Jump to content

Recommended Posts

Posted

Posted Image

 

old version removed

http://www.4shared.com/archive/mPY7ePIA/bridgeday-v095.html

 

hello everyone I just stopped by to share my 6th new stage that I have created. this is one of the stages from the game Crimson Alive Extreme Encounter. the stage is highres, is animated and has super jump. note: the stage is not complete since I have not added in the birds that can be seen flying in the sky yet and other changes may occur as well and lastly the water is not the same color as it is from source as well. hope everyone enjoys the stage and the stage will be updated later on to include the flying birds.

Posted

Will there be a version of this stage animated so that it'll change from day to night?

Not a bad idea. I'm doing that with my next stage. It'll drop soon. Downloading...

0hGNWik.png

Do your best to become stronger. Become stronger, so you can do your best

Posted

Ohhh I like this stage already!  *Dloads*

2j0xovb.png

2uetll0.png

Currently LPing: Higurashi - When They Cry (Steam)  /  Legend of Zelda - Temples of Turmoil Revamped (ZC)
Next LPs: A Boy & His Blob (NES)  /  Legend of Zelda - First Quest Layered (ZC)

  • 2 weeks later...
Posted

LightFlare_Da_Realest posted:

 

-colorloss everywhere

 

-delta for the ground is too low

 

-all other deltas may have to be adjusted

 

sorry about the colorloss, it is the same way from source game so I guess it can't be helped. the delta for the ground is low since I was going for near accuracy from the source game. the other deltas are the way they are since I was going for near accuracy. hope you reply back and again sorry about the colorloss. 

Posted

Source has color loss? I'm going threw the same thing right now. The floor delta should be changed. The characters slide too much, otherwise. The other deltas might have to be changed as well. Maybe I'll play around with the values and be back with the results.

0hGNWik.png

Do your best to become stronger. Become stronger, so you can do your best

Posted

actually you are right the deltas need to be changed so I have rework every thing afterall. well I look forward to your results if choose to mess around with them.

Posted

Bro, I wasn't able to get to this. But here's whatcha do. Set the floor sprite delta to 1,1. Then, whatever the difference between the previous x value and 1, add that to the x value of all your other sprites. Example... Previous Floor Delta = 5.5,5.5 New Floor Delta = 1,1 So let's say... Previous Bridge delta = 4.5,4.5 New Bridge delta = 9,9 Maybe the y value could be 1. Experiment and see how it goes. :awesome

0hGNWik.png

Do your best to become stronger. Become stronger, so you can do your best

Posted

hello I have just updated the stage from version 0.9 to version  0.95.

 

changes in version 0.95:

 

I had to change the deltas in order to fix a character sliding problem from version 0.9 since the floor deltas were too low. I also had to change bound left and bound right and I made a change to the values of screenleft and screenright. so make sure to download this new version. enjoy.  

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...