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PROBLEM WITH PALETTE.


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Posted

So i'm trying to make another stickfigure like character but whenever i insert the sprite palette and move the green background, it'll show up perfectly in fighter factory but when i test it out in mugen the green background turns to black or grey and the character becomes invisible.

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12 answers to this question

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Posted

Yeah. When indexing an image, make sure to force the background colour into the palette, but also make sure it's the first/only forced colour.

 

If you've no idea what I'm talking about, then you're not using Photoshop :P

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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Posted

Ah! I got it :D Also, what if I don't want the character to jump, crouch and hop backwards? What would I have to do?

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Posted

The character will need its own common1.cns. Now, I can't remember if simply removing the code for jumping and crouching works or not. Will your character run forwards? If so, you can make it so the character runs backwards, too.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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Posted

you would open the common1.cns in the data folder.

 

copy the states that have what you want to disable.

 

and paste them within your characters CNS file.

 

you don't need to copy the entire thing, or even the file, just the parts you need.

 

then if you look at state 53 i think, in the common1.cns it has "Jump Down" which is unused. but basically you can see how to "null" out a state so it doesnt work.

and do that for the ones you want to disable.

 

DO NOT EDIT YOUR COMMON1.CNS IN YOUR DATA FOLDER.

THAT WILL AFFECT YOUR ENTIRE MUGEN.

- Characters -  / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -

 

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Posted

Okay, so I've added the ones that I didn't want and copied them over my characters CNS and disabled them, but now whenever I jump Mugen crashes. what in the world have i done...............

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Posted

There is no error message, when I jump it just freezes and then stops responding. Is there any other way that I can at least not show/make my character jump?

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Posted

put this in your hcaracter to remove the jump.

 

 

;--------------------------------------------------------------------------- ; Jump Start [statedef 40] type   = S physics = S anim = 40 ctrl = 0 sprpriority = 1 facep2 = 1 [state 40, 1] type = Null trigger1 = 1

 

THATS IT.

 

thats how you disable jump.

 

or instead of null use

 

[state 40, 1]

type = changestate

trigger1 = 1

value = 0

ctrl = 1

- Characters -  / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -

 

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