DivineWolf Posted April 10, 2014 Posted April 10, 2014 Extra special thanks to everyone for their support, testing, and pal contributions. For all my other chars, it's miscellaneous tweaks. Like changing the super finish SFX, adding winquotes(except for Yuka), etc. Get them all in my folder at TrinityMugen. Link: http://www.trinitymugen.net/forum/index.php Ryon, Legendary DeMoNk@I, Wargame-kun and 1 other 4
LightFlare_Da_Realest Posted April 10, 2014 Posted April 10, 2014 Dude you make some really solid characters. Love your Sagat. I know you're hosted there but a link would be nice. Maybe just url the site name in the release post, bro. Do your best to become stronger. Become stronger, so you can do your best
Krypto 'SAM' saiyaN Posted April 10, 2014 Posted April 10, 2014 Great update and yeah like Lightflare say, you might want to give a proper link.
DivineWolf Posted April 10, 2014 Author Posted April 10, 2014 Done. Sorry about that. Thanks for the support. Legendary DeMoNk@I 1
Legendary DeMoNk@I Posted April 10, 2014 Posted April 10, 2014 Great Rock Howard version i must say here as well folks.... Never limit your imagination as a Visionary
DivineWolf Posted April 11, 2014 Author Posted April 11, 2014 =4/11/2014= Rock updated: -^Midnight Bliss added(thanks Xenomic+Girard) -Winpose cancel bug fixed(I hope lol. If not, please let me know.) Skullomania updated: -Added extra winquote
JokerintheButt Posted April 11, 2014 Posted April 11, 2014 =4/11/2014= Rock updated: -^Midnight Bliss added(thanks Xenomic+Girard) -Winpose cancel bug fixed(I hope lol. If not, please let me know.) Skullomania updated: -Added extra winquote Oh Man That female Rock. My Signature Fuck U :D I Don't Have one Asshole.
DivineWolf Posted April 11, 2014 Author Posted April 11, 2014 Few more updates for Rock: -Decreased the vel for HP Hard Edge a bit -First hit of HP Hard Edge can now be super cancelled -A few tweaks to timings on several standing/crouching normals
Sir Lord Alpyne Posted April 11, 2014 Posted April 11, 2014 i'll definitely be checkin' this 1 out, good chizz bruh! Kord Elite Kommander of the RSA
Ex✭Cᴀʜᴍ Posted April 11, 2014 Posted April 11, 2014 Kinda find uhm weird some parts of the sprites, do u used some of is XI or MotV sprites? ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
DivineWolf Posted April 11, 2014 Author Posted April 11, 2014 Kinda find uhm weird some parts of the sprites, do u used some of is XI or MotV sprites? What? No, not at all. The Axe Kick from close HK and the MB are the only edits. The Axe Kick was edited from NGBC(I don't think Rock was in KOF XI...), which may look a bit different. Though overall, blend pretty well imo. If you're referring to anything else, then I'm afraid IDK what you're talking about. They're all CvS default sprites.
Ex✭Cᴀʜᴍ Posted April 11, 2014 Posted April 11, 2014 What? No, not at all. The Axe Kick from close HK and the MB are the only edits. The Axe Kick was edited from NGBC(I don't think Rock was in KOF XI...), which may look a bit different. ^ This. my bad couldnt remember where he got those KOF looking sprites so i thou KOF XI would have been. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
DivineWolf Posted April 19, 2014 Author Posted April 19, 2014 =4/19/2014= -Normals timings tweaked -New pals added -ReadMe updated I had based the original timings from Waru's Rock, though I had changed them up myself a bit. Now, I have just used his Rock's timings exactly, save for a few things. Like close.HK and Ark Kick. Lost_Avenger let me know that Waru's timings are pretty close to being accurate and having tested it myself, Rock can now pull of some of those links mentioned by others.
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