xstarter Posted August 12, 2014 Posted August 12, 2014 When I increase the size of the char the hit boxes increase with the size to.How do I stop the hit boxes from getting bigger or smaller automatically with every size change I make?
0 Алексей Posted August 12, 2014 Posted August 12, 2014 It depends on how you're changing size. Most people would want the CLSNs to scale with the character they're resizing. What exactly is your goal? -[Все слова это только слова.]-
0 xstarter Posted August 12, 2014 Author Posted August 12, 2014 It depends on how you're changing size. Most people would want the CLSNs to scale with the character they're resizing. What exactly is your goal? I need to learn how to resize the char properly without the CLSNs scaling with the size,there was a king bowser char that got scaled up and the CLSN boxes stayed small making it ridiculous to hit.The CLSN scaling also messes with handling small chars making them harder to hit.Im resizing them by simply increasing these numbers but the CLSN keeps changing with this xscale = 1.8 yscale = 1.8
0 Алексей Posted August 12, 2014 Posted August 12, 2014 Changing scale won't affect the hitboxes. Changing localcoord will. -[Все слова это только слова.]-
0 xstarter Posted August 13, 2014 Author Posted August 13, 2014 So your saying I have to change the mugen localcoord which will effect all the characters? That doesn't sound right
0 NotAGoodName Posted August 13, 2014 Posted August 13, 2014 no, localcoord in the character's def. put under pal.defaults something like localcoord = 177,lol which should be x1.8. Note this only works on Mugen 1.x. Also I'm surprised you're having this problem. I'm pretty sure CNS scaling does scale hitboxes. It does on all my characters that use it.
0 PlasmoidThunder Posted August 14, 2014 Posted August 14, 2014 Also I'm surprised you're having this problem. I'm pretty sure CNS scaling does scale hitboxes. It does on all my characters that use it. His problem is not that the hitboxes aren't rescaling with the scale values, it's that they are. He wants the hitboxes to be scaled independently from the cns. Project LG said: God knows you shit out characters like a friggin' gumball machine.
0 Алексей Posted August 14, 2014 Posted August 14, 2014 His problem is not that the hitboxes aren't rescaling with the scale values, it's that they are. He wants the hitboxes to be scaled independently from the cns. Right, which makes this so strange. He should just use scale, in the CNS, and not localcoord. -[Все слова это только слова.]-
0 NotAGoodName Posted August 14, 2014 Posted August 14, 2014 Right, which makes this so strange. He should just use scale, in the CNS, and not localcoord. Either way, the hit boxes will scale with the character. I know this because I checked the hit boxes on my SF1989 characters and they're correct. I'm damn sure too lazy to program the hit boxes to fit the sprites after they're scaled! My only guess is that the OP is trying to do some kind of sprite swap where the new sprites are the wrong size. Either that or this is just another stupid winmugen quirk that I've thankfully never dealt with.
0 xstarter Posted August 15, 2014 Author Posted August 15, 2014 Im not sure how to say this right but im not making a 1.0 or 1.1 char.Its a win version,so that might not work.
0 xstarter Posted August 15, 2014 Author Posted August 15, 2014 And to the guy that said (this makes this so strange) I HAVE BEN using scale in the CNS and its not working.And NotGoodName you are half right.This isn't just a sprite swap,this is MY OWN sprite swap so I can remodel chars off my char and not somebody else's work.If it was ,I would of just asked sprite swap.
Question
xstarter
When I increase the size of the char the hit boxes increase with the size to.How do I stop the hit boxes from getting bigger or smaller
automatically with every size change I make?
10 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now