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Posted

Thanks guys. I've been very busy at RL.

I've modified the effect to be a HD effect now

IgGB0Je.png

Something cool about this effect is there are two layers of effect - one behind the characters and one in front of the fighters. This makes everything blend together better to me.

 

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Posted

That looks really nice. Those two layers of effect work really well together.

zy7HdGM.gif

That One Zio said:

a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin

The King and the Zio said:

invisible sonic booms are the way of the future

  • 2 years later...
  • 7 months later...
  • 3 weeks later...
Posted

December is getting close.. The First release of Robot Master Mayhem is coming! 

Crash Man vs Crash Man AI versus fight. His AI is a Wip, but its kinda aggressive.
Sprite edits by Laspacho. Power Sets by O Ilusionista.

 

 

 

 

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  • 1 month later...
  • 2 weeks later...
  • 1 year later...
Posted

Rise from your grave

Preview of the new playable character in the project Robot Master Mayhem: Metal Man. The images were made by Laspacho and I'm reprogramming this character from scratch.

The new version of the project (2.5) will be released on February 28, 2019, save the date 🙂

 

 

 

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  • 2 weeks later...
Posted

And finally: Here is a preview of Nightwing's mode change.


He has 3 different mode - each one with different damage, effects and moves

 

• MODE A - Normal Batons
Unlocks Reversal Baton - can revert attacks from different types (aerial, standing, crouch)

 

• MODE B - Electric Batons
Does more damage, has electric properties na unlock Electric Spark

 

• MODE C - Staff mode
Changes all basic and punch animations, has more reach and unlock Projectile Reflection.

 

This is a WIP and somethings can be changed on the final product.

 

 

 

 

 

QdcKCT7.jpgGmlM8mw.png

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