Aoshi24 Posted August 10, 2014 Posted August 10, 2014 THE FULL GAME BETA IS NOW UPDATED as of 02/28/15!! DOWNLOAD HERE: http://soulandsword.ruroken.com/game/download/ NOTE: To play the full beta, you need OpenGL supported graphics card. There is a light version alternate link for those who have old graphics cards. https://www.youtube.com/watch?v=LdP6bkGRXW0 UPDATE INCLUDES: + SHISHIO MAKOTO!! (Separate character download for MUGEN in the next day or so) + Story INTROS and ENDINGS + Gameplay and move set updates + Fixed certain bugs and infinites (kenki indicator, Soujiro, Sano, etc.) + Easier AI for Levels 1-3, BETA INCLUDES: + 10 characters/ 9 stages (stages were not done by me) + 8 different difficulty levels + 6 attack buttons + Counter/parry system similar to Last Blade + Guard push, air/roll recovery, and wake-up attack + Chain combos and 2/3 button hypers (ex. QCF LP+HP) + Level 3 desperation move (low life and max power like KOF series) + Exclusive "Kenki" system which allows very slight health/power regeneration, combo breakers, and counter rolls + Character-specific victory movie clips THANK YOU AND CREDITS: + DanMT for color separation/portrait fixes/sprite refining for Kenshin, Battousai, Soujiro, and Sanosuke + EXELord from Infinity Mugen Team for the lifebar design + Warner for Kenshin sprites, Edogawa Inpo for Sano sprites, and Tokathiki for Enishi sprites + Sensei Yoda for Basarax Palace & Library Stages + DooM for DM-Dojo Stage + Sang Kalaza for Treant Forest & Mikyaku Impact Stages + Kuroneko for Tayutama Shrine Day Stage + Night for Hanzo Stage + Alfred for MB-Satsujin Kousatsu Stage + JAM for Basara X Osakahuyonojin Stage + Vince from Ruroken.com + Cybaster and various members of mugenguild.com + various members of crusadercast.com For more news and progress check out the sub forum.. http://mugenguild.com/forum/rurouni-kenshin-soul-and-sword.408 Thanks again for all the support and to those who are involved with the project. If you would like to join the team, please let me know! Constructive feedback also helps! ENJOY!!! Egnaro and Himeko_Tatsumi 2
Laharl Posted August 10, 2014 Posted August 10, 2014 as said at guild I downloaded this and left some feedback on the guild thread on it. Its a great start for a beta but I don't understand a few things lol.
Aoshi24 Posted August 10, 2014 Author Posted August 10, 2014 Thanks again! Let me know what you don't understand and I can answer. I'll be working on a FAQ read me when I get the chance.
Egnaro Posted August 11, 2014 Posted August 11, 2014 I hate how I can't change the controls and save. When I try to it crashes... Great beta so far though!
Aoshi24 Posted August 11, 2014 Author Posted August 11, 2014 Sorry about that man... I re-uploaded it recently so please and try downloading it again. The options menu shouldn't have any problems now.
Laharl Posted August 11, 2014 Posted August 11, 2014 ok so I read the readme and I do not fully understand how the gauge works on performing universal things could you go into more detail on that. also I noticed soujiro may have an infinite in the corner he looped it on me 4 times in a row and I was about dead he stopped but I feel he could of kept going if he felt like it. I will have to get back to you on what exactly the move was cause it was the ai doing it.
Aoshi24 Posted August 12, 2014 Author Posted August 12, 2014 Sure.. As you notice, there is a kenki indicator below the lifebar which swirls faster as time passes by. The player can help speed up the kenki spinning by getting the first hit, taunting, guard pushing, and countering. There will be a brief superpause with a "tweet" sound once the kenki reaches maximum level. At this point, you'll notice the kenki is swirling very fast, your character has a faint after-image, and you will have slight life/power regeneration. This opens up the ability to use Tsunagi attacks where you can extend your combos (a+x during any normals), dodge while guarding (b+y while guarding), or most importantly do a combo breaker (c+z while getting hit 2 or more times). If you use any hyper or tsunagi attacks, the kenki resets and you will have to "refill" it through counters/taunts/etc. Hmm Soujiro's AI should only be limited to looping that combo twice (like human). Please let me know if you can imitate it by repeating this combo lp-> lk -> mp -> hp -> QCF+any punch -> mp -> hp -> QCF+any punch. Thanks man!
Egnaro Posted August 12, 2014 Posted August 12, 2014 Can you use Soujiro's beserk mode or is it only for when you fight him in story?
Laharl Posted August 12, 2014 Posted August 12, 2014 you need to lose one round and he automatically enters berserk mode I believe.
Egnaro Posted August 12, 2014 Posted August 12, 2014 Except that he does not enter beserk mode. He only enters besek mode when you vs him in arcade and beat him 1 round. If you pick him and lose a round, beserk mode does not activate
Aoshi24 Posted August 13, 2014 Author Posted August 13, 2014 This was intentional. Berserk mode only works for AI because Shun Ten Satsu is unblockable in this mode. STS can still be done in Tenken Mode, however.
Aoshi24 Posted March 1, 2015 Author Posted March 1, 2015 THE FULL GAME BETA IS NOW UPDATED as of 02/28/15!! DOWNLOAD HERE: http://soulandsword.ruroken.com/game/download/ NOTE: To play the full beta, you need OpenGL supported graphics card. There is a light version alternate link for those who have old graphics cards. UPDATE INCLUDES: + SHISHIO MAKOTO!! (Separate character download for MUGEN in the next day or so) + Story INTROS and ENDINGS + Gameplay and move set updates + Fixed certain bugs and infinites (kenki indicator, Soujiro, Sano, etc.) + Easier AI for Levels 1-3,
StoneKeep Posted March 1, 2015 Posted March 1, 2015 Aoshi24, How can I activate, Boss AI for SHISHIO MAKOTO?
Aoshi24 Posted March 1, 2015 Author Posted March 1, 2015 @ StoneKeep You can only fight the boss version of Shishio Makoto in Arcade/Story mode. Try Difficulty Level 6-8 for a real challenge! You can also find Shishio's movelist here... http://soulandsword.ruroken.com/game/characters/ Enjoy!
StoneKeep Posted March 2, 2015 Posted March 2, 2015 Aoshi 24, I want to take it in his game, but he is weak (in my game)
Aoshi24 Posted June 17, 2015 Author Posted June 17, 2015 The Summer Update patch is here! You can find the download link here...http://soulandsword.ruroken.com/game/download/ ------------------------------------------------- INSTRUCTIONS AFTER EXTRACTING: 1. Copy and paste "chars" and "data" folders into "Rurouni Kenshin SAS 1.0" or "Rurouni Kenshin Soul and Sword" folder 2. If asked, click "Replace the files in the destination" 3. That's it! Update Log 06/15/15 ------------------------------------------------- What's done in this version ? Shinomori Aoshi + Added damage dampener to goho juji special and super + Removed juggling from Rising Kick + Extended hit box for Onmyou Kousa Himura Battousai + Adjusted the default color of sprites + Improved AI + Sou-ryu-sen to ryu-tsui sen causes a knockdown Yukishiro Enishi + Jumping medium punch has a slight increase in start-up + Slight damage increase with Sen Ran Tou Sei + Adjustments in hitboxes for certain normal attacks Himura Kenshin + Improved AI + Improved hurt boxes Saito Hajime + Improved AI + Set defense value to normal (100) + Adjusted damage dampener Sagara Sanosuke + Improved AI + Elbow drop causes hit stun instead of knockdown + Futae No Kiwame wave has faster recovery + Adjusted damage dampener + Zanza mode now requires 500 power only + Take less damage during Zanza mode + Zanza armor only applies in attack state + Fixed the Stun Gun Headbutt glitch + Added Finger flick counter (a+x in Zanza mode) Shishio Makoto + Improved AI + In Boss Mode, he can automatically counter in guard state without "learning" + Activating Limit Break will gain back 500 hp only + Adjusted damage dampener + Faster start up for Tsui No Hiken Kaguzuchi + Slower health gain rate during maximum Kenki Seta Soujiro + Improved AI + Tenken mode now requires 500 power only + Added limiter to Tenken Battoujutsu in a combo string + Higher power gain during Shukuji moves + Faster power gain rate during maximum Kenki
Laharl Posted June 17, 2015 Posted June 17, 2015 did you change mugens default horrible hit sounds yet?
Aoshi24 Posted June 18, 2015 Author Posted June 18, 2015 No I haven't yet. I may change the default hit sounds to Last Blade's since it's already using LB's slash sounds.
Laharl Posted June 18, 2015 Posted June 18, 2015 I am ok with that just not the ones that are used I keep having to change them myself and its the only thing that deters from it and I dislike.
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