]: No longer has blocking restrictions. Now has upper body and projectile invulnerability until recovery. Ultrared Field/"X-wave": Projectile invincibility restored. Omiwatari God Cross: Maximum use limit change from version 2018.08.21 undone, number of uses still shared with air dashes. Omiwatari God Cross: Damage decreased (60xN->50xN), landing recovery increased by 2f. "Expanded Onbashira": Guard hit velocity decreased.
RicePigeon Posted August 28, 2018 Author Posted August 28, 2018 Chen updated Throw: Hitbox size slightly increased. No longer gains a hitbox extension while a clone is active. 2y: Recovery increased by 1f, projectile duration decreased by 2f. Illusionary Blast [X ver]: No longer has blocking restrictions. Now has upper body and projectile invulnerability until recovery. Ultrared Field/"X-wave": Projectile invincibility restored.
USTLER GOD Posted August 28, 2018 Posted August 28, 2018 4 hours ago, Ricepigeon said: Chen updated Throw: Hitbox size slightly increased. No longer gains a hitbox extension while a clone is active. 2y: Recovery increased by 1f, projectile duration decreased by 2f. Illusionary Blast [X ver]: No longer has blocking restrictions. Now has upper body and projectile invulnerability until recovery. Ultrared Field/"X-wave": Projectile invincibility restored. Sorry to interupt, but that's Reisen's notes.
RicePigeon Posted November 18, 2018 Author Posted November 18, 2018 Lie Meiling updated "Youkai Armageddon": Fixed issue where move could be used even when not selected.
RicePigeon Posted November 21, 2018 Author Posted November 21, 2018 Reimu, Marisa, Flandre, Yuyuko, Yukari, Komachi, & Meimu updated Fixed issue with resets on certain Normals. Fixed width issues. Fixed a minor issue with corner crossups.
RicePigeon Posted November 25, 2018 Author Posted November 25, 2018 GR Yukari updated Fixed reset issue on several Normals.
RicePigeon Posted November 29, 2018 Author Posted November 29, 2018 Yuyuko updated 2y: Corrected hitdef attribute. Throw: Corrected bug that prevented opponent from teching.
RicePigeon Posted December 2, 2018 Author Posted December 2, 2018 All Gensokyo Reloaded characters updated 6z: Hitstun increased by 3f, blockstun by 1f. 6xyz/4xyz: Projectile invincibility now lasts until landing. Can now cancel into from all Normals. "Blazing Star": Corrected glitch when Marisa reaches the end of stage. "Laevatein": Now faces opponent when landing. 3y: Now becomes a projectile when button is released. ALL [System] Fixed bug involving OTGs.
RicePigeon Posted December 11, 2018 Author Posted December 11, 2018 GR Marisa, GR Chen, & GR Meiling have been updated with some fixes. Witch Leyline: No longer hits overhead. "Blazing Star": No longer hits overhead. Adjusted Hitvels on Aerial Normals. Immortal Sage's Rumbling: Velocities increased, hitbox size slightly increased. Dharmapala's Rambage: Can now hit airborne opponents. Fixed Intro bug. GR Sanae has been updated with some fixes. 5x: Hitbox priority decreased. 5y: Hitbox priority decreased. 6y: Hitbox priority decreased. 5z: Hitbox priority decreased. 2x: Startup increased by 1f, Hitbox priority decreased. 2y: Hitbox size & priority decreased. j5x: Startup increased by 2f, Hitbox size & priority decreased. j5y: Hitbox size & priority decreased. j5z: Hitbox size & priority decreased.
RicePigeon Posted December 16, 2018 Author Posted December 16, 2018 GR Yukari has been updated with some fixes. 2 additional Palettes added. Gazing Eye: Fixed bug that allowed opponent to recover prematurely.
RicePigeon Posted December 21, 2018 Author Posted December 21, 2018 Remilia has been updated with some fixes. Chain Gang [X & Y ver]: Proration increased (80%->85%). Chain Gang [Z ver]: Damage decreased (30->20), proration increased (75%->80%). Vampire Kiss: Corrected bug with inputs.
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