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-Whiplash-

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  1. -Whiplash-'s post in How to make a helper that's a block either player can stand on? was marked as the answer   
    I've already asked this question and got solutions... here's how to make it so it doesn't move.
    http://mugenguild.com/forum/topics/make-block-that-does-not-move-165714.0.html
    here's about landing on the thing: (from that post onwards is about your move)
    http://www.infinitymugenteam.com/Forum_345/index.php?topic=43889.msg519505#msg519505
     
    This whole thing is kinda bullshit honestly.
  2. -Whiplash-'s post in Explod Turning Problem was marked as the answer   
    Facing = 1 for when you character is facing right.
    Facing = -1 for when your character is facing left.
    You could make it so that the explod's offset and facing are modified via of modifyexplod, like:
    [State 0, 1]
    type = ModifyExplod
    trigger1 = 1
    ID = 1106
    facing = ifelse(facing = 1,1,-1)
    pos = ifelse(facing = 1,x,x),0
    sprpriority = -1
     
    Where X is the posisition it should be at.
     
    I would personally use a helper like this (but only if the sword is present on every animation, which I think it should be?):
     
    and it's activated at the start of the match in state -2
    Also you would need a var to detect if you were in a custom state so the sword would disappear on custom states or something. otherwise it'll look wonky when you get grabbed.
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