RicePigeon Posted March 24, 2018 Author Posted March 24, 2018 Kanako, Komachi, Mamizou, & Mokou updated Minor adjustments to dash behavior. Adjustments to guarding behavior regarding crossups. Adjustments to Guard Cancel invulnerability. Adjustments to reset behavior.
RicePigeon Posted March 25, 2018 Author Posted March 25, 2018 Suika updated Minor adjustments to dash behavior. Adjustments to guarding behavior regarding crossups. Adjustments to Guard Cancel invulnerability. Adjustments to reset behavior. 5y: Damage increased (55->70). 6y: Damage increased (75->80). 5z: Damage increased (80->90), proration decreased (85%->80%). 2y: Damage increased (60->80). 2z: Damage increased (90->100). j5y: Damage increased (30*38->35*43). j5z: Damage increased (90->100). Spectre -Dense-: Damage increased (70/85/100 -> 80/100/120). Kidnapping Oni: Damage increased (90/125/160 -> 100/140/190). "Throwing Mt. Tokagushi": Throw portion can no longer be jumped out of post-super pause. "Massacre on Mt. Ooe": Can no longer be jumped out of post-super pause. "Massacre on Mt. Ooe": Fixed bug where final hit would not cause a KO. "Missing Purple Power": Damage on initial hit decreased (180->140), proration decreased (85%->75%). "Missing Purple Power": Duration decreased (10 sec -> 8 sec). "Missing Purple Power" 5x: Damage decreased (90->80). "Missing Purple Power" 5y: Damage decreased (110->100). "Missing Purple Power" 5z: Damage decreased (130->120). "Missing Purple Power" j5x: Damage decreased (100->90). "Missing Purple Power" j5y: Damage decreased (120->105). "Missing Purple Power" j5z: Damage decreased (140->125). "Giant Oni of Earth's Axis": Damage decreased (220->200).
RicePigeon Posted April 8, 2018 Author Posted April 8, 2018 Eirin updated Minor adjustments to dash behavior. Fixed guarding behavior in regards to crossups. Adjustments to how resets are handled. Fixed issue regarding when Eirin is knocked down. Guard Cancel: Adjustments to invinicibility, startup decreased by 5f. Fixed issues with several projectiles being able to move during super pause.
RicePigeon Posted April 14, 2018 Author Posted April 14, 2018 Hong Meiling & Lie Meiling updated Adjustments to dash behavior. Corrected guarding behavior in regards to crossups. Adjusted handling of invulnerability on Guard Cancel. Adjustments to the handling of resets. 5x: Startup increased by 1f, hitvels slightly adjusted. 5x: Damage decreased (25->20), proration decreased (95%->93%). 5y: Damage decreased (60->50). 5y: Can now only be jump cancelled on hit when used outside of Fierce Tiger's Inner Strength. 5z: Damage decreased (70->60), proration decreased (85%->80%). 2x: Damage decreased (25->20). 2z: Damage decreased (70->60), proration decreased (75%->70%). Descending Flower Slam: Now always causes a Hard Knockdown. Minor adjustments to dashing behaviors. Fixed guarding behavior in regards to crossups. Adjustments to invulnerability handling on Guard Cancel. Changes to reset behavior.
RicePigeon Posted April 16, 2018 Author Posted April 16, 2018 Koishi updated Adjustments to dash behaviors. Fix to guard behaviors regarding crossups. Adjustments to invincibility on Guard Cancel. Adjustments to reset behaviors. 6z: Damage decreased (80->70), Power gains decreased (120/60->90/45). 4z: Damage decreased (90->80), Power gains decreased (120/60->90/45). j5x: Damage decreased (50->40). j5y: Damage decreased (65->55). j6z: Damage decreased (90->80), Power gains decreased (120/60->90/45). j2z: Damage decreased (90->80), Power gains decreased (120/60->90/45). Catch & Rose: Damage decreased (111->101), Y & Z versions now properly deal chip damage. "Superego": Startup decreased by 8f, corrected persistent sound effect when Koishi is interrupted. PlasmoidThunder 1
RicePigeon Posted April 19, 2018 Author Posted April 19, 2018 Ichirin updated Adjustments to dash behavior. Corrected guarding behavior in regards to crossups. Corrected invuln timing on Guard Cancel. Adjustments to reset behavior. Knockdowns will no longer cause Unzan to deactivate. 5y (Unzan): Hitstun & Blockstun decreased by 2f. 5y (Unzan): Active frames decreased by 2f, startup increased by 2f. Hurtboxes adjusted. 6z (Unzan): Corrected faulty juggle flag. 2y (Unzan): Recovery increased by 4f. Hanging Cloud's Iron Hammer: Hitbox size drastically reduced, recovery time increased by 3f. North Mountain Wind of Mercy: Damage decreased (100/120/140->90/110/130).
RicePigeon Posted April 21, 2018 Author Posted April 21, 2018 Byakuren updated Adjusted dash cancel timings. Corrected guarding behavior in regards to crossups. Adjustments to reset behavior. Adjustments to invulnerability on Guard Cancel. j2y: No longer autocorrects.
RicePigeon Posted April 27, 2018 Author Posted April 27, 2018 Utsuho and Marisa were updated during MFFA's downtime. Slight adjustments to dashing behaviors. Corrections to guarding behavior regarding crossups. Adjustments to invincibility on Guard Cancel. Adjustments to reset behaviors. Rocket Dive: Fixed incorrect visual effects when fully charged. "Yatagarasu Dive": Dive portion damage increased (80xN->82xN). 6z: Is now air blockable. Witching Blaster: No longer whiffs against certain opponents in the corner. Witching Blaster [Air ver]: Recoil velocity slightly increased. "Sungrazer": Adjustments to startup invulnerability, can no longer be knocked out of attack on successful hit.
RicePigeon Posted April 28, 2018 Author Posted April 28, 2018 Flandre Scarlet updated 3y: Is no longer air blockable. Now counts as a grounded melee attack. 3y: Blockstun increased by 2f. Starbow Break [X ver]: Startup after hitting wall decreased by 2f, now projectile invulnerable while on wall. Starbow Break [X ver]: Horizontal velocity increased. Starbow Break [X ver]: Recoil velocity & recovery decreased, now -7/-8 on block. "Laevatein": Now only hits once, damage values increased to compensate. Velocity increased. "Weapon of Mass Destruction": Explosion hitbox size drastically increased.
RicePigeon Posted May 1, 2018 Author Posted May 1, 2018 Mokou updated Self-Harming Fire Talons: Corrected bug with chip damage. Resurrection: Fixed inconsistency with juggle flag. Mt. Fuji Eruption: Fixed juggle flag. Blazing Bamboo Tube: Fixed juggle flag. Graphic updated.
RicePigeon Posted May 1, 2018 Author Posted May 1, 2018 Reimu updated j5x: Hitbox on first 3 active frames slightly extended downward, startup decreased by 1f. j5z: Startup increased by 1f Throw: Now applies 90% proration in addition to throw proration, damage decreased (100->90). Ascension Kick: Vertical hitbox size on 1st active frame increased, horizontal hit velocity decreased. Ascension Kick: Startup invulnerability on all versions increased (12/6/6/14->18/12/6/24). Hakurei Amulet [Ground]: X version recovery increased by 2f, Y version recovery increased by 1f. "Omnidirectional Demon Binding Circle": Damage decreased (36x10->35x10), proration decreased (92.5%xN->92%xN).
RicePigeon Posted May 3, 2018 Author Posted May 3, 2018 Chen updated Forward dash velocity increased. 6y: Startup decreased by 2f. Blockstun increased by 3f, is now +2 on block. 3z: Fixed unintended knockdown behavior. Throw: Now applies 90% proration in addition to standard throw proration. Rumbling Jikokuten: Fixed chip damage being static for all versions, added projectile limiter.
RicePigeon Posted May 3, 2018 Author Posted May 3, 2018 Reisen & Alice updated 6y: Can now be airblocked. Undersense Break: Fixed incorrect juggle flags. Volatile Doll: Damage decreased (90->85), splash damage now properly applies proration. Thousand Spear Dolls: Damage increased (25xN->26xN), proration decreased (97%xN->95.5%xN). "Shanghai Doll": Damage increased (15xN->16xN), proration decreased (98%xN->97%xN).
RicePigeon Posted May 12, 2018 Author Posted May 12, 2018 Mamizou updated j2z: Now causes an untechable knockdown. New Command Normal: 6z. Youkai Tsurube Transformation: Can no longer cancel into Spellcards before bucket swings in front of Mamizou. Utsusemi Jizo Transformation: Fixed bug where proration was being applied twice. Youkai Karakasa Transformation: No longer loses a leaf if hit by melee attacks. "Bubuku Hot Soup Bathtub": Corrected bug where attack would always whiff if cancelled from Utsusemi Jizo Transformation.
RicePigeon Posted May 14, 2018 Author Posted May 14, 2018 Komachi & Yukari updated Wind on the Last Journey: Corrected issue where move would only hit once. Zen Temple Butterfly: Corrected issue where move would only hit once.
RicePigeon Posted May 17, 2018 Author Posted May 17, 2018 Six characters updated Fixed additional bugs in reset system. 5x: Fixed erroneous hittime against airborn opponents. 6y: Fixed bug where attack would only hit once. j.5z: Fixed bug where attack would only hit once. Monochromatic Hurricane: Fixed bug where attack would only hit once. Black Dragon Rising: Fixed bug where attack would only hit once. Fixed additional bugs to reset system.
RicePigeon Posted May 19, 2018 Author Posted May 19, 2018 Round 2 of bugfixes, this time the Protag squad Fixed additional bugs in reset code.
RicePigeon Posted May 19, 2018 Author Posted May 19, 2018 Mima, Alice, Cirno, Patchouli, Remilia, Flandre, Chen, Yuyuko, & Suika Fixed additional bugs in reset system.
RicePigeon Posted May 20, 2018 Author Posted May 20, 2018 Final round of updates for the Gensokyo Reloaded characters: Eirin, Mokou, Kanako, Utsuho, Koishi, Ichirin, and Byakuren. Fixed additional bugs in reset system.
RicePigeon Posted May 23, 2018 Author Posted May 23, 2018 Remilia updated to correct yet ANOTHER global bug. Expect more mass updates in the next few days -_- Fixed bug with Counterhit system. Demon Lord Walk: Fixed bug with counterhit effects if Remilia had previously traded hits.
RicePigeon Posted May 26, 2018 Author Posted May 26, 2018 Cirno & Yukari updated Fixed bugs in counterhit system. Icicle Sword: Misc bugfixes. Icicle Shot: Hitpause-related bug fixed. Fixed bugs in counterhit system.
RicePigeon Posted May 27, 2018 Author Posted May 27, 2018 All GR characters updated All Fixed counterhit related bugs.
RicePigeon Posted May 28, 2018 Author Posted May 28, 2018 Reisen updated Movement speed slightly increased. Disbelief Aspect: Startup decreased by 7f. Disbelief Aspect [X ver]: Can now be dash cancelled after the apex of Reisen's jump. Disbelief Aspect [Y ver]: Recovery drastically decreased. "X-Wave": Damage per hit increased (34xN->40xN).
RicePigeon Posted June 3, 2018 Author Posted June 3, 2018 Reimu, Yuuka, Flandre, & Reisen updated 6x: Adjusted wallbounce behavior on counterhit. j.5z: Air Hitstun increased (14f->20f). Rain Dance [X ver]: Startup decreased by 2f. Rain Dance [Y ver]: Startup decreased by 2f. [System] Fixes to input priorities. Guard Cancel: Startup Invuln time increased by 2f. Fantasic Spring Flowers: Command changed to D,D+x/y/z Thorny Rose: Command changed to D,DF,F+x/y/z Flowers in the Wind: Now has full startup invincibility. Down version removed. Fixed minor sprite errors. Starbow Break [X ver]: Adjusted recoil velocity on block. Starbow Break [Y ver]: Landing recovery increased by 4f. Starbow Break B: Landing recovery increased by 4f. "Laevatein": Can no longer be blocked low, can now be airblocked. Fixed cloning bug on chaining of Reisen's Normals.
RicePigeon Posted June 5, 2018 Author Posted June 5, 2018 Youmu & Suika updated Youmu now gains slight damage increases on her Normals starting on Spirit Lvl 3. Slash of Life & Death: Damage on 1st & 2nd hits increased (30/35/40->35/40/45). Crescent Moon Slash: Base damage on 1st hit increased (80/60/60->85/65/65). Heart Carving Cut: Now gains slight damage increase starting on Spirit Lvl 3. 2y: Now causes an untechable knockdown. Kidnapping Oni: All versions are now a command grab. Damage increased (100/140/190->140/170/200).
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now