RicePigeon Posted August 26, 2016 Author Posted August 26, 2016 Mokou updated Quote ===================================== 08/25/16 - Version 2016.08.25 ===================================== Changes from Version 2016.06.04 - Walk and Dash speeds increased. - Fixed Head & Mid positions. - Adjusted horizontal movement during ground tech recovery. - 5x, 2x, and j.5x no longer drain Mokou's health. - Flame Punch: Distance travelled increased. Recovery time increased by 1f. - Resurrection Pillar: Vertical hit velocity increased. - "Immortality's Reckless Sacrifice": Fixed attack glitch when Mokou is hit during startup. - "Phoenix Rebirth": No longer limits Mokou's maximum life to 800. - "Phoenix Rebirth": Music now properly stops when Mokou is KOed. Galvatron 1
RicePigeon Posted September 18, 2016 Author Posted September 18, 2016 Yukari updated Quote ======================================= 09/18/16 - Version 2016.09.18 ======================================= Changes from Version 2016.05.29 - Adjusted Wallbounce behaviors. - j.2y: Velocity increased. - j.2y: Hitstun & Blockstun decreased by 5f. - Illusion Rift [X Version]: Now performs Wallbounce on Counterhit. - Illusion Rift [Z Version]: Now performs Groundbounce on Counterhit. - "Danmaku Bounded Field": Command changed to D,DB,B,D,DB,B, x+y+z - "Danmaku Bounded Field": Active frames increased by 3f. Galvatron 1
RicePigeon Posted September 23, 2016 Author Posted September 23, 2016 Six characters updated. Cirno: Quote Fixed getup from liedown animation issues. Mokou: Quote Maximum Life reduced: 1000 -> 900 Fixed getup from liedown animation issues. Hollow Giant Woo: 2nd & 3rd hits no longer autocorrect. Phoenix Rebirth: Automatic life drain speed increased by 50%. Koishi: Quote Fixed getup from liedown animation issues. Fixed velocity issues from recovery teching. Fixed improper color separation in sprites. Sanae: Quote Fixed velocity behavior in ground teching. Fixed issue with liedowntime value. Utsuho: Quote Fixed velocity issue in ground tech. Fixed getup from liedown animation issues. Grab startup time increased by 1f. Chargeable specials can now be dash cancelled during charge. Flare Up: Projectiles no longer cast a shadow on certain stages. Komachi: Quote New select portrait. Fixed palette bug during select screen. Fixed velocity issue with ground tech. Fixed getup from liedown animation issues. Power gains on normal attacks adjusted. Wind on the Last Journey: Hitvels adjusted. gui0007 and Galvatron 2
RicePigeon Posted September 24, 2016 Author Posted September 24, 2016 Marisa updated Quote ===================================== 09/24/15 - Version 2016.09.24 ===================================== Changes from Version 2016.05.29: - Walk & Dash velocities decreased. - Taunt added (finally lol) - Fixed animation issue with Getup from liedown. - Fixed velocity issue with ground tech. - Witching Blaster: Startup on all versions increased by 1f. - Witch Leyline: Vertical hit velocity increased on all versions. - Master Spark: P2 power gain per hit decreased (20->15) - Blazing Star: P2 power gain on hit increased (40->300) - Blazing Star: Damage increased (200->230). - Final Spark: P2 power gain per hit decreased (20->15) - Dragon Meteor: P2 power gain per hit decreased (20->15) - Sungrazer: P2 power gain on hit increased (40->600) Flandre updated Quote ===================================== 09/24/16 - Version 2016.09.24 ===================================== Changes from Version 2016.05.30: - Fixed animation issue with getup from liedown. - Fixed velocity issue with ground tech. - 5z: hitbox on 2nd hit increased. - 5z: Now moves Flandre forward. - 5z: Damage per hit decreased (50->45). - Catadioptric: Can now be followed up into Starbow Break B (D+x/y/z) - "Four of a Kind": Total power gained by P2 increased (25->300). - "Laevatein": Flandre no longer forces camera to follow her when jumping towards the wall. - "Weapon of Mass Destruction": Power gained by P2 per hit increased (20->60). - "Weapon of Mass Destruction": Damage per hit increased (39->42), chip damage increased (7->11). Kanako updated Quote ===================================== 09/24/16 - Version 2016.09.24 ===================================== Changes from Version 2016.05.24 - Fixed velocity issue with ground tech. - Fixed animation issue with get up from liedown. - Fixed color separation issues in certain sprites. - 5y: Hitstun increased by 2f, blockstun by 1f. - j.6z: Fixed velocity issue when Kanako performs the move just before landing. - Sky God: Wind Summon: Recovery time on all versions reduced by 4f. - Sky God: Wind Summon: Hitstun increased by 1f. - Sky God: Onbashira: Opponent can no longer tech the knockdown or groundbounce. - Omiwatari Cross: startup on first attack decreased by 2f. - "Expanded Onbashira": P2 meter gain per hit increased (9->30). - "Meteoric Onbashira": P2 meter gain per hit increased (20->60). - "Virtue of Wind God": P2 meter gain increased (20->600). gui0007 and Galvatron 2
RicePigeon Posted September 27, 2016 Author Posted September 27, 2016 Yuuka updated Quote ===================================== 09/26/16 - Version 2016.09.26 ===================================== Changes from Version 2016.05.26: - Walk and Dash speeds increased. - 5z: Can now be charged by holding Z. Charged version causes more damage, knockdown, and super armor. - Creeping Thyme: Velocity increased. - Creeping Thyme: No longer leaves large space behind cornered opponents. - Creeping Thyme: Now automatically attempts to grab after a certain distance. - Flowers in the Wind: Vertical hit velocity increased. - Reflowering of Gensokyo: Now correctly gives power to P2. - Beauty of Nature: P2 power gain per hit increased (30->60). - Beauty of Nature: Now forces P2 into a standing state if hit out of a fall state. - Original Master Spark: Corrected angledraw issue if Yuuka was hit by certain attacks prior to execution. - Original Master Spark: Adjusted animations of P2. - Original Master Spark: Now correctly gives power to P2. - Twin Spark: P2 power on hit decreased: (900 -> 600). Galvatron 1
RicePigeon Posted September 27, 2016 Author Posted September 27, 2016 Yuuka updated again. Fixed a critical bug in her new skill. Quote ===================================== 09/27/16 - Version 2016.09.27 ===================================== Changes from Version 2016.09.26: - Fixed animation bug in charged 5z's armor states. Galvatron 1
RicePigeon Posted September 30, 2016 Author Posted September 30, 2016 Yukari updated Quote ======================================= 09/29/16 - Version 2016.09.29 ======================================= Changes from Version 2016.09.18 - Changed palette order on select screen. - Corrected incorrect information in the readme regarding Illusion Rift's properties. - j.D+Y: hitstun and block stun increased by 1f, startup reduced by 1f, landing recovery increased by 1f. - j.Z: adjusted velocity behavior. - Zen Temple Butterfly: Hit velocity increased on all versions. - Illusion Rift [X]: vertical hit velocity increased. - Gazing Eye: P2 power gain decreased (40->20) - "Chen": P2 power gain per hit increased (25->130) - "Ran Yakumo": P2 power gain per hit decreased (20->15) - "Quadruple Border": P2 power gain per hit increased (20->30), damage on final hit decreased (165->145) - "Laplace's Demon": P2 power gain per hit decreased (40->35). - "Trip to the Old Station": P2 power gain per hit increased (200->225) - "Danmaku Bounded Field": P2 power gain on hit increased (400->600) - "Danmaku Bounded Field": Corrected animation issue during cinematic. Galvatron 1
RicePigeon Posted October 1, 2016 Author Posted October 1, 2016 Koishi and Yukari have been updated. The latter fixes the inability to perform certain follow-ups that were possible prior to the previous update. Koishi: Quote ===================================== 09/30/16 - Version 2016.09.30 ===================================== Changes from Version 2016.09.22 - Fixed additional improper color separation in sprites. - 5y: Cooldown timer reduced by 30f. - Unanswered Love: Damage on Y and Z versions increased (85->90 & 90->100). - "Release of the Id": P2 power gain per hit increased (20->30). - "Brambly Rose Garden": Now properly gives power to P2 after cinematic. - "Ancestors are Watching You": P2 power gain per hit decreased (40->34). Yukari: Quote ======================================= 09/30/16 - Version 2016.09.30 ======================================= Changes from Version 2016.09.29 - Zen Temple Butterfly: Z-version hit velocity reverted back to pre-2016.09.29 velocities. Galvatron 1
RicePigeon Posted October 1, 2016 Author Posted October 1, 2016 Kanako updated Quote ===================================== 10/01/16 - Version 2016.10.01 ===================================== Changes from Version 2016.09.24 - Removed stray pixels on some sprites. - Glide: Adjusted horizontal velocity. - j.6z: Fixed another velocity issue when Kanako performs the move just before landing. - 6z/j.6z: Projectile now properly destroys itself if Kanako is hit during startup. - New Special: Misayama Hunting Ritual (F,D,DF+x/y/z). - Sky God: Wind Tunnel: Startup decreased by 1f. - "Beautiful Spring-like Suiga": P2 power gain per hit increased (20->30). Galvatron 1
RicePigeon Posted November 5, 2016 Author Posted November 5, 2016 Alice updated Quote ========================================== Version 2016.11.04 ========================================== Changes from Version 2016.08.13: - Fixed colors on palettes 2 and 12. - Fixed color separation issues. - Fixed Knockdown issues. - Fixed knockdown issues in custom states. - Doll Activation: Can no longer be used if no dolls are on screen. - "Shanghai Doll": P2 power gain per hit decreased (20 -> 16). - "Return Inanimate": P2 power gain on hit increased (200 -> 300). - "Goliath Doll": P2 power gain on hit increased (400 -> 600). - "Lemmings Parade": P2 power gain per hit increased (15 -> 19). Galvatron 1
RicePigeon Posted November 5, 2016 Author Posted November 5, 2016 Koishi & Utsuho updated Koishi changes: Quote ===================================== 11/05/16 - Version 2016.11.05 ===================================== Changes from Version 2016.10.05 - Fixed Knockdown issues. - Fixed Knockdown issues in custom states. - Fixed sprite issues. Utsuho changes: Quote ===================================== 11/05/16 - Version 2016.11.05 ===================================== Changes from Version 2016.10.09 - Fixed Knockdown issues - Fixed Knockdown issues in custom states. - Fixed color separation issues on some sprites. - Control Rod: Charge is now retained during hitpause from normals. - Rocket Dive: Recovery animation changed. No longer leaves Utsuho at a serious disadvantage if opponent ground techs. Galvatron 1
RicePigeon Posted November 13, 2016 Author Posted November 13, 2016 Patchouli updated Quote ===================================== 11/12/16 - Version 2016.11.12 ===================================== Changes from Version 2016.10.31 - Dew Spear [Z version]: Corrected bug with input. gui0007 and Galvatron 2
RicePigeon Posted November 20, 2016 Author Posted November 20, 2016 Reisen updated Quote ===================================== 11/19/16 - Version 2016.11.19 ===================================== Changes from Version 2016.10.31 - Adjustments to hit behaviors. - Grab range decreased. - Illusionary Blast [X Version]: Startup increased by 2f, recovery by 1f. - Illusionary Blast [Y Version]: Startup increased by 2f, recovery by 1f. Galvatron 1
RicePigeon Posted November 23, 2016 Author Posted November 23, 2016 Yuuka & Utsuho updated Yuuka changes: Quote ===================================== 11/22/16 - Version 2016.11.22 ===================================== Changes from Version 2016.10.30 - 5z: Charged version armor state no longer delays death if Yuuka is KOed. - Creeping Thyme [Z Version]: Armor state no longer delays death if Yuuka is KOed Utsuho changes: Quote ===================================== 11/22/16 - Version 2016.11.22 ===================================== Changes from Version 2016.11.05 - "Yatagarasu Dive": Chip damage on first hit increased. - "Yatagarasu Dive": Corrected hit properties. Galvatron 1
RicePigeon Posted November 23, 2016 Author Posted November 23, 2016 Lie Meiling & Kanako updated Lie Meiling changes: Quote ===================================== 11/23/16 - Version 2016.11.23 ===================================== Changes from Version 2016.07.07: - Adjusted ground tech behavior. - "Dichromatic Spark": Removed invincibility during active frames. Kanako changes: Quote ===================================== 11/23/16 - Version 2016.11.23 ===================================== Changes from Version 2016.11.02 - Misayama Hunting Ritual: Fixed bug where only first hit would connect against airborne opponents. Galvatron 1
RicePigeon Posted November 24, 2016 Author Posted November 24, 2016 Lie Meiling updated Quote ===================================== 11/24/16 - Version 2016.11.24 ===================================== Changes from Version 2016.07.07: - Adjusted ground tech behavior. - "Dichromatic Spark": Removed invincibility during active frames. - "Wrath of the Raging Youkai": No longer forces P2 into a block stance under certain circumstances. Galvatron 1
RicePigeon Posted December 5, 2016 Author Posted December 5, 2016 Lie Meiling updated Quote ===================================== 12/04/16 - Version 2016.12.04 ===================================== Changes from Version 2016.11.24: - 2z: Leg hurtbox extended. - Throw: Throw velocities adjusted. Throw animation recovery time increased by 8f. - Seven Star Sword: Startup time on all versions increased by 2f. - "Youkai Armageddon": Hit recovery increased. Can no longer follow up after hit. Galvatron 1
RicePigeon Posted December 8, 2016 Author Posted December 8, 2016 Komachi & Sanae updated Komachi: Quote ===================================== 12/07/16 - Version 2016.12.07 ===================================== Changes from Version 2016.11.01 - j.5z: Vertical hitbox now has more downward range. - j.2z: Startup time reduced by 2f. - Soul Detonate: Command changed to X+Y+Z. - Soul Detonate: Startup decreased by 4f. - Lonely Bound Spirits: Spirit velocity increased. - The Endless Way: Startup on all versions reduced by 5f. - Malice Sign "Irresolute Bound Spirit": Spirit velocity increased. - Poor Fate "Short Life Expectancy": Damage now equal to the sum of 25% of the opponent's max Life and 25% of the opponent's current life. Sanae: Quote ===================================== 12/07/16 - Version 2016.12.07 ===================================== Changes from Version 2016.10.31 - Wind Summon: Wind gauge amount per use increased, now roughly 33% (up from 25%). - Wind Call: Projectile hitbox no longer activates instantly unless summoned wind is present. - Iron Ring: Air recovery time increased. Landing recovery time increased by 8f. - Cobalt Spread: Fixed bug where more than one frog appears on screen. Galvatron 1
RicePigeon Posted December 10, 2016 Author Posted December 10, 2016 Remilia & Byakuren updated Remilia changes: Quote ===================================== 12/10/16 - Version 2016.12.10 ===================================== Changes from Version 2016.11.15 - 5z: Damage decreased (70->60). - 6z: Damage decreased (75->70). - j.5z: Damage decreased (70->60). - Chain Gang [Z Version]: Damage decreased (40 -> 30). - Chain Gang [Z Version]: Proration increased (90% -> 70%). - Demon Lord Walk: Damage on 1st hit decreased (L: 91->81, M: 66->56, H: 53->43). - Demon Lord Walk [Y & Z Versions]: Damage on 2nd hit decreased (M: 66->61, H: 53->48). - "Scarlet Devil": Total damage reduced (438 -> 400). Byakuren changes: Quote ===================================== 12/10/16 - Version 2016.12.10 ===================================== Changes from Version 2016.11.02 - j.5z: Hitbox vertical reach increased. - Back Throw: Animation changed. Now throws the opponent directly upward. - Dance of Hanuman: 2nd & 3rd hit no longer consume skill charges. Galvatron 1
RicePigeon Posted December 22, 2016 Author Posted December 22, 2016 Komachi updated Quote ===================================== 12/21/16 - Version 2016.12.21 ===================================== Changes from Version 2016.12.07 - Taunt added. - Fixed minor graphical issues in some sprites. - Soul Detonate: Fixed bug where wisps would create clones of Komachi. Galvatron 1
RicePigeon Posted December 23, 2016 Author Posted December 23, 2016 Koishi updated Quote ===================================== 12/22/16 - Version 2016.12.22 ===================================== Changes from Version 2016.11.05 - 1 new palette added, now with 100% more Jojokes. - Catch & Rose: Grab animation duration reduced by 12f. - "Release of the Id": Can now be used in air. Galvatron 1
Popular Post RicePigeon Posted December 25, 2016 Author Popular Post Posted December 25, 2016 Link: http://ricepigeon.webs.com sonikun, Galvatron, TheRedBeast and 2 others 5
RicePigeon Posted December 26, 2016 Author Posted December 26, 2016 Youmu bugfix update Quote ===================================== 12/26/16 - Version 2016.12.26 ===================================== Changes from Version 2016.12.25 - Fixed some graphical glitches. Galvatron 1
RicePigeon Posted December 27, 2016 Author Posted December 27, 2016 Sakuya updated Quote ===================================== 12/26/16 - Version 2016.12.26 ===================================== Changes from Version 2016.11.03: - Deflation World: No longer hits multiple times on block. Galvatron 1
RicePigeon Posted December 31, 2016 Author Posted December 31, 2016 Youmu updated Quote ===================================== 12/30/16 - Version 2016.12.30 ===================================== Changes from Version 2016.12.26 - Fixed additional graphical glitches.
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