Ryon Posted October 29, 2013 Share Posted October 29, 2013 [Preview] [Download] http://www.mediafire.com/download/uo27i741esceeib/Eternal_Fantasy_Forest.zip [Comment] This is a MUGEN 1.1 Stage ONLY. NOT for MUGEN 1.0, or WinMugen. Will NOT downgrade the stage. Details - Width - Medium - Animated - No - Moving Clouds? - Music - Included - Stage Scale - Yes - Graphics - 32 Bit Images - RenderMode = OpenGL - Fancy Delta's to give it life. Link to comment Share on other sites More sharing options...
Demitri Posted October 29, 2013 Share Posted October 29, 2013 Not that it bothers me, but why so anti downgrade for something like this? Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted October 29, 2013 Share Posted October 29, 2013 what? u cant do that? @Gen lol Link to comment Share on other sites More sharing options...
Ryon Posted October 29, 2013 Author Share Posted October 29, 2013 Not that it bothers me, but why so anti downgrade for something like this? Because Im making this stage specifically for mugen 1.1. If i downgraded I would have a bigger filesize, No stage zoom. and possible colorloss. heck possible detail loss. all of the sprites have semi blured edges (thats how i got them) so they perfectly match each other, and it looks like a solid picture but its not, cause everything has its own delta and moves at its own pace. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted October 29, 2013 Share Posted October 29, 2013 I really appreciate when creators take full advantage of delta's. Great coding and a beautiful stage. Link to comment Share on other sites More sharing options...
Ryon Posted October 29, 2013 Author Share Posted October 29, 2013 UPDATED WITH LINK! Link to comment Share on other sites More sharing options...
SoknaS Posted October 30, 2013 Share Posted October 30, 2013 Have any method to play it without RenderMode = OpenGL ? Link to comment Share on other sites More sharing options...
Ryon Posted October 30, 2013 Author Share Posted October 30, 2013 Nope. because the OpenGL is needed to run 32bit images. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now