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Vigilante - update 2013-06-22


Werewood

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Will try to recreate the bug and answer your questions.

 

 

Ok, had the bug against PotS Gouki...

Arcade mode, no debug flood.

Happend while Gouki was ko´ed and Vigilante was shoot by the gun-wielding bad guy.

 

Sorry I have been quite busy these days.

 

Now I have a chance to try to fight PotS Gouki and have tried to win him with your mentioned KO condition for ten rounds........but still could not recreate the bug of yours.............

 

The win pose entrance statedefs are:

 

[statedef 180] type = S [state 180, 1] type = null;ChangeState trigger1 = matchover value = 181 [state 180, 1] type = ChangeState trigger1 = time = 0 ;!matchover value = 182

 

[statedef 181]  <<<<<<<<========= not being used anymore so not posted here........

 

[statedef 182] type = S ctrl = 0 anim = 182 velset = 0,0 [state 191, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = time = [0, 350] flag = roundnotover flag2 = nomusic [state 200, 2] type = PlaySnd trigger1 = AnimElem = 1 value = 183, 0 volumescale = 999999999999999999999999999999999999999999999999999999 [state 200, 2] type = PlaySnd trigger1 = AnimElem = 2 trigger2 = AnimElem = 5 value = 250, 0 [state 200, 2] type = PlaySnd trigger1 = AnimElem = 8 value = 250, 1 [state 181, 1] type = NotHitBy trigger1 = 1 value = SCA time = 1

 

Staubhold you gave me some MUGEN coding advice previously so I think you might want to help me out by checking the above win pose entrance statedefs.  I checked it with PotS Gouki's MUGEN code and could not find any issues.............

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Staubhold you gave me some MUGEN coding advice previously so I think you might want to help me out by checking the above win pose entrance statedefs.  I checked it with PotS Gouki's MUGEN code and could not find any issues.............

 

Dunno, can´t find anything fishy...

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