Mr. walter Posted December 29, 2013 Posted December 29, 2013 Greetings all Am pretty new here and so i like too announce that i am currently working on a playable version of her . Reasons for Creation . Serio successfully created her but he has reasons for not releasing any of the castlevania fighter characters (which i respect) .There is a mini game based on her boss battle .Trying too create a fighting game of my own .wanted too try and create a much more complex character Known Issues She is in very early alpha but i manage too pull off most of her standard attacks . When she teleports she leaves behind a after image of her idle animation At her starting position (Unknown issue in coding still trying too figure it out help would be grateful)-This has now been fixed .when she teleports some bats don't fly down during teleport beam- this has been fixed . her projectiles are unanimated (unlike the ones in the real game)-Semi Fixed . THIS IS A BIG ISSUE THAT I NEED HELP WITH SHE IS CURRENTLY UNBEATABLE DUE TO A BUG IN HER CODING THAT I DON"T KNOW HOW FIX IF ANYBODY CAN FIX IT FOR ME I WILL CREDIT YOU IN THIS PROJECT So stay tuned as i will be releasing her alpha soon so this way people can help me out with the bugs Update . Fixed the bugs about her idle animation . Also working on Dracula duck LiNK https://drive.google.com/file/d/0B5r_FHN7THQJZGpUT2EzNWs0dmM/edit?usp=sharing
Galvatron Posted December 30, 2013 Posted December 30, 2013 Greetings all Am pretty new here and so i like too announce that i am currently working on a playable version of her . Reasons for Creation . Serio successfully created her but he has reasons for not releasing any of the castlevania fighter characters (which i respect) .There is a mini game based on her boss battle .Trying too create a fighting game of my own .wanted too try and create a much more complex character Known Issues She is in very early alpha but i manage too pull off most of her standard attacks . When she teleports she leaves behind a after image of her idle animation At her starting position (Unknown issue in coding still trying too figure it out help would be grateful) .when she teleports some bats don't fly down during teleport beam . her projectiles are unanimated (unlike the ones in the real game) So stay tuned as i will be releasing her alpha soon so this way people can help me out with the bugs Good luck with this project Mr.Walter and if you need help about coding touhou characters you can ask (or PM) Gamer251, RicePigeon, and Ryoucchi they know alot about creating a good touhou character. MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
Kazagami Posted December 30, 2013 Posted December 30, 2013 Ryoucchi I'm just good at collecting, not creating lol. If you need help on coding, Rice-sama is the master. WaifuLaifu Discord Server / Twitter / MUGEN releases
Galvatron Posted December 30, 2013 Posted December 30, 2013 I'm just good at collecting, not creating lol. LOL! sorry about that Ryoucchi. =) MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
Mr. walter Posted January 2, 2014 Author Posted January 2, 2014 UPDATE Ok I am planning on releasing her alpha this Friday so all of you can help me spot some of her bugs and any flaws so stay tuned
Galvatron Posted January 2, 2014 Posted January 2, 2014 UPDATE Ok I am planning on releasing her alpha this Friday so all of you can help me spot some of her bugs and any flaws so stay tuned Cool! MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
Mr. walter Posted January 5, 2014 Author Posted January 5, 2014 Woops sorry about the schedule slip medifire is very rather buggy for me hopefully this will be resolved
Ryon Posted January 7, 2014 Posted January 7, 2014 why.. are you putting names in bold Noobie? also, i want screenshots! - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Galvatron Posted January 7, 2014 Posted January 7, 2014 why.. are you putting names in bold Noobie? Well I do that to indicate members and authors who I respond too on this forum. MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
Mr. walter Posted January 14, 2014 Author Posted January 14, 2014 Here you go Ryon She is very buggy http://s863.photobucket.com/user/Mr_walterMan/library/?view=recent&page=1
Ryon Posted January 14, 2014 Posted January 14, 2014 wow.. shes interesting looking. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Mr. walter Posted January 20, 2014 Author Posted January 20, 2014 Good News That image/sprite bug has now been fixed
Mr. walter Posted February 1, 2014 Author Posted February 1, 2014 Ok then I believe I fixed her idle animation i will post pictures later
Galvatron Posted February 20, 2014 Posted February 20, 2014 Awesome progress keep it up man! MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
Mr. walter Posted March 11, 2014 Author Posted March 11, 2014 I just Realized I might need help coding her second form
Mr. walter Posted June 28, 2014 Author Posted June 28, 2014 Behold i have posted the link but no really i completely stumped on that coding OH i forgot too mention some of her coding is simply place holder untill i can grasp the art myself
Werewood Posted July 23, 2014 Posted July 23, 2014 I think no matter what kind of game-specific feature (be it mini-game or a normal character), it is better to include all MUGEN required sprites and get-hit animation Actions and StateDefs first. Your custom common.cns is missing a lot of 5xxx StateDefs. I think even you ChangeState or HitOverride these 5xxx StateDefs they and their animation Actions should usually be present in your custom common.cns. Furthermore, some of your LifeAdd/LifeSet Alive Triggers have some conflict, seemingly, as your Remilia Scarlet refuses to die because her life stays at the value of one (1) and the Alive Triggers are never triggered. Custom get-hit states are a b!tch to code sometimes I want to hide P1 completely and just use P1's Helpers all the way.......... "I still care to share because I believe in Sharing is Caring" - Werewood
Mr. walter Posted July 26, 2014 Author Posted July 26, 2014 I think no matter what kind of game-specific feature (be it mini-game or a normal character), it is better to include all MUGEN required sprites and get-hit animation Actions and StateDefs first. Your custom common.cns is missing a lot of 5xxx StateDefs. I think even you ChangeState or HitOverride these 5xxx StateDefs they and their animation Actions should usually be present in your custom common.cns. Furthermore, some of your LifeAdd/LifeSet Alive Triggers have some conflict, seemingly, as your Remilia Scarlet refuses to die because her life stays at the value of one (1) and the Alive Triggers are never triggered. Custom get-hit states are a b!tch to code sometimes I want to hide P1 completely and just use P1's Helpers all the way.......... Oh ok will the reason some of her sprites aren't there is because they go too her floating effect coding and originally she was going too have a second form but my coding knowledge only goes so far so i scraped the idea ... hmm so my problem is within state 2500 ok thanks if you find any more problems please tell me sorry my my stake am currently seeing all the 2500 states and there quite a lot of conflicts i never noticed
Mr. walter Posted November 15, 2014 Author Posted November 15, 2014 welp it's been a while since i posted i linda forgot a good portion on how too code and now i am just missing the coding that say has been defeated any help on that?
Galvatron Posted November 15, 2014 Posted November 15, 2014 welp it's been a while since i posted i linda forgot a good portion on how too code and now i am just missing the coding that say has been defeated any help on that? Hmm the only thing can suggest that you look in to the lifeadd trigger and change the amount of damage she will take from her enemy because she suppose to be a boss-type character right? MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
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