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Posted

It looks even better in motion. This is awesome. Definitely can't wait to see the final product!

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Posted

It looks even better in motion. This is awesome. Definitely can't wait to see the final product!

Thanks! :)

 

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Posted

Looking great, man! I personally like how you don't need custom ports for it either. Can't wait for the release.

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That One Zio said:

a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin

The King and the Zio said:

invisible sonic booms are the way of the future

Posted

Looking great, man! I personally like how you don't need custom ports for it either. Can't wait for the release.

Thanks man! As much as custom ports can look awesome, the extra work isn't worth it in my opinion. Standard ports and laziness ftw! :)

 

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Posted

Thanks guys! I got some feedback on MFG and will be making some changes. Namely, the scanline is going away because it looks weird and doesn't really fit with the theme as well as the stat bars. I'm going to replace it with some more generic that doesn't really need to serve a functional purpose (which was the flaw with the stats), but still serves its design purpose. That is, three stars that are animated in. They'll fit the theme, so no worries there.

Here's what I had in mind for that:

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Posted

i like this better! it looks cleaner and more function imo

Thanks man, I agree. How awesome would it be if those stats could have been real and accurate though? Oh, the possibilities.

 

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Posted

It looks good. Definitely feels more in place. And yes, it would be rad if the stat bars could have shown accurate stats.

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Posted

We have lifebars... sorta:

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After lots of trying different things, I'm pretty happy with this for the lifebar design. I plan on having the bars be animated with some sort of pixel-like movement going on in each one. The round time cube will be shinning (please mind the crude glow to represent that). The background color is darker in this because I wanted the bars to stand out. With too many bright colors around, one's eyes tend to wander. At the same time, I wouldn't the background of the bars to distract you from the fight. The background is designed to cycle through colors like the background of the screenpack.

 

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Posted

Those lifebars look awesome. They totally fit with the overall theme of the screen pack. Keep it up, mate.

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Posted

Those lifebars look awesome. They totally fit with the overall theme of the screen pack. Keep it up, mate.

Thanks man! :)

 

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Posted

How's your current progress? Haven't heard about it from you in a while, so I'm just curious as it's looking very nice so far.

Posted

How's your current progress? Haven't heard about it from you in a while, so I'm just curious as it's looking very nice so far.

I was stuck for a bit, but picked it up again and completed the Fight, Round, KO, etc. animations, the combo counter and win counter icons and the announcer voice. All that's left for the bars is to make Turns and Simul variants. After that, I'm probably going to make some custom fightfx for them too. :P

 

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Posted

The bars are almost done. I did turns already. Now we just have simultaneous (does anyone even play this mode? XD) bars to do.

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Excuse the ports. They are currently scaled for 426 localcoord, whereas the bars are prepared for standard 320,640,1280 localcoords.

 

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Posted

Looks nice. And yes, I do play simul mode.

Thanks. Yeah, I was only kidding about that. Many people don't. I used a lot when my brother was still living with me. :)

 

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Posted

Looks absolutely amazing! For someone to replace those lifebars, they'd have to be REALLY good. And I enjoy simul mode myself, especially with the 3v3 and 4v4 MUGEN mods. If only there was a 1.1 version of them.

Posted

Looks absolutely amazing! For someone to replace those lifebars, they'd have to be REALLY good. And I enjoy simul mode myself, especially with the 3v3 and 4v4 MUGEN mods. If only there was a 1.1 version of them.

Haha, thanks man. The simul bars are a little tricky as mugen is preventing me from doing what I want to do, but I'm trying to find a work-around for it, or at least some suitable compromise.

 

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