Kaze No Ken Posted July 3, 2014 Posted July 3, 2014 Th for crap! In training mode character is fighting self automatically instead of my control! What it is, why he plays without my control!
0 Werewood Posted July 3, 2014 Posted July 3, 2014 no MUGEN character name no MUGEN character author's/creator's name no MUGEN error messages/detailed issue description no MUGEN character download hyperlink no MUGEN screenshot/video no MUGEN version mentioning +____________________________________ no help "I still care to share because I believe in Sharing is Caring" - Werewood
0 NotAGoodName Posted July 3, 2014 Posted July 3, 2014 Man it must have sucked trying to make AI before Mugen 1.x introduced the AILevel variable.
0 Kaze No Ken Posted July 3, 2014 Author Posted July 3, 2014 no MUGEN character name no MUGEN character author's/creator's name no MUGEN error messages/detailed issue description no MUGEN character download hyperlink no MUGEN screenshot/video no MUGEN version mentioning +____________________________________ no help Doesn't matter which character! It happens to many of the characters when add ai patch! What the f*ck is going on!
0 Werewood Posted July 3, 2014 Posted July 3, 2014 I see. Sorry I made a mistake in reading........well, I think it is better to contact the MUGEN author/creator to ask him/her/it to fix then...... "I still care to share because I believe in Sharing is Caring" - Werewood
0 NotAGoodName Posted July 3, 2014 Posted July 3, 2014 Since winmugen didn't have anyway to know if a player was AI controlled, author's often used crappy and stupid methods of setting their own AI variable such as a certain amount of idle time without input. The only way to fix it will be to reverse engineer the AI variable and set it by some other method. Thanks winmugen.
0 PlasmoidThunder Posted July 3, 2014 Posted July 3, 2014 The best method is surely the variable based one, right? Other than Winane's helper-based AI activation, I don't see why anyone would use anything different. Project LG said: God knows you shit out characters like a friggin' gumball machine.
0 NotAGoodName Posted July 3, 2014 Posted July 3, 2014 The best method is surely the variable based one, right? Other than Winane's helper-based AI activation, I don't see why anyone would use anything different. There's two "good ways" to do it. 1) Winmugen compatible Make a crap ton of humanly impossible commands that will activate a variable in the character which enables his AI. Annoying, but functional. Requires even more work if you want your AI to be adjustable as you have to account for that and make it possible for the user to modify it. 2) Mugen 1.x AILevel variable You can use the global AILevel variable for Mugen 1.x compatible characters for AI attack states. It works the same way as player command states (states in CMD file), but instead of using the command as the trigger, you use AILevel > 0 and some other situational triggers to emulate AI. This is much easier than it sounds. My characters use this method and they manage to have surprisingly competent AI. The biggest reason you want this is that (if you do it properly) it uses the Mugen difficulty setting.
0 PlasmoidThunder Posted July 4, 2014 Posted July 4, 2014 1) Winmugen compatible Make a crap ton of humanly impossible commands that will activate a variable in the character which enables his AI. Annoying, but functional. Requires even more work if you want your AI to be adjustable as you have to account for that and make it possible for the user to modify it. That's what I meant by "variable method". That's the one I use. 2) Mugen 1.x AILevel variable You can use the global AILevel variable for Mugen 1.x compatible characters for AI attack states. It works the same way as player command states (states in CMD file), but instead of using the command as the trigger, you use AILevel > 0 and some other situational triggers to emulate AI. This is much easier than it sounds. My characters use this method and they manage to have surprisingly competent AI. The biggest reason you want this is that (if you do it properly) it uses the Mugen difficulty setting. I'd use this method if more people used 1.0. I can't be arsed to code two different AIs for WinMUGEN and 1.0, and I'd rather the character was compatible with as much as possible. Removing winquotes and supplying an alterate .def file is easy. If it's just a case of swapping bits of code around, then perhaps I might consider using both AI methods. Project LG said: God knows you shit out characters like a friggin' gumball machine.
Question
Kaze No Ken
Th for crap! In training mode character is fighting self automatically instead of my control! What it is, why he plays without my control!
9 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now