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Rurouni Kenshin Soul And Sword Beta 1.0 & 1.1


Aoshi24

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THE FULL GAME BETA IS NOW UPDATED as of 02/28/15!! 
 
 
NOTE:  To play the full beta, you need OpenGL supported graphics card. There is a light version alternate link for those who have old graphics cards. 
 
https://www.youtube.com/watch?v=LdP6bkGRXW0
 
UPDATE INCLUDES:
+ SHISHIO MAKOTO!!  (Separate character download for MUGEN in the next day or so) 
+ Story INTROS and ENDINGS
+ Gameplay and move set updates
+ Fixed certain bugs and infinites (kenki indicator, Soujiro, Sano, etc.)
+ Easier AI for Levels 1-3, 
 
BETA INCLUDES:
+ 10 characters/ 9 stages  (stages were not done by me)
+ 8 different difficulty levels
+ 6 attack buttons
+ Counter/parry system similar to Last Blade
+ Guard push, air/roll recovery, and wake-up attack
+ Chain combos and 2/3 button hypers (ex. QCF LP+HP)
+ Level 3 desperation move (low life and max power like KOF series)
+ Exclusive "Kenki" system which allows very slight health/power regeneration, combo breakers, and counter rolls
+ Character-specific victory movie clips
 
THANK YOU AND CREDITS:
+ DanMT for color separation/portrait fixes/sprite refining for Kenshin, Battousai, Soujiro, and Sanosuke
+ EXELord from Infinity Mugen Team for the lifebar design
+ Warner for Kenshin sprites, Edogawa Inpo for Sano sprites, and Tokathiki for Enishi sprites
+ Sensei Yoda for Basarax Palace & Library Stages
+ DooM for DM-Dojo Stage
+ Sang Kalaza for Treant Forest & Mikyaku Impact Stages
+ Kuroneko for Tayutama Shrine Day Stage 
+ Night for Hanzo Stage
+ Alfred for MB-Satsujin Kousatsu Stage
+ JAM for Basara X Osakahuyonojin Stage
+ Vince from Ruroken.com
+ Cybaster and various members of mugenguild.com
+ various members of crusadercast.com
 
For more news and progress check out the sub forum.. http://mugenguild.com/forum/rurouni-kenshin-soul-and-sword.408
 
Thanks again for all the support and to those who are involved with the project. If you would like to join the team, please let me know! Constructive feedback also helps! ENJOY!!!
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ok so I read the readme and I do not fully understand how the gauge works on performing universal things could you go into more detail on that.

 

also I noticed soujiro may have an infinite in the corner he looped it on me 4 times in a row and I was about dead he stopped but I feel he could of kept going if he felt like it. I will have to get back to you on what exactly the move was cause it was the ai doing it.

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Sure.. As you notice, there is a kenki indicator below the lifebar which swirls faster as time passes by. The player can help speed up the kenki spinning by getting the first hit, taunting, guard pushing, and countering.  

 

There will be a brief superpause with a "tweet" sound once the kenki reaches maximum level.  At this point, you'll notice the kenki is swirling very fast, your character has a faint after-image, and you will have slight life/power regeneration.  This opens up the ability to use Tsunagi attacks where you can extend your combos (a+x during any normals), dodge while guarding (b+y while guarding), or most importantly do a combo breaker (c+z while getting hit 2 or more times). 

 

If you use any hyper or tsunagi attacks, the kenki resets and you will have to "refill" it through counters/taunts/etc.

 

Hmm Soujiro's AI should only be limited to looping that combo twice (like human).  Please let me know if you can imitate it by repeating this combo lp-> lk -> mp -> hp -> QCF+any punch -> mp -> hp -> QCF+any punch.  Thanks man!

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  • 6 months later...
THE FULL GAME BETA IS NOW UPDATED as of 02/28/15!! 
 
 
NOTE:  To play the full beta, you need OpenGL supported graphics card. There is a light version alternate link for those who have old graphics cards. 
 
UPDATE INCLUDES:
+ SHISHIO MAKOTO!!  (Separate character download for MUGEN in the next day or so) 
+ Story INTROS and ENDINGS
+ Gameplay and move set updates
+ Fixed certain bugs and infinites (kenki indicator, Soujiro, Sano, etc.)
+ Easier AI for Levels 1-3, 
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  • 3 months later...

The Summer Update patch is here!  You can find the download link here...http://soulandsword.ruroken.com/game/download/

-------------------------------------------------
INSTRUCTIONS AFTER EXTRACTING:

1. Copy and paste "chars" and "data" folders into "Rurouni Kenshin SAS 1.0" or "Rurouni Kenshin Soul and Sword" folder
2. If asked, click "Replace the files in the destination"
3. That's it!

Update Log 06/15/15
-------------------------------------------------
What's done in this version ?
 

 
Shinomori Aoshi
+ Added damage dampener to goho juji special and super
+ Removed juggling from Rising Kick
+ Extended hit box for Onmyou Kousa

Himura Battousai
+ Adjusted the default color of sprites
+ Improved AI
+ Sou-ryu-sen to ryu-tsui sen causes a knockdown

Yukishiro Enishi
+ Jumping medium punch has a slight increase in start-up
+ Slight damage increase with Sen Ran Tou Sei
+ Adjustments in hitboxes for certain normal attacks

Himura Kenshin
+ Improved AI
+ Improved hurt boxes

Saito Hajime
+ Improved AI
+ Set defense value to normal (100)
+ Adjusted damage dampener

Sagara Sanosuke
+ Improved AI
+ Elbow drop causes hit stun instead of knockdown
+ Futae No Kiwame wave has faster recovery
+ Adjusted damage dampener
+ Zanza mode now requires 500 power only
+ Take less damage during Zanza mode
+ Zanza armor only applies in attack state
+ Fixed the Stun Gun Headbutt glitch
+ Added Finger flick counter (a+x in Zanza mode)

Shishio Makoto
+ Improved AI
+ In Boss Mode, he can automatically counter in guard state without "learning"
+ Activating Limit Break will gain back 500 hp only
+ Adjusted damage dampener
+ Faster start up for Tsui No Hiken Kaguzuchi
+ Slower health gain rate during maximum Kenki

Seta Soujiro
+ Improved AI
+ Tenken mode now requires 500 power only
+ Added limiter to Tenken Battoujutsu in a combo string
+ Higher power gain during Shukuji moves
+ Faster power gain rate during maximum Kenki
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