Popular Post The Unexpected Visitor Posted March 3, 2014 Popular Post Posted March 3, 2014 Video: This is my 2nd Crimson Alive character, and as such, attempts to recreate the feel from the game while altering the gameplay to my tastes. And making it more fun. She has a four button gameplay system, her gameplay is heavily juggle inspired, so go nuts with the comboing. For more details, check the readme. This is still in progress, and more things will be fixed and added as you suggest or tell me, have fun! Download: https://www.mediafire.com/?pcpqdcbg4v683ps Nuff copypasta from Guild Wargame-kun, Dumanios, Flowering Knight and 11 others 14
Wargame-kun Posted March 3, 2014 Posted March 3, 2014 will try her soon for now imma pick some easy opponent
Galvatron Posted March 3, 2014 Posted March 3, 2014 Nice Job Daniel! I think we have halve of the Crimson Alive characters converted for mugen now. MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
Winmugen11 Posted March 3, 2014 Posted March 3, 2014 I think we have halve of the Crimson Alive characters converted for mugen now. That is not true since only, this one included, 5 out of 16 characters of Crimson Alive are made available for M.U.G.E.N. That aside Daniel, I'll gladly give you a hug (and more) for your fine work so far and I'm sure that you are feeling very satisfied with what you have accomplished already! *gives a royal hug to Daniel* <3 The Unexpected Visitor 1 This signature would not have been possible without the combined efforts of Ryoucchi & Zenesis. All credit goes to them for making this!
Galvatron Posted March 3, 2014 Posted March 3, 2014 That is not true since only, this one included, 5 out of 16 characters of Crimson Alive are made available for M.U.G.E.N. Really!? O_O I didn't know it was that many of them thanks for the info Winmugen11 MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
The Unexpected Visitor Posted March 3, 2014 Author Posted March 3, 2014 Let's not forget the other characters such as the boss thingies you have to defeat at the middle of the game, and boss form Rachel. Also thanks for the comments guys :P
Demitri Posted March 3, 2014 Posted March 3, 2014 You work fast If you want my released works, go here.
The Unexpected Visitor Posted March 3, 2014 Author Posted March 3, 2014 Way too fast for my own good. By the way, she was updated today! https://www.mediafire.com/?44v2bgdsva504ll
The Unexpected Visitor Posted March 4, 2014 Author Posted March 4, 2014 https://www.mediafire.com/?d7rswc7w8510ums Updated
Darkflare Posted March 4, 2014 Posted March 4, 2014 You know, it's rather pointless to make "that move" super cancelable when it puts you in the air and all her supers require her to be on the ground to use.
The Unexpected Visitor Posted March 4, 2014 Author Posted March 4, 2014 You know, it's rather pointless to make "that move" super cancelable when it puts you in the air and all her supers require her to be on the ground to use. And that's why it's super cancellable upon landing. Providing contact has ocurred of course Which led me to a thing I forgot to mention in the readme.
The Unexpected Visitor Posted March 5, 2014 Author Posted March 5, 2014 Addressed a few personally found issues: https://www.mediafire.com/?2ucda0x0lp4savv
Ex✭Cᴀʜᴍ Posted March 7, 2014 Posted March 7, 2014 hey you got 9 points on a single release that must be a record here. Well deserved ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
The Unexpected Visitor Posted March 7, 2014 Author Posted March 7, 2014 ^_^ Happy to know to get such priviledge man, feels good. https://www.mediafire.com/?pcpqdcbg4v683ps here's another update made thanks to some feedback in MFG, it's really a minor fix.
JokerintheButt Posted March 7, 2014 Posted March 7, 2014 Nice Released Danil. :3 My Signature Fuck U :D I Don't Have one Asshole.
Werewood Posted March 14, 2014 Posted March 14, 2014 Congratulation to your 2nd Crimson Alive character for MUGEN! Make the 3rd happen soon please.......... The Unexpected Visitor 1 "I still care to share because I believe in Sharing is Caring" - Werewood
The Unexpected Visitor Posted April 10, 2014 Author Posted April 10, 2014 AI Patch has arrived courtesy of ejanho! Video : Download : https://onedrive.live.com/?cid=C0173D3A69BE074B&id=C0173D3A69BE074B%21153 Note though, that she becomes 1.0+ only using it, but I am pretty sure all of you use it.
Remzy Posted April 11, 2014 Posted April 11, 2014 neat, now It's going to be tough beating her, and yeah I pretty much use 1.0. lol
Arias Posted April 11, 2014 Posted April 11, 2014 Downloaded both v 1.06 & the AI. When I use a launcher and the char recovers it stands in mid-air, not always but happens a lot(almost at the end of the video), sinks in the floor sometimes, I can't recreate it though, I've only seen the AI doing it. The patch may have messed up something as well. about the AI, I think is too predictable, I mean more than it should. https://www.youtube.com/watch?v=VUjtpIbnAF8
The Unexpected Visitor Posted April 11, 2014 Author Posted April 11, 2014 Downloaded both v 1.06 & the AI. When I use a launcher and the char recovers it stands in mid-air, not always but happens a lot(almost at the end of the video), sinks in the floor sometimes, I can't recreate it though, I've only seen the AI doing it. The patch may have messed up something as well. about the AI, I think is too predictable, I mean more than it should. https://www.youtube.com/watch?v=VUjtpIbnAF8 Yeah something tells me it must be the AI because there's no way she is able to walk cancel out of her being hit. Likely faulty state detection. EDIT: It is the AI which is causing this: Toru after recovering gains control as the launcher tells her to regain control. As she does Juggy is still in an attacking state and Toru tries to guard. However, the guard state is changed in the following way: Without the AI, the behaviour is normal, however, if the AI is active, she checks whether the opponent is on the ground or in the air, if it is in the air, she'll block high, if it's not, she'll block low. HOWEVER, given the binarity of this it overrides airbone status she had while falling, which causes her walking detection to trigger: Since it checks whether she's not in the air, and she'll have falsely set the ground flag whilist in mid air, she'll walk in the air and even sink through the floor due to her y-velocity not being reset. I'll notify the AI creator ASAP
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