The Magic Toaster Posted July 27, 2014 Posted July 27, 2014 [Preview] [Download] https://yadi.sk/d/-HH-bzAhWhsxr Alternate Link: http://www.mediafire.com/download/qqv76xbk33alcd2/Ibuki+Farengeit.rar Kazagami 1
Demitri Posted July 28, 2014 Posted July 28, 2014 I hope the author continues to work on this Ibuki, it has potential to be pretty great. If you want my released works, go here.
MorbidJoe Posted August 2, 2014 Posted August 2, 2014 ohh it is nice is there an elena set up the same way ?
Alex S. Posted August 2, 2014 Posted August 2, 2014 ^ No, there isn't. So, I was reading in other forums this character was quite good, so I downloaded it. And now feedback: - CLSNs are too many (in the standing animation there's a total of 9 collision boxes); this is one of the first things Elecbyte says you have to avoid in the docs; BAD - she is very very slow; in some attacks she should have control to move around, before the animation finishes (like in the Standing Strong Kick); BAD - a lot of basic attacks are misaligned in-game (with this I mean she slides when she does the attacks like the standing medium punch, or the standing strong punch: do you see where the feet are placed and do you know where they should stay? To solve this use posadds); most of the SF3 characters that are not trying to be accurate have this mistake, I hate it; BAD - the supermoves deal too much damage level 1 supers deal from 240 to 300 or 400 or even 500 (the "shuriken from the sky" super); level 2 supers deal from 400 to 600; level 3 supers deal from 700 to 720, but if you're lucky the "shuriken from the sky" level 3 super can kill or almost kill the enemy; SUPER BAD - the Hashin Shou should allow you to super jump right after the last hit which sends the enemy upward (like a launcher), I shouldn't wait the animation of the attack to be finished, then jump normally; Nitpick of mine - I see no use in D,DF,F, any punch; they are the same, and other than hitting the enemy, it has no use; actually this could be said to various other specials; Nitpick of mine - I like how the Hien works (Ibuki jumps to the enemy then kicks them, then jumps back), it has a good flow and it's really fast; Good - it has a palette selector, and that is ok. But I don't care actually. Indifferent So, it is a bit decent, not bad. But not to my standards. If I were to give a rating I would give this a 6.54 out of 10. The ideas are there, but they're not well executed, the character would need a damage dampener for all of his supers and the animations should be much faster. And no, I don't care if it is Divine styled or anything, that doesn't give more points to my rating.
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