zangief Posted May 17, 2015 Share Posted May 17, 2015 hi guys I put some codes in my char to make Certain something move sometimes this move closing mugen engine and sometimes not closed any why this is my code ;--------------------------------------------------------------------------- ; Low Multi kick [Statedef 1000] type = S movetype= A physics = N juggle = 9 poweradd= 70 ctrl = 0 velset = 0,0 anim = 1000 [State 0, VelSet] type = VelSet trigger1 = animelem = 3 x = 4 [State 300, 1] type = HitDef trigger1 = animelem = 3 trigger2 = animelem = 4 trigger3 = animelem = 5 trigger4 = animelem = 6 trigger5 = animelem = 7 trigger6 = animelem = 8 attr = S, NA damage = 25 animtype = back hitflag = MAF guardflag = M pausetime = 8,8 sparkno = S6025 guard.sparkno = S6065 sparkxy = -10,-150 hitsound = S6,2 guardsound = S7,1 ground.type = HIgh ground.slidetime = 12 ground.hittime = 17 ground.velocity = -4 air.velocity = -3,-4 getpower = 80,80 givepower = 20,20 [State 0, PlaySnd] type = PlaySnd trigger1 = animelem = 3 trigger2 = animelem = 5 trigger3 = animelem = 7 value = S1,0 volumescale = 255 channel = 1 [State 0, PlaySnd] type = PlaySnd trigger1 = animelem = 3 trigger2 = animelem = 5 trigger3 = animelem = 7 value = S6,12 volumescale = 255 channel = 2 [State 0, VelSet] type = VelSet trigger1 = animelem = 8 x = 0 [State 210, 5] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 is there anyone know why that's happend Link to comment Share on other sites More sharing options...
0 zangief Posted May 17, 2015 Author Share Posted May 17, 2015 sorry for anyone here I very stupid to think problem in CNS file ...... the error found in AIR File I put clsn & ClsnDefault ( I mean Blue Clsn and Green Clsn) in same animelem when I removed now it's working without close mugen engine thank's for anyone here trying help me NotAGoodName and Galvatron 2 Link to comment Share on other sites More sharing options...
0 DuckAzz Posted May 17, 2015 Share Posted May 17, 2015 That's a really weird problem :( Anyway how about to delete volume scale (maybe that's the problem), Or you should show us a command you made in cmd file. Link to comment Share on other sites More sharing options...
0 zangief Posted May 17, 2015 Author Share Posted May 17, 2015 That's a really weird problem :( Anyway how about to delete volume scale (maybe that's the problem), Or you should show us a command you made in cmd file. no ... I remove volume scale this problem is not fixed this is using code in cmd file ;--------------------------------------------------------------------------- ; Low Multi kick [state -1, Low Multi kick] type = ChangeState value = 1000 triggerall = command = "QCF_a" triggerall = statetype != A trigger1 = ctrl Link to comment Share on other sites More sharing options...
0 PlasmoidThunder Posted May 17, 2015 Share Posted May 17, 2015 Does an error show up when MUGEN closes, or does it just close? Project LG said: God knows you shit out characters like a friggin' gumball machine. Link to comment Share on other sites More sharing options...
0 Ryon Posted May 17, 2015 Share Posted May 17, 2015 yeah i mean your character has to display a error code when it crashes. change your volumescale = 100. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates - Link to comment Share on other sites More sharing options...
0 zangief Posted May 17, 2015 Author Share Posted May 17, 2015 Does an error show up when MUGEN closes, or does it just close? yes it's just closed without any message error look this video in first time I close mugen in second and third it's closed by self Link to comment Share on other sites More sharing options...
0 zangief Posted May 17, 2015 Author Share Posted May 17, 2015 yeah i mean your character has to display a error code when it crashes. change your volumescale = 100. I change in this volume it's same problem I don't know why that's happend just in this move and this character Link to comment Share on other sites More sharing options...
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