Krypto 'SAM' saiyaN Posted December 26, 2013 Posted December 26, 2013 So my problem is, the character has attack the opponent before the announcer even say a round. And this problem only happen in round 2. How to fix it?
0 Ryon Posted December 26, 2013 Posted December 26, 2013 it might be the character. some are coded to do that. i never figured out how to honestly. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 NotAGoodName Posted December 27, 2013 Posted December 27, 2013 Whatever state he is in to start round 2 is passing ctrl to state 0. You need to disable that function (or add appropriate triggers). This is a pretty common problem with Power Instinct characters because if they start the round with a new stock, they'll do their power up animation (ctrl = 0) and then pass ctrl back to state 0 which is incorrect if the match hasn't started yet. Adding to the conundrum is that you can't actually detect if the the match should have started. It's quite a problem.
0 Laharl Posted December 27, 2013 Posted December 27, 2013 this is kind of annoying do i have to change anything specifically in my own characters to prevent this? I'd like them not to do that.
0 Zaibatsu Posted December 27, 2013 Posted December 27, 2013 Sounds like someone messed up the assertspecial state in the introduction section. [state 190, 2] type = AssertSpecial trigger1 = 1 flag = Intro <---- That should not make the character fight before it says ready. see if that's missing somewhere. Where you can download my old MUGEN stuffhttp://mugencoder.com/authors/view/zaibatsu
0 Krypto 'SAM' saiyaN Posted December 27, 2013 Author Posted December 27, 2013 Sounds like someone messed up the assertspecial state in the introduction section. [state 190, 2] type = AssertSpecial trigger1 = 1 flag = Intro <---- That should not make the character fight before it says ready. see if that's missing somewhere. Found exactly like that in cns file, the only different is the State in my character is 191,2. I change to State 190,2 but still attack earlier in round 2.
0 Ryon Posted December 27, 2013 Posted December 27, 2013 190 is an example. the actual number doesnt matter. only the statedef number matters. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Question
Krypto 'SAM' saiyaN
So my problem is, the character has attack the opponent before the announcer even say a round. And this problem only happen in round 2. How to fix it?
6 answers to this question
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