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Character attack before the announcer.


Krypto 'SAM' saiyaN

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Whatever state he is in to start round 2 is passing ctrl to state 0.  You need to disable that function (or add appropriate triggers).  This is a pretty common problem with Power Instinct characters because if they start the round with a new stock, they'll do their power up animation (ctrl = 0) and then pass ctrl back to state 0 which is incorrect if the match hasn't started yet.  Adding to the conundrum is that you can't actually detect if the the match should have started.  It's quite a problem.

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Sounds like someone messed up the assertspecial state in the introduction section.

[state 190, 2] type = AssertSpecial trigger1 = 1 flag = Intro <---- That should not make the character fight before it says ready. see if that's missing somewhere.

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Sounds like someone messed up the assertspecial state in the introduction section.

[state 190, 2] type = AssertSpecial trigger1 = 1 flag = Intro <---- That should not make the character fight before it says ready. see if that's missing somewhere.

Found exactly like that in cns file, the only different is the State in my character is 191,2. I change to State 190,2 but still attack earlier in round 2.

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