amarauma Posted July 2, 2015 Posted July 2, 2015 Hi, i am a afictioned by Street Fighter and SNK vs Capcom 2; My interest whit this post is share some characters for this series, and eventually of other series, like Fatal Fury, KOF, Samurai Shadow... basically Capcom and Snk characters... I think what the worst thing in Mugen is a miss of padronization; Then i be tryng to padronizate some chars.... I don't a developer... My skills are not very much... I'm a coder (noob).... If someone wish to help, is welcome. But only chars posted here; Download, change and post the link; I will download and replace the link in the post. NOTE: I'm not a developer of a none of this char; The name of the developer is the last letters in the name of the char; I hope not ofend nobody; But if the engine of Mugen is free, why chars don't be? ------------------------------------------------------------------------------------------------------ Abubo Ryo E (Ryo 2005) - Rage of the Dragons (29/09/15) Air launcher = stand F punch Move air launcher = not yet Dash/Backdash = yes Roll/Back roll = yes (x+a) Recovery roll = yes (x+a) Alpha Counter = not yet Guard push = not yet Super jump = No Special to super = yes Super to super = No Link. ------------------------------------------------------------------------------------------------------ Adon MVC MR47 (Mr.47/Iron Fist) (29/09/15) Air launcher = stand F kick Move air launcher = D,DF,F + a Dash/Backdash = yes Roll/Back roll = yes (x+a) Recovery roll = yes (x+a) Recovery = yes (y+z) Alpha Counter = not yet Guard push = yes (-500) Super jump = No Special to super = yes Super to super = No Link ------------------------------------------------------------------------------------------------------ Deejay MVC SCAR. (Scar) (Re-up 29/09/15) Air launcher = Crouch F punch Move air launcher = D,DB,B + a Dash/Backdash = yes Roll/Back roll = yes (x+a) Recovery roll = yes (x+a) Alpha Counter = not yet Guard push = yes Super jump = No Special to super = yes Super to super = Directly No (can be done in somes ways) He's here. --------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------- Chun-Li MVC DCL What i do: Changed commands of hypers Add command hyper lv 3 ZC Add command hyper lv 2 YB Edited Tenshokyaku weak to link move (also if you be in combo, up the range of the move) Removed Fierce Kick Neckbreaker Here --------------------------------------------------------------------------------------------------------------------------------------------------- Vega MVC MMR DO: Changed some comands; Roll Claw weak is link; Guard fixed; DONE? NO. Here. Zangief MVC KAME What i do: Removed Mech Change (for human, from cpu, i can't remove yet) Changed commands; Add link move, D,DF,F, WP; Spinning Piler drive weak connect in combo in the air; Moves: D,DF,F + P / F,DF,D,DB,B + P / F,DF,D,DB,B + k / D,DF,F + k / F,D,DF,F + K Roll: XA / GP: YZ/ RR: YZ LInk: D,DF,F + X Here ---------------------------------------------------------------------------------------------------------------------------------------------------
Kazagami Posted July 2, 2015 Posted July 2, 2015 No screenshots? This also should go to Releases > Your edits. Moved. WaifuLaifu Discord Server / Twitter / MUGEN releases
Noside Posted July 5, 2015 Posted July 5, 2015 Can I request a character to be converted to MVC Style? if you do, I definitely need Goro Daimon especially the one from 2002.
N_N Posted July 16, 2015 Posted July 16, 2015 Deejay feedback:Standing and crouching LP and LK are infinites. Standing close HP can be an infinite if timed correctly. Misaligned hitsparks. They're also poorly ripped as well. Maximum Jackknife in air feels really weird. go back up!
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