HALE R@CE CAES@R Posted March 29, 2015 Author Posted March 29, 2015 uh, has something odd. when i do this move: This happens: p2 goes flying away slowly until he disapears. doesnt happen if you are at p2 side and does this move tho. I dont know why that its doing that. Im sorry. I tried it on my end and I don't seem to be having the same issue with it. If anyone else has this problem then please let me know. As i don't know what might be causing this
HALE R@CE CAES@R Posted March 29, 2015 Author Posted March 29, 2015 ROUGA ZANMA UPDATED AGAIN 3/28/15 -Fixed No Super Text on Napalm Wolf, Wild Wolf Sharpshooter, and Wolf Fang -Recoded Napalm and fixed debug flood -Added voice over to Lose Stateno 170 -Added another Win state - Added more intro voice overs
Staubhold Posted March 29, 2015 Posted March 29, 2015 Thanks for the quick updates! I dont know why that its doing that. Im sorry. I tried it on my end and I don't seem to be having the same issue with it. If anyone else has this problem then please let me know. As i don't know what might be causing this Tested it against DivineWolfs Robert in MUGEN 1.0... p1 & p2 side.... Does NOT happen to me.
Remzy Posted March 29, 2015 Posted March 29, 2015 It may have something to do with the mugen version or the widescreen resolution.
HALE R@CE CAES@R Posted March 29, 2015 Author Posted March 29, 2015 Thanks for the quick updates! Tested it against DivineWolfs Robert in MUGEN 1.0... p1 & p2 side.... Does NOT happen to me. Hmmm, well lets just see if it happens again. If its there I want to figure out what's causing that. Anyway, sorry for all the updates back to back guys. I have to do this while I am in the mood to work on stuff and while im not busy. But at least you get the updates as soon as possible tho lol
HALE R@CE CAES@R Posted March 29, 2015 Author Posted March 29, 2015 It may have something to do with the mugen version or the widescreen resolution. I tested in 1.1 and 1.0 and it worked with no problem....So I dont know man.
Ex✭Cᴀʜᴍ Posted March 29, 2015 Posted March 29, 2015 I tested in 1.1 and 1.0 and it worked with no problem....So I dont know man. Probaby is the localcoords i set on the chars causes it. i have chars at localcoord 426.66,320.66 (so they dont look big at HD resolution) Edit: http://orig06.deviantart.net/eedb/f/2015/087/e/9/mugen022_by_excahm-d8ni88o.png http://orig00.deviantart.net/8c63/f/2015/087/4/e/mugen023_by_excahm-d8ni8av.png http://orig11.deviantart.net/d8c3/f/2015/087/3/c/mugen026_by_excahm-d8ni8eo.png ok my bad set the localcoors back to normal and works fine -.- sorry thx for sharing man ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
HALE R@CE CAES@R Posted March 29, 2015 Author Posted March 29, 2015 You still have an infinite Napalm going on, even on the latest update. : / You could have just told me about it with this that pic above alone instead of going through all of that trouble of making a video on youtube just to point something out. Awesome This is most likely happened because I changed the velocity on one of the updates and it must have back tracked when I clicked the undo button. It's a simple fix, video wasn't really needed but ok its cool, thanks for pointing that out lol I will update it tomorrow as it will give me more time to look more things over.
Zemilia Posted March 29, 2015 Posted March 29, 2015 I thought I mentioned these in my previous Feedback: But they're still there in this update. Also, -Divekick has a mis-aligned hitspark on contact. -His HKs (standing and sweep) are unsafe. He can be hit a mile away from an opponent's attack if whiffed. -There are 2 instances where he whiffs a throw (both ver), and suddenly cancels into one of his normals, even though I'm not pressing a button. And btw, before I end this post: Come see me in the chat. We need a talk right now, Mr.
HALE R@CE CAES@R Posted March 29, 2015 Author Posted March 29, 2015 I actually did tweak those boxes if you go back and look at your past post. But i will refer to other chars to compare to see what you mean -The standing and crouching hard kick i had adjusted the boxes but i guess i will look into that -Same with the Wild Wolf SharpShooter, the box needs to be big like that to make sure p2 gets hit. -The punch, well i can tone that box down, but as the velocity on it, i like it like that so it stays. Gotta fix that kick spark, i didnt catch that, i thought it was good
Ryon Posted March 29, 2015 Posted March 29, 2015 This board has been cleaned by Ryon. Continue gaming folks! on topic. I actually like the character, especially the Yamcha wolf fang fist sound effects, but while going thru the character it sounded like Bloody Roar Yugo sounds, I also like how he flows, its very nice. Regardless Its very fun to play. (Giving this message based on first release not updated version) - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
HALE R@CE CAES@R Posted March 30, 2015 Author Posted March 30, 2015 ROUGA ZANMA UPDATED 3/30/15 -Adjust all Advance Frames on Standing and Crouching Normal Attacks -Fixed Infinite Juggle on Napalm. Can only hit p2 one more time -Adjusted both Collisions boxes on Normal Attacks to give Priority -Changed Whoosh sound of the Smash and Knuckle -Changed Voice over during Smash -Adjusted facing and positioning of Hitsparks on some attacks -Changed Priority in Specials and Supermove Hitdefs to what they should be - Tweaked Attack Collision box on Wild Wolf Sharpshooter to be smaller but enough to still hit bigger opponents -Adjusted Dunk so now the harder the kick button the more start up time it has and the more damage it does -Adjusted Both Collision Boxes on Fang/EX Fang so that it can have a wider range and also possibly hit smaller opponents
Dissidia Posted March 30, 2015 Posted March 30, 2015 Before you decide to delete my post again, what's with the full meter Knuckle and EX Fang being unblockable? Main Site l YT Channel
Shinzaki Posted March 30, 2015 Posted March 30, 2015 Personally speaking, I strongly suggest you make EX Fang blockable as opposed to unblockable. I mean the other EX moves should be fine, but EX Fang seems like it should be blockable instead. Also, Knuckle (seeing as how it seems like a mid attack) should be blockable (as in close up, not as in part of the Smash, Knuckle, Fang chain) as opposed to being unblockable on a crouch guarding opponent. EX Napalm is unblockable when close to a crouch guarding opponent. Directory of stages by Ryoucchi, Toaster, and I
NeoGeoKitsune Posted March 30, 2015 Posted March 30, 2015 Hmm... (typically) I encountered the oddest of glitches; when performing his ground punch, the attack doesn't connect properly. (Note: I am using Mugen 1.1) "I’m Cyan Garland, Captain of the Prairia Palace Guards." - Cyan Garland [Tail Concerto]
HALE R@CE CAES@R Posted March 30, 2015 Author Posted March 30, 2015 Dizzy no one is going to do that, just please keep it clean Now as for the attacks, you and Kaiser are right, that should not be unblockable so I will make adjustments when I get off of work.
HALE R@CE CAES@R Posted March 30, 2015 Author Posted March 30, 2015 Hmm... (typically) I encountered the oddest of glitches; when performing his ground punch, the attack doesn't connect properly. (Note: I am using Mugen 1.1) I didn't encounter this on my end and I use mugen 1.1 as well but I will try to still check it out to see what the problem is. Thanks
HALE R@CE CAES@R Posted March 31, 2015 Author Posted March 31, 2015 ROUGA ZANMA UPDATED 3/31/15 -Fixed it so that now Powered Version of Knuckle and Fang EX are blockable
raixvortex Posted March 31, 2015 Posted March 31, 2015 Yo Akira what lifebars do you use for your mugen?
HALE R@CE CAES@R Posted March 31, 2015 Author Posted March 31, 2015 Again, thanks for the quick updates! No problem dude Yo Akira what lifebars do you use for your mugen? Check your pm
Zemilia Posted March 31, 2015 Posted March 31, 2015 Ask that in the request section. Don't ask for creations in a release thread (even in a creator's section). Edit: and it seemed that I arrived too late.
CROM Lando Posted March 31, 2015 Posted March 31, 2015 Nice drop R@ce bruh! Now i gotta renab the fresh update....or i just wait till you got him exactly how ya want him in fixes bro. Either way he is pretty tight man. Congrats!
HALE R@CE CAES@R Posted March 31, 2015 Author Posted March 31, 2015 Nice drop R@ce bruh! Now i gotta renab the fresh update....or i just wait till you got him exactly how ya want him in fixes bro. Either way he is pretty tight man. Congrats! Thanks Lando, I appreciate that
xcheatdeath Posted March 31, 2015 Posted March 31, 2015 Rad to see you still kicking R@ce! Also Hmm... (typically) I encountered the oddest of glitches; when performing his ground punch, the attack doesn't connect properly. (Note: I am using Mugen 1.1) Those weird error's come with using localcoords, main reason I just switched back to 480p today. It's annoying trying to find/fix all those errors My stages folder: https://app.mediafire.com/g5pnpb2im4lqa Want a screenpack ported to ikemen? DM's open Want a stage remade with parallax & possible super jump? DM's open
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