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Posted

Cirno updated

 

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  • 2 new palettes added.
  • Icicle Sword: Now forces a crouching opponent into standing state on hit.
  • Icicle Sword: Now properly pushes against crouching opponents.
Posted

Sakuya updated

 

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  • Fixed missing FX on dashes.
  • 2z: Hitbox adjusted.
  • Cross-up Magic [Ground]: L and M versions now have startup invincibility.
  • Time Paradox: Melee hits no longer hit overhead.
Posted

Lie Meiling, Kanako, & Utsuho updated

 

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  • Fixed bug where Lie would be unable to perform a grab in certain situations.
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  • 2x: Hitbox repositioned. Startup increased by 1f.
  • 2y: Recovery increased by 4f, now hits Mid.
  • j5z: Startup increased by 2f.
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  • Movement velocities slightly adjusted.
  • 5y: Recovery increased by 2f.
  • 2y: Damage decreased (80->70).
  • j5y: Damage decreased (90->80).
  • j5z: Damage decreased (125->110), hitboxes adjusted, now causes a Knockdown.
  • j6z: Damage decreased (110->100).
  • Control Rod [Lv 2]: Recovery increased by 6f on ground versions.
  • Control Rod [Lv 3]: Recovery increased by 6f on ground versions.
  • 3 weeks later...
Posted

Reisen & Yuyuko updated

 

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  • Illusionary Blast: Fixed bug regarding crossup inputs.
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  • Grounded backdash arc adjusted.
  • j5z: Hitbox extended downward on first few active frames, now causes a soft knockdown.
  • Ghost Butterfly: Now disappears if Yuyuko is hit.
  • Butterfly Dream Dance: Startup on all versions decreased by 1f.
  • Butterfly Dream Dance [Y ver]: Damage increased (120->130).
  • Butterfly Dream Dance [Z ver]: Damage increased (120/100->130/110).
Posted

Major Patchouli update.

 

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  • Fixed bugs with cancels & command processing.
  • Updated command inputs to current standards (courtesy of Plasmoidthunder).
  • Adjustments to hurtboxes on certain system animations.
  • Slight adjustments to airdash behaviors.
  • 5x: Hitbox size increased.
  • 5y: Hitbox position adjusted.
  • New Command Normal: 6z.
  • 2y: Hitbox & Hurtbox adjusted.
  • 3z: Velocity increased.
  • j5y: Hitbox now remains consistent during all active frames.
  • j5z: Hitbox position adjusted.
  • Summer Red: Hitstun & Blockstun decreased by 13f.
  • Summer Red [Ground]: Recovery decreased by 13f.
  • Summer Red [Air]: Now induces recoil, button press now determines angle.
  • Spring Wind: Removed. Replaced with Sylphae Horn.
  • Winter Element: Fixed bug with juggle flags, startup reduced by 1f.
  • "Philosopher's Stone": Duration decreased (1200f->840f), chip damage on crystal projectiles decreased (5xN->2xN).
  • 3 weeks later...
Posted

Meimu updated

 

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  • Boss version now has a slight visual difference from the playable version.
  • 5z: No longer causes a knockdown, now causes a wallbounce on counterhit.
  • j5z: No longer causes knockdown against grounded opponents.
  • Formless Movement: Startup decreased by 3f.
  • Boundary of Shadow and Substance: Now a melee attack. L/M versions are now low blockable.
  • "Eldritch Abomination": Maximum hitbox size extended.
  • "Eldritch Abomination": Is now air usable.
  • "Molecular Splitter": Fixed bug where opponent could be knocked out of attack early.
  • 3 weeks later...
Posted

Yukari GR style updated

 

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  • Minor changes to victory quotes.
  • Horizontal jump velocities slightly increased to be consistent with walk velocities.
  • "Laplace's Demon": Minimum proration per hit increased (10%->30%).
  • "Laplace's Demon": Base damage per hit increased (33xN->39xN).
  • "Danmaku Bounded Field": Command changed to F,DF,D,DB,B,F,DF,D,DB,B + X+Y+Z (6321463214xyz).
  • "Danmaku Bounded Field": Startup invincibility now lasts until last active frame.
  • "Danmaku Bounded Field": Superpause now ends directly before 1st active frame.
Posted

Byakuren, Meiling, & Meimu updated

 

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  • j2y: Landing recovery decreased by 6f. Hit velocities reduced.
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  • Scarlet Cannon: Can now hit crouching opponents.
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  • Shadow Dive: LP & MP versions no longer cause knockdown on grounded opponents. Hit vels adjusted.
  • Shadow Dive: MP & HP landing recovery reduced by 4f.
Posted

Couldnt post this yesterday due to site downtime, but Reisen, Chen, Kanako, and Utsuho have been updated

 

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  • - Ultrared Field/"X-wave": Reisen no longer possesses projectile invincibility while invisible. Now periodically becomes briefly visible.
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  • 1 new palette added.
  • j5y: Active frames reduced by 3f.
  • Omiwatari God Cross: Number of uses is now shared with number of air dashes. Maximum number of uses reduced to 2.
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  • Rumbling Jikokuten: Button press now determines projectile speed. Damage of Y and Z versions decreased.
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  • Control Rod [Lv 3]: Vertical hit velocity increased.
  • Flare Up: Replaced with Radiant Blade. Guard Cancel remains unchanged.
Posted

Further updates for Reisen & Kanako.

 

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  • Throw: Hitbox size slightly increased. No longer gains a hitbox extension while a clone is active.
  • 2y: Recovery increased by 1f, projectile duration decreased by 2f.
  • Illusionary Blast [X ver]: No longer has blocking restrictions. Now has upper body and projectile invulnerability until recovery.
  • Ultrared Field/"X-wave": Projectile invincibility restored.
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  • Omiwatari God Cross: Maximum use limit change from version 2018.08.21 undone, number of uses still shared with air dashes.
  • Omiwatari God Cross: Damage decreased (60xN->50xN), landing recovery increased by 2f.
  • "Expanded Onbashira": Guard hit velocity decreased.
Posted

Chen updated

 

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  • Throw: Hitbox size slightly increased. No longer gains a hitbox extension while a clone is active.
  • 2y: Recovery increased by 1f, projectile duration decreased by 2f.
  • Illusionary Blast [X ver]: No longer has blocking restrictions. Now has upper body and projectile invulnerability until recovery.
  • Ultrared Field/"X-wave": Projectile invincibility restored.
Posted
4 hours ago, Ricepigeon said:

Chen updated

 

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  • Throw: Hitbox size slightly increased. No longer gains a hitbox extension while a clone is active.
  • 2y: Recovery increased by 1f, projectile duration decreased by 2f.
  • Illusionary Blast [X ver]: No longer has blocking restrictions. Now has upper body and projectile invulnerability until recovery.
  • Ultrared Field/"X-wave": Projectile invincibility restored.

Sorry to interupt, but that's Reisen's notes.

 

  • 2 months later...
Posted

Reimu, Marisa, Flandre, Yuyuko, Yukari, Komachi, & Meimu updated

 

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  • Fixed issue with resets on certain Normals.
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  • Fixed width issues.
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  • Fixed a minor issue with corner crossups.
Posted

All Gensokyo Reloaded characters updated
 

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  • 6z: Hitstun increased by 3f, blockstun by 1f.
  • 6xyz/4xyz: Projectile invincibility now lasts until landing. Can now cancel into from all Normals.
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  • "Blazing Star": Corrected glitch when Marisa reaches the end of stage.
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  • "Laevatein": Now faces opponent when landing.
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  • 3y: Now becomes a projectile when button is released.
ALL
  • [System] Fixed bug involving OTGs.
  • 2 weeks later...
Posted

GR Marisa, GR Chen, & GR Meiling have been updated with some fixes.
 

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  • Witch Leyline: No longer hits overhead.
  • "Blazing Star": No longer hits overhead.
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  • Adjusted Hitvels on Aerial Normals.
  • Immortal Sage's Rumbling: Velocities increased, hitbox size slightly increased.
  • Dharmapala's Rambage: Can now hit airborne opponents.
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  • Fixed Intro bug.

 

 

GR Sanae has been updated with some fixes.
 

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  • 5x: Hitbox priority decreased.
  • 5y: Hitbox priority decreased.
  • 6y: Hitbox priority decreased.
  • 5z: Hitbox priority decreased.
  • 2x: Startup increased by 1f, Hitbox priority decreased.
  • 2y: Hitbox size & priority decreased.
  • j5x: Startup increased by 2f, Hitbox size & priority decreased.
  • j5y: Hitbox size & priority decreased.
  • j5z: Hitbox size & priority decreased.

 

Posted

Remilia has been updated with some fixes.
 

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  • Chain Gang [X & Y ver]: Proration increased (80%->85%).
  • Chain Gang [Z ver]: Damage decreased (30->20), proration increased (75%->80%).
  • Vampire Kiss: Corrected bug with inputs.

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