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Pneophen's Sub-Zero can't do fatality


Macaulyn97

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Screw this.  I'll fix this POS.  brb

 

*edit*

lol, I did the fatality on the first try at both sizes.  Ok, enough bragging.  Back to work.

 

*edit*

Ok, that was easy.  http://www.4shared.com/zip/b1DTGb8qce/a0sub1.html

 

Also, it's not 100% compatible with cns scaling, but I'll leave it up to you.  It's not like I go through all my Capcom characters and edit them for xscale = .833 even though I should.

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You could try performing the fatality from different distances (close, medium and long range) because IIRC you can only pull off certain fatalities at certain distances in the official MK games.

pMx2a5X.png?1?9873

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I think it is the command timing thingy.......

 

In ninja.cmd:

 

I changed these:

[Command]
name = "kill"
command = ~F,D,F,x
time = 20   <========= changed from 60

 

............

 

[Command]
name = "sli"
command = ~D, F, x
time = 15   <========= added this line

 

After the change, I could do Sub-Zero F,D,F,x Fatality with ease (oh you need to stand really close to P2 in the first place):
kQKBiaX.gif

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I changed both lines and it still doesn't work. He keeps using the slide punch. No other character had fatality problems in my MUGEN before.

 

Hmmmmmmmmmmm..............but I could perform that Fatality without issue.........even when I am using my keyboard........

 

Anyway, then you may want to actually change the command for the custom "sli" move to something not containing the D,F motion, i.e. change it to command = ~D, B, x

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It didn't work. Borewood, can you send me your version? This could be an issue that was fixed in an update and maybe I don't have that updated version.

 

I got that from randomselect:  http://randomselect.piiym.net/hosted/psubzero.htm

 

Then I changed those timing in ninja.cmd for those two (2) commands name = "kill" and name = "sli":

My modified ninja.cmd:  https://www.mediafire.com/?vqq6d4egnggzx14

 

Once again:

FoR8nGO.png

9ERl6gn.png

"I still care to share because I believe in Sharing is Caring" - Werewood

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I performed only twice (first in the normal size, then in size 0.87x0.87 which is what I want). But it seems the range is so specific that I'd need to be in a range which is not exactly touching the other character, but a little more far, but still its too difficult. Is it too hard to code him to walk to the right place? (so I can perform the command anywhere)

Macaulyn.png
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I performed only twice (first in the normal size, then in size 0.87x0.87 which is what I want). But it seems the range is so specific that I'd need to be in a range which is not exactly touching the other character, but a little more far, but still its too difficult. Is it too hard to code him to walk to the right place? (so I can perform the command anywhere)

its not to hard, but at the same time i remember you don't understand coding that much.

 

you basically need to make another state PRIOR to the fatality state that makes him walk to position then, change to fatality state.

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