Matti Posted July 20, 2014 Share Posted July 20, 2014 My 1st mugen character (several months of work) Status: Completed (Update 4 (Fix) Link: https://sites.google.com/site/mattismugencharacters/characters/HotHead.7z?attredirects=0&d=1 Update 5 (Final Update Coming Soon!) //Edit: Removed broken link Link to comment Share on other sites More sharing options...
The Magic Toaster Posted July 20, 2014 Share Posted July 20, 2014 Rather late to put in releases since its been quite awhile. but you updated so whatever. Also, do you mind getting an avatar? Its a thing thats kind of required for all active members. Link to comment Share on other sites More sharing options...
JokerintheButt Posted July 20, 2014 Share Posted July 20, 2014 hey Matti longtime i didn't see you great to see you have updated your Hothead he is my favorite character in tmnt nes. My Signature Fuck U :D I Don't Have one Asshole. Link to comment Share on other sites More sharing options...
Werewood Posted July 20, 2014 Share Posted July 20, 2014 Nice NES classic character for MUGEN that you are sharing! A few things: - sometimes the Duck misses its opponent (is it done on purpose?): - sometimes the Dog misses its opponent (is it done on purpose?): - the throw move; the opponent's SprPriority can be higher than Hothead's and Hothead can use TargetBind to position the opponent better: - most of Hothead's guard spark positions might need a fix: - about the Cow Boy super move: 1. after the Cow Boy appears, when he shoots his load to his opponent, he suddenly disappears (is it done on purpose?), then he re-appears, and then he disappears again which is normal for the move completion 2. Cow Boy's opponent may not be able to block/guard his *very damaging* gun shoot because the wrong movetype in its state: [stateDef 6000] type = S movetype = H physics = S juggle = 0 anim = 6000 ctrl = 0 movetype = H may need to be corrected to be movetype = A, or the opponent (both human player and the A.I. CPU) cannot block/guard at all. "I still care to share because I believe in Sharing is Caring" - Werewood Link to comment Share on other sites More sharing options...
MugoUrth Posted July 22, 2014 Share Posted July 22, 2014 One more thing I could tell from the screenshots is that the character seems to have an overdose of hit-boxes. It is generally prefered to limit the hit-boxes to as little as possible, to about one hit box, two if absolutely neccesary. Mega Evil Ninja Slurpuff STRIKES AGAIN!!! http://replay.pokemonshowdown.com/ou-86635112 Link to comment Share on other sites More sharing options...
Matti Posted June 21, 2016 Author Share Posted June 21, 2016 Update 5.1 is finally here! https://sites.google.com/site/mattismugencharacters/characters/HotHead (Update 5.1).7z?attredirects=0&d=1 Link to comment Share on other sites More sharing options...
Matti Posted June 25, 2016 Author Share Posted June 25, 2016 Update 6 is finally here! https://sites.google.com/site/mattismugencharacters/characters/HotHead (Update 6).7z?attredirects=0&d=1 See changelog.txt! Link to comment Share on other sites More sharing options...
Narutogokuichigo Posted June 26, 2016 Share Posted June 26, 2016 15 hours ago, Matti said: Update 6 is finally here! https://sites.google.com/site/mattismugencharacters/characters/HotHead (Update 6).7z?attredirects=0&d=1 See changelog.txt! Nice I'm looking forward to it.But like magic toaster said can you just find a avatar for you're profile it's kinda required Link to comment Share on other sites More sharing options...
Matti Posted July 9, 2016 Author Share Posted July 9, 2016 Update 6.1 is here! Please view changelog.txt Link: https://sites.google.com/site/mattismugencharacters/characters/HotHead (Update 6.1).7z?attredirects=0&d=1 Link to comment Share on other sites More sharing options...
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