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DivineWolf

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Everything posted by DivineWolf

  1. Strider Hiryu I figure I've sat on him long enough. As always, special thanks to everyone who helped me out with him. Get him in my folder at www.trinitymugen.net. Updates =9/12/2017= -Reduced the duration of Ouroboros =9/29/2017= -Fixed super finish delay on warp Legion -Tweaked clsns on Gram(all versions) =11/17/2017= -Misc clsn tweaks -Misc dmg tweaks -Ground normals now have different properties based on whether he chained into them or not(will probably do the same for Psylocke soon) -(EX)Gram all versions dmg increased -(EX)Ame no Murakumo dmg increased -PSX slash sounds added -OTG -> Nagnarok -> Ouroboros bug fixed.
  2. Few more updates for Poison: -Better Kiss -> Stance transition(thanks Trololo) -New Whip snd added(thanks Trololo) -Some snd changes -P2 can no longer recover from Criminal Heel
  3. Late, though I forgot to post this here. I apologize for that. Updated all my chars in June. Along with now, a much more significant update for Poison now in August. -Color separation -New pals added -s.MK(far) is now super/special cancellable -Only j.LP and j.LK are cancellable -High Heel Pounce changed to a QCB motion -Handcuff Toss Changed to a QCF motion -New Street Fighter x Tekken Japanese sound -Misc tweaks Grab them all in my folder at www.trinitymugen.net.
  4. Get them all in my folder at http://www.trinitymugen.net
  5. Fixed. Thank you for the bug report. =11/30/2015= -Fixed taunt bug that made the round freeze if taunting after the round was over.
  6. Thanks for the support. =11/28/2015= -Fixed a bug with her turns intro that allowed her to walk around before the match starts.
  7. Please refer to her ReadMe for info. Get her in my folder at www.trinitymugen.net.
  8. I have no response for 1.1. Though regardless of that, the move isn't guaranteed to hit. Yes, it will vary against certain characters due to the nature of how their clsns are mapped. At any rate, thanks for the feedback and support. @Everyone else Thanks for the support.
  9. A personal favor for my friend Dampir. Please refer to her Readme for info. Get her in my folder at www.trinitymugen.net.
  10. =3/29/2015= Robert updated: -Tweaked p2's anims for Zetsu Ryuko Ranbu
  11. @Cook4251 Yeah it's fine. You can do w/e you want man. Nice vid. @gui0007 Same, nice vid and thanks. @Trinitronity I had already announced his moveset long before I released him.... At any rate, you can't please everybody. Thanks for the feedback. EDIT: =3/26/2015= Robert updated: - Kouryuu Koukyaku Geri is now an overhead when performed raw - Tweaked the timings for the vs Ken intro - ReadMe updated
  12. By DGO and myself. Special thanks to everyone for their assistance. Refer to ReadMe for info. Get him in my folder at http://www.trinitymugen.net, along with updates for all my other chars. Aside from Mai, Poison, and Sagat. Which I'm still working on them. Overall the updates are misc stuff. Though one thing I feel I should mention is that for every char that has a wall bounce ability/attack, it now allows free juggling. This will remain the case for future projects as well.
  13. ^Thanks for the support. =9/2/2014= Kula Updated: - Decreased y.accel a bit - Buffed the dmg of (EX)Crow Bites a bit
  14. Fixed. No, I don't. I get them made by a select few users. Thanks to everyone for the support. Glad you're enjoying her.
  15. As always, special thanks to everyone for their help and feedback. Get her in my folder at TM. Link: http://www.trinitymugen.net
  16. Well that makes all the difference then. If that's really the case, then I can't blame them. Square should have asked for permission. They'd be flipping out too had the situation been reversed, with no prior knowledge of their franchises being used. Somebody really dropped the ball with this one... They should have known better. Especially in this day and age.
  17. Bruce Lee was a real person, it's different. Also those chars were made in homage to him, not a ripoff. A better comparison would be Ryo being a ripoff of Ryu. Though Capcom was a better sport about the whole thing, which lead to Dan being created to mock SNK's blatant ripoff of their char. IDK anything about this ordeal, though it seems that SNK shouldn't really be so uptight about it. As has been mentioned, they have themselves ripped off other chars. It should be seen more as a respect/homage thing imo though. Given the circumstances of it.
  18. Yeah...the water is very yellow. It looks like a cool concept though. Maybe he'd be willing to make an alt version with better looking water.
  19. It isn't about Chuchoryu's MUGEN standards, or CvSA owning copyright for Asuka. CvS and Chuchoryu talked with each other about her development. They came to an agreement that the char wouldn't be released until CvSA was finished with the sprites. Chuchoryu went against his word, and released this 'beta' anyway. That's where the problem lies. I don't blame CvSA for being upset. A (wo)man should hold true to their word. Your word is your bond, because overall, that's all people in general can hold you by. If you say you're gonna do something, if you tell someone that you're going to do something, then do it. Don't lie. If you lie, then you lose respect in the eyes of your peers. I don't care what Chuchoryu releases, the quality of it, or how much he releases. He free to do what he wants to in that regard. I do care about someone being a liar though. Bottom line is, he lied to CvSA. And for what? Just to release the 'beta' of Asuka? To gain 'fame' and 'popularity'? To be the first to 'make' her? None of those reasons make lying to someone look any better. If he was going to release the char regardless of anything anyone else had to say, then he should have told CvSA that from the start. It's the lies that make me lose respect for the guy. Not the dozens of 'betas'. Stay true to your word, that's the moral of the story here.
  20. What? No not at all. I'm not disappointed. Also regrets? Nah, it's probably been awhile since you been to MFG, though if you had been around, you'd know I don't have any regrets. I like her. My only real problem is the special physical attacks requiring meter. Though, it is what it is. Sorry about not noticing that in her ReadMe. I looked over her moveset and all, though overlooked that part. I also overlooked the functionality of her breast attack. I should have known though, given it's bad startup time. Anyway, no problem.
  21. Thank you very much. I appreciate the compliment/support. Darkness Illusion is TvC(Tatsunoko vs Capcom) based. In that, Lilith teamed up with Morrigan for the super, instead of a Morrigan clone. Glad you're enjoying her and thanks again.
  22. Morrigan and Rock updated: =6/11/2014= Morrigan: -Replaced Lilith's Darkstalkers voices with Cross Edge English voices Rock: -Updated his win detection triggers so now if you finish p2 with RS/SK/DR, the corresponding winpose will activate for Turns mode. Also fixed a bug where if p2 landed behind him for said winposes, he wouldn't turn around to face them.
  23. Thanks for the support. Cool, thanks. You're welcome and thanks for the support. It was great that Li Kun was kind enough to sprite that up. The idea for that came to me in a dream lol. @Everyone Else Thanks for the support. I appreciate it.
  24. Sorry to hear that man. Hope you can get it fixed or something soon.
  25. I have a few things to say about Inma. Nothing really to say about Fine. -I hadn't really noticed until I did some arcade runs with her. Though all her specials require meter...? Why? I mean, I can understand energy attacks requiring power meter, but physical attacks? I've played AoF and early DBZ games, along with Choujin's DBZ chars that energy attacks require meter, but not their physical specials. I don't like this. -Why does she have two AAs(anti-airs)? SRK and that rising heel attack or w/e. Feels superfluous to me. I don't see any advantage of one from the other. Aside from the heel attack is a bit easier to SC from, because the strong version hits 3 times. Two of said hits happen before she goes into the air, so that's why it makes it easier. Not that I have any problem with SRK SCs, just saying. Maybe she had both of these from her source game, and you just decide to keep both. Even so, I don't really see why keep both from a fighting game perspective. Her source game doesn't hold much clout in that regard, since you have ported her into a fighting game engine. -Throw could use a bit more edge width applied. Or just some in general. Not sure if it has any or not. When performed in the corner, she kinda crosses up with p2. -Maybe the breast attack accounts for this... But I think she could do with a command normal. Maybe something like Yuri's butt attack. She does have the anim for it(her throw). I'm sure Yuri's is an overhead, it's nice to have a mixup normal if it can be applied within reason. If the breast attack is treated as an overhead, than disregard. Fine isn't really my type of playstyle, but I didn't find any bugs or anything. For how she is, she's feels solid. Fanservice and all aside, Inma remains a solid char. Very nice work and updates.
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