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Hothead


Matti

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Nice NES classic character for MUGEN that you are sharing!

 

A few things:

 

- sometimes the Duck misses its opponent (is it done on purpose?):

1RR6A7C.png

 

- sometimes the Dog misses its opponent (is it done on purpose?):

7qsxmMy.png

 

- the throw move; the opponent's SprPriority can be higher than Hothead's and Hothead can use TargetBind to position the opponent better:

iPorHwv.png

 

- most of Hothead's guard spark positions might need a fix:

p1XbTmi.png

 

- about the Cow Boy super move:

gruRvrG.png

1. after the Cow Boy appears, when he shoots his load to his opponent, he suddenly disappears (is it done on purpose?),
    then he re-appears, and then he disappears again which is normal for the move completion
2. Cow Boy's opponent may not be able to block/guard his *very damaging* gun shoot because the wrong movetype in its state:

    [stateDef 6000]
    type = S
    movetype = H
    physics = S
    juggle = 0
    anim = 6000
    ctrl = 0

 

    movetype = H may need to be corrected to be movetype = A, or the opponent (both human player and the A.I. CPU)

    cannot block/guard at all.

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One more thing I could tell from the screenshots is that the character seems to have an overdose of hit-boxes. It is generally prefered to limit the hit-boxes to as little as possible, to about one hit box, two if absolutely neccesary.

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