I've created a helper that's a large box. It has a default blue clsn box, and I'd like to make it so neither character can walk through it, but instead either can jump and land on top of it. Any idea how this could be done?
For the landing on top part, it seems like I could take care of this with a red clsn box that triggers a standing type state, and sets the y pos. I'm still not sure about the walking through it part. If there's a way to take care of both things in a single shot, that would of course be ideal.
Question
RobotMonkeyHead
I've created a helper that's a large box. It has a default blue clsn box, and I'd like to make it so neither character can walk through it, but instead either can jump and land on top of it. Any idea how this could be done?
For the landing on top part, it seems like I could take care of this with a red clsn box that triggers a standing type state, and sets the y pos. I'm still not sure about the walking through it part. If there's a way to take care of both things in a single shot, that would of course be ideal.
~ℛ.ℳ.ℋ.
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