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Mr. walter

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Everything posted by Mr. walter

  1. Wait there was another attempt?. Hmm geez so dose anybody actually of the character seems he was only realsed back in 2006, who was the other person trying too convert him?
  2. http://wakoubou.blog117.fc2.com/blog-category-16.html, this was anttempt too convert him into MUGEN and for the most part it was sucessful but now new info has been release since 2013 and like i said Stroheim was mad for the Kinnikuman Muscle Fight http://seesaawiki.jp/w/arunau3285/d/%a5%b7%a5%e5%a5%c8%a5%ed%a5%cf%a5%a4%a5%e0%c2%e7%ba%b4%a1%ca2006/06/20%a1%cb i was wondering if any body might of just happen too have him, SO I can convert him too mugen but he was made for the 2D fight engine, http://underthemoon.fc2web.com/news20.html
  3. Apparently he had a limited Release back in 2006 (not sure way) and i was wondering if any body might of just happen too have him, KEEP in mind the game is not made on mugen , but still am curious if any body happens too have him, or if he is now a lost character
  4. Greetings all, I would Like too Announce that i am Uploading My Beta Of Graham Jones, From Aria of Sorrow. Features- Fully Voiced Decent hit boxes IS BOSS CHARACTERS ------------------------------------------------------------ Missing Features/To Be Implemented Character Intro Louder Voice Second Phase of boss fight Fix Teleport Animation Welp Any ways here's the link and yes i am still working on Remilia. https://www.mediafire.com/?kjcmmwghd996g61
  5. welp it's been a while since i posted i linda forgot a good portion on how too code and now i am just missing the coding that say has been defeated any help on that?
  6. Oh ok will the reason some of her sprites aren't there is because they go too her floating effect coding and originally she was going too have a second form but my coding knowledge only goes so far so i scraped the idea ... hmm so my problem is within state 2500 ok thanks if you find any more problems please tell me sorry my my stake am currently seeing all the 2500 states and there quite a lot of conflicts i never noticed
  7. Behold i have posted the link but no really i completely stumped on that coding OH i forgot too mention some of her coding is simply place holder untill i can grasp the art myself
  8. Ok then I believe I fixed her idle animation i will post pictures later
  9. Here you go Ryon She is very buggy http://s863.photobucket.com/user/Mr_walterMan/library/?view=recent&page=1
  10. Woops sorry about the schedule slip medifire is very rather buggy for me hopefully this will be resolved
  11. UPDATE Ok I am planning on releasing her alpha this Friday so all of you can help me spot some of her bugs and any flaws so stay tuned
  12. Greetings all Am pretty new here and so i like too announce that i am currently working on a playable version of her . Reasons for Creation . Serio successfully created her but he has reasons for not releasing any of the castlevania fighter characters (which i respect) .There is a mini game based on her boss battle .Trying too create a fighting game of my own .wanted too try and create a much more complex character Known Issues She is in very early alpha but i manage too pull off most of her standard attacks . When she teleports she leaves behind a after image of her idle animation At her starting position (Unknown issue in coding still trying too figure it out help would be grateful)-This has now been fixed .when she teleports some bats don't fly down during teleport beam- this has been fixed . her projectiles are unanimated (unlike the ones in the real game)-Semi Fixed . THIS IS A BIG ISSUE THAT I NEED HELP WITH SHE IS CURRENTLY UNBEATABLE DUE TO A BUG IN HER CODING THAT I DON"T KNOW HOW FIX IF ANYBODY CAN FIX IT FOR ME I WILL CREDIT YOU IN THIS PROJECT So stay tuned as i will be releasing her alpha soon so this way people can help me out with the bugs Update . Fixed the bugs about her idle animation . Also working on Dracula duck LiNK https://drive.google.com/file/d/0B5r_FHN7THQJZGpUT2EzNWs0dmM/edit?usp=sharing
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