Cook4251 Posted May 5, 2014 Posted May 5, 2014 Well i happened to see some of Taikan's ai patches for Warusaki3's Yuri and Guile. They work fine but when they jump they tend to float at the off screen(Via top of the stage and never come down) Can anyone help me out with this issue please?
0 Ryon Posted May 6, 2014 Posted May 6, 2014 normally i would help. but these things require time, which i tend to not have much of nowadays. my request of you is to find the move or reason for them to drift off. usually just find the last thing they are doing before they drift. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 NotAGoodName Posted May 6, 2014 Posted May 6, 2014 for some reason, there was a change in how one of the hit states works in Warusaki characters. I think it's statedef 5101 that needs to be changed to physics = A. Use debug mode to make sure.
0 Cook4251 Posted May 6, 2014 Author Posted May 6, 2014 I changed it to A but its still floating, (If i knw how to screenshot on here i would)
0 NotAGoodName Posted May 7, 2014 Posted May 7, 2014 I might look at this later, but it will have to be next week. I'm very pressed for time this week and will infact be working on like 5 hours of sleep tomorrow/today.
0 It'sOver9000!! Posted May 7, 2014 Posted May 7, 2014 If you could give me the codes of the ai jump, I guess I could help --------------------Don't even think of beating ME kakarot-----------------------
0 Cook4251 Posted July 10, 2014 Author Posted July 10, 2014 @itsover9000! (Sorry that i didn't see your reply but if i PM'd you the link could that help?)
0 Werewood Posted July 11, 2014 Posted July 11, 2014 For with the A.I. patch by 大艦さん, the float bug takes place when cvsyuri tries to air-throw P2. In 大艦さん's custom cvsyuri air-throw state: [statedef 970] type = A movetype = A physics = N juggle = 0 ctrl = 0anim = 950+var(6) poweradd = 89*(1000+var(24))/1000*!(var(15)||var(16)) ..................................... The "anim = 950+var(6)" line is the culprit. The var(6) is being set from the values from 0 to 28 in 大艦さん's custom [stateDef 50]. I don't quite understand the relationship between 950 and var(6) values. These value only lead to some invalid animation Actions that makes cvsyuri's animation get stuck (i.e. the animation time is -1 forever). If a MUGEN character's animation gets stuck in a state, the usual ChangeState with trigger1 = AnimTime = 0 near the end can never take place. As a result, cvsyuri gets stuck in her air-throw state forever. One fix I can think of is, change that "anim = 950+var(6)" line to the original one Warusaki3 uses -- "anim = 920". For 大艦さん did the same thing, the only difference is 大艦さん didn't change Warusaki3's original state number for cvsguile's air-throw state: [statedef 920] type = A movetype = A physics = N juggle = 0 ctrl = 0anim = 950+var(6) ;;; change this line back to anim = 920 poweradd = 89*(1000+var(24))/1000*!(var(15)||var(16)) "I still care to share because I believe in Sharing is Caring" - Werewood
Question
Cook4251
Well i happened to see some of Taikan's ai patches for Warusaki3's Yuri and Guile. They work fine but when they jump they tend to float at the off screen(Via top of the stage and never come down)
Can anyone help me out with this issue please?
11 answers to this question
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