CozySquirtle Posted February 3, 2015 Posted February 3, 2015 I'm trying to make a Vs Intro for both Charmander and Squirtle, I believe I did this right, however, its not working. May I ask what the problem might be? ;Vs Squirtle [statedef 190] type = S ctrl = 0 velset = 0, 0 [state 190, vs Squirtle] type = changestate trigger1 = var(1) != 3 && numenemy trigger1 = !(teammode = simul) && !(enemy, teammode = simul) trigger1 = enemy, authorname = "Ky" && enemy, name = "Squirtle" trigger1 = (var(1) = 1 && enemy, var(1) = 2) || (var(1) = 2 && enemy, var(1) = 1) value = 191
0 PlasmoidThunder Posted February 3, 2015 Posted February 3, 2015 The internal name of Squirtle is "Squirtle", I presume? Internal name is different from display name, in case you didn't know. Project LG said: God knows you shit out characters like a friggin' gumball machine.
0 CozySquirtle Posted February 4, 2015 Author Posted February 4, 2015 I assume your talking about this?: name ="Squirtle" displayname ="Squirtle"
0 PlasmoidThunder Posted February 4, 2015 Posted February 4, 2015 Yes. Never mind then. Have you tried shifting the ! over? So instead of !(teammode = simul), you have (teammode != simul)? Project LG said: God knows you shit out characters like a friggin' gumball machine.
0 CozySquirtle Posted February 4, 2015 Author Posted February 4, 2015 No, but I could try. I did, however, go in and edit/add more to it last night: ;Vs Squirtle [statedef 192] type = S physics = N ctrl = 0 anim = 191 velset = 0,0 [state 192, vs Squirtle] type = changestate trigger1 = var(1) != 3 && numenemy trigger1 = !(teammode = simul) && !(enemy, teammode = simul) trigger1 = enemy, authorname = "Ky" && enemy, name = "Squirtle" trigger1 = (var(1) = 1 && enemy, var(1) = 2) || (var(1) = 2 && enemy, var(1) = 1) value = 191 [state 190, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 190, 4] ;Change to stand state type = ChangeState trigger1 = AnimTime = 0 value = 0
0 PlasmoidThunder Posted February 5, 2015 Posted February 5, 2015 What was the problem and how was it fixed? :D Project LG said: God knows you shit out characters like a friggin' gumball machine.
0 CozySquirtle Posted February 5, 2015 Author Posted February 5, 2015 I changed the coding around. To be more accurate, someone on MFG was having a similar problem and they gave him/her a code to work off of. That, and I didn't use State 192 (I think it was?), I was using State 190 instead.
0 Riku Minato Posted February 6, 2015 Posted February 6, 2015 I changed the coding around. To be more accurate, someone on MFG was having a similar problem and they gave him/her a code to work off of. That, and I didn't use State 192 (I think it was?), I was using State 190 instead. If you don't mind would you give link where you see pls...... My Ultimate Crush
0 CozySquirtle Posted February 6, 2015 Author Posted February 6, 2015 I'll do you one better and explain how I got it to work: Step 1: [state 190] type = ChangeState trigger1 = p2name = "Insert Char Name Here" | p4name = "Insert Char Name Here" value = 192 Paste this directly under ; Introduction [statedef 190] type = S ctrl = 0 anim = 190 velset = 0,0 Now, from my understanding the value can be anything as long as it's a value of 190 (Meaning 191, 192, etc.) Also, be careful how you do this part "Insert Character Name Here" cause IT WILL play for any character with THAT NAME. Step 2: ;Vs Insert Char Name Here [statedef 192] type = S ctrl = 0 anim = 191 velset = 0,0 [state 191, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 191, 4] ;Change to stand state type = ChangeState trigger1 = AnimTime = 0 value = 0 Make a new line below and paste this. Now, your animation doesn't exactly have to be 191, I just used that cause it was easier for me to remember Step 3: Click Save All and Test it out Hellzone 1
0 CozySquirtle Posted February 6, 2015 Author Posted February 6, 2015 http://mugenguild.com/forum/topics/special-vs-character-intro-128797.0.html
0 PlasmoidThunder Posted February 6, 2015 Posted February 6, 2015 It can be any number as long as it isn't already used by another state. Project LG said: God knows you shit out characters like a friggin' gumball machine.
0 Riku Minato Posted February 7, 2015 Posted February 7, 2015 It is also applied both characters!?.............Anyway thanks for explain about this I gonna try right now matee...... My Ultimate Crush
Question
CozySquirtle
I'm trying to make a Vs Intro for both Charmander and Squirtle, I believe I did this right, however, its not working. May I ask what the problem might be?
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